I like to build some dedicated sensor ships -- a cargo hull loaded up with as many sensors it will hold, with some drives added (enough to run away if an enemy ship comes too close, which isn't a big problem since they can see so much further). Just a couple of levels of sensors and miniturization will build a ship that can see pretty far. A few should cover all your frontiers, and a few others can light up areas you are particularly interested in.<b
Jarbogast
I've had this happen to me twice now. A nice planet with a couple of factories, but only showing the base productivity, while all my other planets reflect the proper productivity bonuses from factories, civ bonuses, etc. (And yes, the planet isn't focused on either research or social.) I've looked at everything I can think of to explain it, but nothing sets such planets apart from all the others that seem to be working as intended. Saving
And don't forget that population = taxes = income. When your planets reach their population cap, you can add or improve a farm and the increased population will start pumping out more taxes. Just be careful, because more population means less happiness, which means you might have to lower taxes to improve morale, so it can be tricky and in some cases counterproductive to increase population. You can offset that by building or improving the morale b
I've found that if you keep your mid range goals in mind, the exact order you take the techs isn't that important. If say you plan to start your conquering when you get some decent medium hull ships, it doesn't matter too much in what order you researched engines, weapons, defenses, miniturization, etc. The same goes for happy, productive planets -- if you realize you will need upgraded factories, markets, farms and research, the specific order isn't
The main point is, you can see planet systems at the beginning of the game (with stellar cartography) but not the quality of the planets. So you set out to explore a sector stuffed with planets, hoping there is a bunch of high quality planets, but you just might find a bunch of worthless ones. Meanwhile, a system with only two planets might have two great planets. So you set your exploration priorities with the number of planets in a sector in mind,
Now.. I could buy the actual box from yall over the net.. but then I get the game a week or so later than the people that bought it in the store.. and as much as id like to give yall all the money i am paying for the game, in the end, im doing this for my own enjoyment .....and if I have to go to bed at night knowing that there i