EMH2006

EMH2006

Joined Member # 2374757
0 Posts 19 Replies 1,102 Reputation

Glicko2 ( http://en.wikipedia.org/wiki/Glicko_rating_system ) is better than elo but any of these rating systems is sufficient. It does not solve the problem of ranking in a teamer as noted above in this game due to the buyout mechanism. But I guess its fine to have everyone on a team loose or gain ranking as 1 even if that means a bad player could be carried by his team if that makes it a simple solution, but I prefer

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Sweet. Man stardock is really getting its act together. galciv 3 is shaping up well and mohawk games is doing great on off world trading. I remember fondly the metaverse for galciv2 so stardock dares to do new things others dont and thats really cool in my book. I put them togehter with amplitude now in the top tier tbs makers. Sadly firaxis is no longer among them after the worse civ5 and BE. (albeit with the dlc civ5 is ok now. But it is not civ4 and the mp that was superior.)

2 Replies 2,765 Views

The black-market trait is a potential big deal is more correct to say since it depends on the opponent. And you definitively need to use black market eating burger. If I am not doing black market the moment it is up i am not playing right. Either you time it for a claim tile or to cripple or gain from it. i cant count the games I have stolen cheaply the highest paying resource for 100+ seconds netting me huge income. Typically in a 3 windmill strat in a high cost power game (typical if someon

51 Replies 213,728 Views

Anyhow by all means feel free to play the game more. In none ranked games as it is now currently it does not matter much at all so it is no big deal. However i am pretty sure at some point the game will balance the factions and either make the other stronger or scientist weaker. I have been so far in every game I have made such strong calls previously. And I have worked as a play tester for many of the highest claimed titles and been a world champion in one of these titles. You can find me in

51 Replies 213,728 Views

Since you appriciate the finer arts in life (Mario kart) you must have some observational skills so I will continue the discussion a bit more. We define a typical scenario. Sadly this is a long text but if your interested it shows in math how scientists earns more and gets more output faster and has advantage in the trade screen by having no raw good pressure or cash pressure by having to buy raw goods. For the scenario we accept that no player is going to have the extra tile

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eatingburger you conveniently left out the part where I said because I did the numbers correct sigh. "as even adjusted the effect is clear" (I showed you both 2,5 and 3 steel output math and these are just two example of what happens in most games. As I have written previously the only time your at equal footing with scientists is if raw goods has crashed down in price.)

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[quote who="eatingburger" reply="26" id="3524080"] that said, mario cart rules [/quote] Well that we can agree ^^ Regarding the numbers in spreadsheet the major point is not if he got the numbers right as even adjusted the effect is clear. We got one faction with a one time bonus on settlement + minor long term bonuses and another with major long term bonuses. The game is limited in expansion and claims grow exponentially in costs so all other things the same the

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Well, sometimes I get water if prices are high. But that's a luxury. And yes it is very rare for me to need to build any raw goods. I do it if the raw good prices are high sometimes. (mostly not as it is in my interest to let the raw goods be high as it means the factory output of my opponents is terrible.) Ofcourse if farms are high for offworld I go farms. I think thats the most raw goods resource i get. Sometimes if water/oxygen/food all are high due to high colony growth and if i need

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[quote who="eatingburger" reply="19" id="3524057"] i forgot that i was an ameboa or fungus, capable of creating identical clones through mitosis, with which to test the balance of competitive videogames. [/quote] Ah how about you just lower your standards to a correlation study instead of an experiment and see that playing 20 games as robotic and 20 as scientists will net you a much bigger win rate for scientists. (Even you who seem to have a strong preference for robotic

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Well even in the stock market world if a company has more cash than liabilities the stock value tends to atleast follow the cash-liabilites value. (the logic being that this cash is left for the shareholder no matter what happened. Other assets than cash are more fickle as it is always a question if book value is the true asset value) And most of the time stock prices are actually much more, especially for growth driven investments. Ofcourse this would only kick in if you are actu

16 Replies 15,807 Views

I did a triangle yesterday just to test for this discussion and i clicked on the factories and hoovered them and it said 50% bonus - perhaps this was bug with the interface and it did give 100% in reality. I agree with you however it should be 100% as all are adjacent to 2. That is why the triangle shape is superior to everything else and why this is what I always aim for. But in any case as I noted it does not refute or change my argument on the scientists running ahead - it just sligh

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3 steel does not get 100% bonus. 1 steel gets 100% bonus and the 2 others get 50% bonus in ideal placement (triangle). I also tought it would give 100 to each but I tried it in game and it seemed to only output 50% even if adjacent 2 to other steel in a triangle formation and only the last in the triangle seemed to output 100%. Thats 1 for 1 for one steel and 0,75 for 1 in the other cases for a total of 2,5 steel for 3 iron. (feel free to test in game and anyhow even if it was 3 steel i

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Very true statement. Buying a stock at 5 then it goes to say 50 means you earned 45000 or basically 2 such buys are superior to one off world shipment. (around 80k or under that) Instead of needing 5000000 you need 50000. Or one single off world launch. Heck just capture another persons off world for 60 seconds. (unless they goon of course.) I think this is a skill i need to develop for this game as I currently do the very cookie cutter off world stuff. The perfect moment to do this if

3 Replies 21,540 Views

3 steel is viable unless opponent goes scavanger. You just need to upgrade fast. I prefer 2 steel myself and 1 alu. I know alu is going to be in demand early as everyone require it to expand. ofcourse 1 min into the game you diversify into other stuff. (Power, carbon, glass or chemicals are good often, or food etc in a tigt debt game since you would care more the debt early from no food oxygen etc.

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But to answer your question: Identify his strenght and use his size as a weakness. If he is not diversified look if power is costly and take out his power. If he is mass steel underground his iron, drive up iron price. instead of having a hughe surpluss he is now gaining that much more losses due to his size. If he is diversified go for one chain high in price and do not diversify. Since your one of many and not in lead and smaller than him he is probably not looking at your production. Thus

9 Replies 46,216 Views

[quote who="eatingburger" reply="3" id="3523864"] Let us compare four players opening: #1: ROBOTIC: Squats immediately on four iron (+160 iron). Buys out aluminum while it's cheap with the 2k, and drops three steel, producing 3/sec. *TOTAL: 3xSteel (3/tick). #2: SCIENTIFIC: Drops by a delta-3 iron, with a juicy aluminum nearby. Drops two steel, one aluminum mine (alumnium's pricey!). *TOTAL: 2xSteel (1.

51 Replies 213,728 Views

[quote who="eatingburger" reply="1" id="3523846"] 1. Scientists gain a 2 for 1 tile advantage claim by planting on top of a resource with a resource building of that resource type. No they don't. A 3-cube raw resource produces 2 units/tick, thus feeding two industries. In that case scientists only 1.5:1. In the case that the raw resource is cheap on the market, scientists gain no advantage. Only in the case that a player bui

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The way I see it teamers are the real "problem" for ranked play. 1v1 is ofcourse not a problem. Only one buyout. 2v2 3v3 etc would cause some problems as it is not easy to judge how one player plays if ranking is only based on how the team does. If one goes for buyout rank ourder that would cause problems by players doing it on purpose in a order to reduce other good players rank to avoid playing them in future and could be abused. If one also just have a single team

3 Replies 20,890 Views