Hupsakeetje, the problem is still there, in a new game. Which sucks (again), since I don't like starting a game and then not being able to actually finish it. Or I have to save/load every time any fleet attacks anything :(.
BrennanNL
This just sucks, updated the game (hoping this vanishing turn button bug was fixed), but it's still there. I know, it's a beta, but this game was just starting to get interesting! I'll try another game with the latest build.
I mail them the savegame and debug log.
I have something similar now, a Korath fleet wants to attack a planet of mine, but the game just hangs. The turn button is actually gone. I tried saving & reloading, but to no avail. I have a debug.err and a quicksave. Let me read that other thread first lol.
All in all, the debug.err is 2776 lines, 1584 are "Debug Message: Out of sample handles." and 294 "Debug Message: Unallocated Mem: 8 bytes of memory from line 1130 of .\Source\editfields.cpp". I've made a copy of the debug.err, if anyone is interested.
I got the bug again, this time I saved, alt-tabbed to check the debug.err, alt tab back in, saved and quit the game. I'll post some snippets of the log here: Debug Message: Version v1.80f Twilight of the Arnor beta 3b last updated on: Thu Dec 6 11:50:39 2007 Debug Message: Checking DX Version. Debug Message: *********DXDiag info follows.********* System Info Time: 12/20/2007, 19:18:53 DirectX Version: DirectX 9.0c (4.09.0000.0904) Machine Name: MARK<
Okay, glad it's on the todo list :-)
I am running the latest Beta. And I ment "When I attack a single ship", not "When I a single ship" :-p.
I continously pick of single orbiting ship with my own ships. But after I attack them (and I succeed) the game just hangs, and my ship turns to auto-pilot. Then I can't click a planet, but I can double-click it. The only "fix" so far is a quick save followed by a quickload. Anyone else have this problem, or how I can remedy it?
It seems to me that Pirate fleets consist of tiny, small and/or medium hulls. If you can build fleets with shields and/or railguns/missiles you shouldn't be in a bad situation. You can even use the Pirates then, let them eat away your enemies defenses . The AI declaring war on me was just stupid. Maybe if there was a mega-event where you get 1000+ ships I would've been in trouble. But I once read
So I've played a nice and interesting game . On a large map, against the Krynn Consulate, Yor, Altarian Resistance and the Drath (all set on challenging). I've played with my own custom race, based on the Thalan (Super Hive!). I decided to go the war path, so I choose the war party for it's bonuses. I got a nice claim on some "normal" planets. Then I rushed to toxic and heavy gravity planets, whi
Scenery.
You just get a still image after you complete a wonder. No animated movie or something.
No planned highways in this galaxy tho .
Being able to terraform PQ 0 planets would be a bit too much. You would get several hundred of planets on a large/huge map (let alone the gigantic map). A mining station like in Stars! would be neat though, atleast a PQ 0 planet has some use then, since now they only clutter your minimap. And if you want more planets, try abundant stars, adundant planets and abundant habitale planets on a gigantic map <img src="http://images.stardock.com/gc2/T_DL/smiles/Cool.gif" border=0 ALIGN="absmi
I already had bug 1) prior too 1.1 ( Link ). Same goes for 2 and 3 .
A better tactic is to launch ships, form a fleet, and then intercept the inbound hostiles. That way you keep the enemy of bay, and you save some tiles.
I'm playing on Intelligent atm. Not the Arceans, nor the Iconian have built more then 2 (perhaps a single planet had 3) factories. Most factories or on planets with bonusses on them. So yes, imo the AI doesn't really focus on production. They just build lots of cultural buildings. If I was the AI, and my planets would become takenover, I would use my production to build ships to get rid of those influence generators... But that's just me <img src="http://images.stardock.com/gc2/T_DL/s
Tick of research, influence and diplomatic victory. The game should be a tad more interesting. Currently I am playing on a large map with the AI on intelligent. All AI's build decent fleets with matches weapons/defenses, so it it's really easy to win a conquest victory.
I wanted to upgrade an economy starbase in a sector, but I couldn't find it... After some searching I found out that the starbase had turned invisible (for me at least). I made a screenshot (external link, Brinkster is pretty crappy): Link . I hovered the mouse over the starbase, but as you can see there is nothing to see .
I wish you could bribe other races (like in SMAC) while on the UP screen.
(wryly) When I'm trying to get constructors from one end of a map to another to build up recently conquered territories, or to build offensive military starbases, I don't want to wait 30 turns for my ships to get there. Devs, any words on this? First real painful bug I've found, and I hope it wouldn't be too hard to fix. I'm not a programmer though, so please forgive me i
Well, I don't know *why* it happend, but my game crashed. Here is the debug.err if anyone is interested . Debug Message: Version v1.1 last updated on: Mon Apr 24 19:03:49 2006 Debug Message: Could not find a TGN Serial No. Debug Message: *********DXDiag info follows.********* System Info Time: 5/6/2006, 14:58:58 DirectX Version: DirectX 9.0c (4.09.0000.0904) Machine Name: REDGUY Operating Sys
So now it should display my medals?
I reinstalled the game (for the fleet manager bug) and I also changed the regional settings to English (with Dutch numeric format). That solved the problem, I just had an election. Thanks for the help .