The stamps now provide more fertility locations? !?... :) A Freudian slip perhaps? :)
Borg999
I've built both facilities, and my food production remains at 4. It's a level 4 city. so I should have at least 12 additional grains. It seems some vital algorithm broke in B5 if both food and logistics aren't working properly.
I'm experiencing the same logistics issues.
Speaking of quest..Last night I got the "bitter potion" quest. Clearly, one of the quest writers doesn't appreciate craft beer. [e digicons]>:([/e] [e digicons];)[/e]
I meant no offense. I just deal with a lot of people who can't see the connection between buying whatever they want and not having enough to pay for necessities. It's a blind spot I with people find frustrating, and I was venting. I'm sorry if I offended you. [quote who="XWerewolfX" reply="9" id="3528939"] But yeah, thanks for the unsolicited advice. [/quote]
https://www.dropbox.com/s/5i3ugltx2amzfn2/Bad%20text.png?dl=0 This issue effects all of the text below the Shards.
If the minors are allowed to grow and expand, it would change a big dynamic of the game. Now, not only are you racing against the doomsday counter, you effectively have to have a conquest victory just to prevent the minors from defeating the SK before you do. Sort of like LH where you have to defeat the other factions to prevent them from building the towers and casting the spell of making. Besides, there is very little settleable land anyway SK is a different ki
It would be helpful...except there is no gildar in SK...just logistics. Doesn't that thrall you? :)
Another thought. Isnt the summer the worst time for game sales? By releasing it in July you could be setting it up for failure. Aren't the numbers soft as it is for SK?
it's fine with me. Although I don't think releasing them close together would canabalize sales. Each is a different game with a different audience.
Lower the price
[quote who="Chibiabos" reply="6" id="3528425"] Devs walking and talking like salesmen won't impress us, we want content, we want playability, we want flexibility, we want a sim that we can start with a humble building and through our decisions and planning, make something grand. [/quote] This is indeed a problem with all games. Steam has made instant gratification the norm, and the emphasis has been placed on churning out games as fast as possible (Thus the rise of ea
Just curious... How did the golden belt, which obviously doesn't fit into the SK universe, get into the game? Were items from LH just blindly ported from LH without taking the time to consider if they fit into SK?
I really enjoyed SC2K, 3k was OK, but after that it was a death spiral. What's really sad, is that the next most popular city builder Cities XL/XXL is so oversimplified and dumbed down, it can't even compare favorably to SC2k, except, maybe graphic-wise.
If you have to wait until payday to pay for a game, maybe you should use that money for something else. Food, rent, utilities, retirement savings, etc. Yea, it's none of my business, but I hate seeing people spend money on luxuries they really can't afford. Just because you have the money in hand to pay for something, doesn't necessarily mean you can afford it... Rant over. <span styl
So somewhere along the line, I picked up a gold belt that improves weight capacity by 20% But unless I'm missing something, weight don't matter in SK. So, I suggest that the item should either be removed, or be given a different magical effect. https://www.dropbox.com/s/zat2zx2qepcnnr4/Golden%20Belt.png?dl=0
Thanks for posting that. The marketing copy I saw only mentioned PvP. Personally, I'm not a big fan of linear campaigns. 25 is a lot, but once you play them, that's it. But man, the idea of building up a bad ass tank is cool. [quote who="Rhonin_the_wizard" reply="29" id="3527778"] Story Campaign 25 single-player campaign missions Uncover t
So this is a PvP game? No single player option?
Not everyone agrees. https://forums.stardock.com/462154/page/1/
The blue against the red title bar as seen in the screenshot is difficult for me to read, and generally unpleasant to the eye (IMO). Please consider changing the color. https://www.dropbox.com/s/rbzh9gmr0f6pvrx/Screenshot%202015-03-04%2010.59.37.png?dl=0
Yea, the pics look great. Any changelog for B5?
In SK, the best ones to use are those that can deliver the most damage to monsters without the sovereign's assistance (A vital trait in the early game). Good examples would be Tandis and the dwarf hero of the tinkerer. Frankly I think all except the cleric sovereign's hero are good to start with.
"If you disagree with me, you're a Commie" C'mon guys, that argument is a straw man, and it's getting old.
I think part of the problem is that developers have become dependent on Steam to the point where they have all effectively become Tools of Steam. Not too long ago, I posted an issue I had with a Steam feature. One of the mods here piped in and repeatedly tried very hard to paint my complaint as completely unreasonable, even though a number of SD regulars agreed with my position. So, it would seem that Steam has so much power in the industry, that even SD is afraid to say anyth
I seem to recall one of the minor heroes in LH had noticeable cleavage.