EMH2006

EMH2006

Joined Member # 2374757
0 Posts 19 Replies 1,102 Reputation

Hi I have played the game quite a bit now and in recent times won 5 in a row. I really like the game! I am not an expert by any means but here is my own opinion to why scientists are superior vs all but a game where everyone else starts as scavanager since that forces the scientists to go for carbon and even then it is a tight race. 1. Scientists gain a 2 for 1 tile advantage claim by planting on top of a resource with a resource building of that resource type. 2. Scientist

51 Replies 213,725 Views

Goon squades on off worlds compleatly counters black market anyhow and is the first thing i set up at that point. I think however having an end game unit is fine and the whole game is designed around this "off world trading" so I think it is suiting for the game to in many cases end with trading back to the home world. Also if we look at this from a math perspective - I dont know how long the off world timer is but let us say 60 seconds as an example for 40-70k of money that is around 1

18 Replies 69,465 Views

Perfect. I sadly do not have time to read what has already been published of bugs but I am gratefull you guys are doing a tremendous job in posting these bugs :) Also another personal opinion is that I wish for when you get a benefit or research that the window that shows the items can also be clicked and hoovered over each item you get so you can understand what these things are. Example elevated in benevolent I have no idea what the small icon elevation foundation does before I actu

2 Replies 2,155 Views

Not sure if this has been reported or not but here goes: If you use governor and change from say 50% millitary to 100% social building then the que will not update on the right side for how long social buildings will take until you you go out of the planet view and back again or hit cancel in one of the que items. Flavor things from my own personal opinon: Also I wish for the pragmatic/benevolent etc to not only show how much points you have in each category when hoove

2 Replies 2,155 Views

[quote who="basti107" reply="282" id="3459769"] Quoting EMH2006, reply 281 Lilia after my daughter we will have this August. Your daughter will eat up all your time, believe me. Nice name btw. My starname is: seppovich.[/quote] Thanks! Seppovich sounds like a star to me.

335 Replies 394,112 Views

It annoys me to no end that developers hide information like this. Why? Whats the point? And many of the ship descriptions are not good enough. Like flak doesnt have any description of having a good kill ratio vs lrm if you just read the description. Everything should be visible. Where the guns are.. What dps they have. (Damage and rate of fire) etc.

64 Replies 53,268 Views

Flak are more flexible. Id do scouts if i didnt have flak vs lrm but if i had flak i would go it for sure.

17 Replies 11,117 Views

There has allways been 3 tactics. Turtle, attack and harass. And combinations of the three. (turle while harassing to get tech lead etc.) This game isnt different in that aspect. And actually even games like starcraft the macro is still important, not only micro. (even if the koreans do have godly good micro) if you know when to expand and do it in a smart way you will economy win over your opponent even if your micro is worse. I saw plently of examples of this in the asencion replays (the best

20 Replies 13,394 Views

Ah if its the case that sheild migitation goes up as the shield goes down then forget my comment about focus fire.. Well actually that would mean you would want fast burst of focus fire then switch over to single fire until shield is down then back to focus fire when your hitting armor. I guess I need more testing on this until i can say something that I know is true or not.

101 Replies 113,821 Views

[quote] The races are definitivly not the same. read the manual and the first games and you think so. This is the first game EVER that ive seen that actually makes you micro differently depending on what race you are. Examples: Tec has very little shields and so any playing vs tech should focus fire during combats. Advent on the other hand has very much shields so playing vs them you should spread out fire. (This is because if you target one ship with 12 ships the damage

101 Replies 113,821 Views

The races are definitivly not the same. read the manual and the first games and you think so. This is the first game EVER that ive seen that actually makes you micro differently depending on what race you are. Examples: Tec has very little shields and so any playing vs tech should focus fire during combats. Advent on the other hand has very much shields so playing vs them you should spread out fire. (This is because if you target one ship with 12 ships the damage reduction of the shield is at 57

101 Replies 113,821 Views

From my point of view (willburn) this game would have been different if i had not expanded on the third terrain planet. I should have gotten more millitary instead I got greedy. You may also notice im scouting conan at the point before i expand on the third planet. I was really considering attacking instead of expanding and I think that would have made the game different. Also I dont think this is a great game :) But it does show that this game does not have to last 1 hour to get fun.

13 Replies 23,009 Views

I have to agree on fleet formations. Especially the abiltiy to be able to turn on the spot would be very helpfull. As it stands now its very easy to use fast units to lure a huge number of enemy ships into firing and flying past them and watch them all try to follow that ship instead of simply just turning on the spot and firing. If it could be implemented like in total war where you just hold the right mouse button while having the unit selected you can turn the troop wherever you want. (and in

255 Replies 78,162 Views