Borg999

Borg999

Joined Member # 2363158
40 Posts 499 Replies 1,898 Reputation

I've gotten a couple of impressive swords as loot...but the minimum hero level to use them was around 18. and the game is long over before the heros ever get there.

15 Replies 32,778 Views

After playing 5 games, three of which I quit after a dozen or so turns because I could see how far behind I was, I have come to the conclusion that this is the same old traditional 4x game with two differences. One that I like, and one that I don't like. You're fighting one foe instead of multiple foes and you have a strict time limt to achieve the objective. The time limit is so short that you are in constant rush mode. IMO, pacing should be revisited. I l

16 Replies 7,451 Views

Yes, that's what happened. The SK's minions destroyed all of my cities except one. When they came for the last city, in tactical mode, my sovereign was there on the battlefield, live and in person. One of the SK's mid-range units launched a one shot kill on my sov and it was all over. Given that the sov is supposed to be very powerful, he shouldn't be so easy to kill. He should have a high base hit point total, and you should be able to equip him like any other

2 Replies 3,184 Views

The doomsday clock is already half full and I've only played for a couple of hours. The SK's minions are destroying shards at an alarming rate. (I'm playing on the easiest setting) I suggest two things: I've been ignoring the shard destruction alerts because they've been happening far away, but two of mine were destroyed at some point. I suggest that when a player owned shard is being attacked, a specific warning should notify the pla

3 Replies 3,324 Views

The quest is listed as "weak", but it's at least hard. First it's tells me I'm about to fight a troll, but there ends up being an additional monster. Then in the next phase when I follow the screams to the basement I'm told that I'm facing a single scientist with a flaming sword, but when I initiate a battle, there are several strong monsters there, not just one. Also, I lost the battle, which moved the doomsday counter ahead by ten...IMO, that's

0 Replies 3,956 Views

This has happened to me twice today. The game will notify me that a trained unit is idle. I will attempt to move the unit, but it stays where it is. I also tried to set it to explore, to pass it's turn or set it on guard, but the turn but the unit stays put and the turn button remains at "idle unit". I can "fix" the issue by saving and then closing the game,and then starting the game again.

0 Replies 3,794 Views

[quote who="Frogboy" reply="11" id="3497878"] It's a generator but it's trying to not be too random. [/quote] That's cool. Just the way it was worded reminded me of some of the random events from GC2 and FE - if you started to expand too quickly for example, the game would toss out a "random" event to slow you down a bit.

20 Replies 163,187 Views

I like the counter as well. It provides motivation and incentive to complete the objectives. However, IMO, an option to slow down or speed up the counter would be a good thing to have.

12 Replies 42,475 Views

[quote who="Frogboy" reply="9" id="3497680"] It is a little disappointing seeing people so aggressively expect games to cost nothing. Sorcerer King is the result of nearly two years of work by a fairly large time. The idea that it's "DLC" or something shouldn't surprise me but does disappoint me. [/quote] As long as the "squeaky wheels" don't represent the majority, then I don't think it's anything to worry about.

99 Replies 309,468 Views

Also, the food/material/essence icons are small and it is difficult to see what each represents. They look like tiny black dots with a little bit of tan in the middle that I can't distinguish. If they can be made bigger, or alternatvely, a roll-over display box with the information listed, that would be great!

1 Replies 1,669 Views

I just played the game for about a half hour, and here are my initial thoughts and observations: The only place I "see" my loot is in the crafting menu. I would like to be able to have a list of loot items acquired that is separate from the crafting menu. The wolf that is part of the initial "army" is equipped with a sword. I don't believe it should have one. Maybe animals can have natural weapons instead - e.g. claws or fangs There is some random characters in the

1 Replies 1,669 Views