Unlike some of you, I will not be getting Civ 5 until they release a couple of expansions, if then. I might wait until they release Civ 5 complete with all the DLC already in it. I am kinda pissed about the DLC. I hate micro-transactions on my PS3, and hate it even more on the PC. Enjoy Civ 5, while I enjoy Elemental. No, I am not a fanboi, nor am I a troll. Have a nice day!
Nasarog
Oh, my bad. I love the work you all are doing. So I asked this before and you sorta answered it, I guess, so I will ask again. The mini people that populate the tiles, can you control them? This way they will be elves or the like and not regular people.
The footprint, aka how many tiles they take up is to much, unless you have figured out how to reduce the maximum number of tiles allowed per city.
Not to be too critical, but are some of these designs too big and by that I meant, they took up too much space (footprint)?
No pleasing you people, eh?
I can't see your comic anymore.
When the Sovereign dies, there has to be a line of succession which ofcourse could results in a civil war. The cities become neutral and stop trading with each other until there is a new faction leader or now we have 2+ factions with independant city states. That's how you add content and story in one swoop.
[quote who="Frogboy" reply="21" id="2778981"]The 15 mana cost is only a problem because of the tie in with Essence in v1.08. We're going to hold off on further balance to magic costs until v1.1 since it does make things seem ridiculously expensive.[/quote]So make it 10 for now and call it a day, but at 15 it's too expensive.
RH: good one, I like that. If you want the instant teleport, it becomes more expensive for large stacks!
[quote who="Robert Hentschke" reply="39" id="2778874"] Quoting Sethai, reply 38I think you can fix both by looking at stats. my POV was always that by imbuing you sacrifice personal power for greater strategic flexibility, like sauron and the rings. if you use INT to limit what spells a character can understand, and then WIS/ESS to determine the power of spells, then imbuing reduces the sovs spell power without risking negative generation. so more channelers = individually weaker. and th
To the OP: I am sorry, but Civ 4 does not have a better battle system. Not even close. Ground/Air/Sea is all the same. Exactly the same. It's different, and much better thought out, to a point. If you look, you'll see how it was changed for Civ 5. Civ 5 >>>>>> Civ 4 as far as battle systems go. I love the *potential* of the battle system in Elemental, but it needs a major rework (which is coming). I am more keen
[quote who="Black-Knight" reply="3" id="2778654"] BK: think Robert Jordan: WoT transportation modes. That is what I was alluding to. I really like how he handled it. Sorry I am not familiar with that book/game - But the whole concept of EPIC always turns around a long travel. The exact opposite of what Teleport brings. Go look at the Age Of Wonders Shadow Magic forum: they burned the house down in order for the developers to make teleport optional. Pages like
How to fix teleportation by MOIISKA and Robert Hentschke. https://forums.elementalgame.com/397194
RH: nice adjustment. I wasn't thinking the mechanics, just suggesting a possible solution. I am onboard with you. BK: think Robert Jordan: WoT transportation modes. That is what I was alluding to. I really like how he handled it.
Don't like it completely. Sovreign has magic, and his/her offspring. There should exist a few really old heros that have mafic too as teachers maybe. Other than that, I like it at the moment. I like the maintenance for magical creatures. What will be done about the global mafic spells for cities? will that have maintenance too? Does the shard provide +1 regen for magic ontop of the regular +1 that he/she alread
[quote who="NoPJag" reply="3" id="2778426"]You're right ! It has been stated many times over. I hope the dev team did hear us [/quote]Agreed!
AGREED!!!!!!
Guys/gals, if you are made at how things are playing out for now and disappointed in the release. Put the game down and play something else for a couple of weeks/months. Re-visit the game towards the end of the year and see what awaits. Meanwhile, stop posting here and just walk away. Everyone will benefit from this.
[quote who="Filthgrinder" reply="5" id="2778464"]Agree. 15 mana for Multiplayer, 5 for single.[/quote]Hate it. Make it scale with the amount of people yo have in the party. 5 for the sovreign and add 1 mana per person (more effort) or +2 per for large summons/magical creatures. Raise the party teleport spell to a higher level. SO in late game after learning that spell, you can teleport a party of 12 for something like 10 mana vs. 16 or more.
Well, in the campaign there were lairs. SPiders had them. Darklings had them. Wargs/wolves too. They need to recreate that. The people of the wilds need ot have their own cities/encampements. Only creatues that should spawn out of thin blue air are the elementals and demonds.
Wow. No other company like this.
[quote who="Asmodean_dk" reply="3" id="2777019"] Quoting lag78cm, reply 2I'm not your buddy. Sometimes I wonder if being friendly is worth it at all.[/quote]Not on a forum. People are generally dumb, and misunderstand common courtesy, especially if foreign.