Nasarog

Nasarog

Joined Member # 2375788
2 Posts 222 Replies 12,390 Reputation

There are already some crazy efficient suggestions for how to resolve combat. I will not get into the math of it because those responsible will post here, or you could find their threads. What I could suggest is breaking damage into several things categories. 1) line of sight/distance - the further you are away the less likely you are to hit and do serious damage unless it is a 1/1000 lucky strike. 2) obstacles - reduce the odds of a

140 Replies 329,463 Views

HA!!! I was watching a live feed of a Civ 5 gameplay broadcast. 'Lo and behold.. a feature is broken. it works on one computer and not on another. The steam cloud feature doesn't work on everything. No game comes out perfectly. Just sayin'

336 Replies 742,211 Views

I have a closed table top boxed set that my wife got me for my 33rd birthday. First table top game that i ever played back in the late 80's. Just found a copy on amazon for the pc.

14 Replies 49,394 Views

[quote who="FadedC" reply="184" id="2769383"] Fair enough, that's my favorite part of the game too. But maybe with the combat redone you will like that part of the game more. I think many of us would agree that Civ had great city building and discovery and all that, so that was the part least in the need of an overhaul. Meanwhile your always going to have to engage in combat, and the fact that it was your (and my) least favorite part of the game suggests it needed to be t

336 Replies 742,211 Views

[quote who="FadedC" reply="182" id="2769302"] Quoting MOIISKA, reply 181 So far: what is see is a much improved/streamlined UI based on Civ Rev, and a new way to expand your influence. Mostly eye candy and the hex system. Well I think that the one unit per tile combat system is going to have the biggest impact on gameplay by far. I'm not sure that anything else is all that dramatic, although there are a lot of little changes I approve of.[/quote]Sure, th

336 Replies 742,211 Views

[quote who="Qyth" reply="180" id="2769219"]Here is a 13 min video with a little bit of everything in it. http://www.gamespot.com/pc/strategy/civilizationv/video/6275453/sid-meiers-civilization-v--video-walk-through?&tag=stitialclk%3Bgamespace#toggle_video [/quote] So far: what is see is a much improved/streamlined UI based on Civ Rev, and a new way to expand your influence. Mostly eye

336 Replies 742,211 Views

[quote who="AM_Shark" reply="89" id="2769167"]Mod Request: Name: Weathering the Tides Sea Monster/Navy Mod Sea Monster Part: -Spawning sea monsters -Spawning Pirates -Wreckage on costliness/mid ocean floating wreckage which are only accessible by ship. (goodie huts/Quests) -recruit-able factions sea going factions (mermen, magical sea beasts) -lost islands (Quest type - they remain invisible until th

154 Replies 401,035 Views

Brad, The Dynasty system stays, right? it will get fleshed out better, right? More resources will be added, right? Better city building, right? Tactical combat, magic will be improved, right? Unique Factions, tech trees and A.I.'s ala GC2 complete, right??? If so, you have my money for whatever expansions you put out. I am liking the game a lot.

46 Replies 26,520 Views

[quote who="Kalup" reply="5" id="2768945"]Laid off or fired - I just wanted to give the news, that there seems to be a situation in stardock that leeds the managment to lay off/fire some of their game designers. I think that´s more interesting at the moment than to discuss the differences between two words (meaning something similar). [/quote] Not interesting at all. Discussed to death already. Addressed in various media already. Move on.

15 Replies 6,868 Views