Wow Stardock. Seriously. I've been playing since GalCiv I (2003 one that is...), and I can't help but feel like Twilight is really capturing the essence of the whole concept of GalCiv. I preorded this and just got to play my first game last night. Blown away. Everything is great and it really feels like a gem of a game. It's all the little things and the wonderful strategic and tactical choices that the player can make: the fleet and territory bonus components.<br
TandonMiir
GalCiv taught me how to be an intergalactic dictator: "Eh... Raze my farms..." the same way that SimCity 4 taught me to be a Republican: "Eh... You greedy schoolchildren don't need funding..." I love strategy games.
Stardock, I would like to say "Good job!" I picked up GalCiv I in a store when I looked at the back cover and figured it was worth the money to try something different. At the time, I didn't have internet and was wanting some good single-player gaming. And I got it. I spent a good couple years on the game and although I never picked up Altarian Prophecies, was quite pleased. I don't look forward to many games being released, but when Penny Arcade mentioned something ab
I preordered GalCiv II in part because of this feature. The less work as a gamer I have to do to play, the better, and Stardock's done a bang-up job. Thank you for your support, and I'm glad to see that you can show those big publishers that their Ivory Tower ideals aren't useful in the real world.
Hear Hear!
I generally develop random names, with various generations being signified by "Mk II" or "Mk III" and so on... Names vary, generally combinations of terms or random words that sound good, or names of People/Places/Things, although those nouns generally only fit when I play Terran (most of the time). For alien races I try to come up with naming schemes that reflect the race. Terran Ark Hammer Cassius Tyrant Render ... etc Yor
@Master Marcus And I can see by your Icon you played Alpha Centauri, a fun TBS that suffered from all the issues that you mentioned, but was still great. Ultimately, I don't think the issue is with GalCiv II, it's with what TBS is and what it isn't. I like the game, it offers a challenge, and I feel like most of the people that post about "issues" with the AI aren't considerate enough of the difficulty writing AI. If you want to make a game moddable, then mo
Probably the best thing to do is just add the base components on hulls. This avoids doing the "designing" of adding jewlery, but still makes the ship useful (if not ugly)
@FROOKIE: Yes, but compared to some 4x Turn-Based Strategy Games I've played, GalCiv 2 could be much much worse at endgame.
I believe the negative Political Party values are if you lose control of the senate.
I also like this idea. I missed this feature from GalCiv I of having that survey ship be able to mess things up later. I also think this might be a good compromise with everyone who wants "heros" and such. GalCiv II isn't a game of personell: it's a game of Spaceships.
For me it was the internet that hooked me on GalCiv 1. Penny Arcade, actually. All it took was one little link for me to get to your site and get hooked. I don't read gaming magazines and probably never will, despite the fact that I am a hardcore PC gamer. I don't see the value. I hear about new games through websites such as Penny Arcade and my friends (some of whom may indeed read Magazines, I'm not sure) I would personally think that web advertising may be more cost
To Wolf0726: The processor is indeed used less during a player's turn, and it wouldn't suprise me in the least if a bit of this functionality was already in place, but from a design point of view, that idea can get tricky: What happens if the play mashes the turn button? Also, reactions would have to be based on what the player did the previous turn, which may not be the way that the Design of the Game is supposed to function. This aside, yes, maybe some of
I would like to see a Break Alliance feature with Minor Races as well. Keep up the good work Stardock!
Yes. Yes. A million times yes. I read this thread and agree 100% with Frogboy. I personally REFUSE to purchase a subscription game. I paid $50, let me play it for free please. However, I am all about content expansion. I have chosen to NOT purchase extra content for Oblivion because even $2 for Horse Armor is not a redeeming bit of content. $9 for (what I would hope would be several dozen) parts/new hulls/whatever, would be worth it because I value the Ship
bump to show up
I'm curious to see if there is a list of all the medals and how to achieve them. I seem to remember an older post that had the pre-release icons, but they had been changed.
I am excited to see the focus of GalCiv II being an increase in depth of gameplay and features in the future. This being said, I voted 'no' because of the lost features, not the cost. $10 for more ship jewlery? You better bet your bippy that I would make that purchase! All that aside, I am continually happy I bought GalCiv II, pretty much entirely on the way that I was treated as a GalCiv I customer: like royalty. You've done a great job, and I continue to look f
I would like to continue to thank Brad and the whole team for their relentless, unwaivering effort for keeping us informed and listening to people, even the people who are bemoaning what I consider a great game. The entire team does indeed deserve a respite, and we will look forward to the new ideas you have in the coming months. In the meantime, I must start a new game, as my last one didn't end too well for Humanity...
I didn't have internet when GalCiv I came out, and even though I'm at a high-speed connection at college now, I think the last thing GCII needs is a multiplayer feature. When a single-player experience is honed so well, there is no need to introduce all the headaches of multiplayer and such. I would much rather see Brad's new versions of espionage, and new features of that nature, things that keep the game going for two or three y
I installed it on my beast of a desktop, and also on my laptop, that has Pentium M (Centrino) 1.5 Ghz, Windows XP SP2, 512 RAM, ATi Radeon Mobility 9700 and it runs well. I turned off the anti-aliasing and such. I'd suspect with that better processor (lots of AI code in this game) and slightly more RAM, it should be fine, and the graphics card may scale down a bit, but I doubt you'll be heartbrokwn. It looks great on my laptop, much better than I thought it w
The basic core designs aren't to give you new ships, but new components. The task is on the player to design the best ships for the situation.
Ummm... I believe the point of the game is to develop your own ship designs, which can be done with any of the hull sizes. The 'core' designs are really just there for the basics (constructor, colony, transport) I have my own combat designs along with several "fast" versions of transports, durable constructors, or other specialized models. I do agree there needs to be some work on the updating of designs, which currently makes a
This is exactly why I bought GalCivII and will be more inclined to look at your games for purchase in the future: You take care of customers and don't abuse them. Thank you to Brad and the whole team!
This most definitely has to do with what the planet was building when you conquered it. If they had spent 10 weeks and 400 bc on some unit and when you arrive with your troops, you choose a 250 bc unit, it'll be produced next turn.