This bug is still in effect in the current official Supernova release (2.1.x). The "Print Money" description still says "12 months", but the Approval penalty hasn't gone away after twice that many turns.
aidyn66
I just loaded up the latest version and I found a potential bug when customizing races. Regardless of whether I'm starting a custom game or a campaign game, when I go to customize the Terrans' abilities I only have 10 points to use, despite most abilities costing more than 10. I did reset the selection to confirm nothing was selected elsewhere; I also reinstalled the beta (deleting all my old files) to confirm it wasn't being affected by old files/configuration. I did not check th
Thanks for the clarification, MabusAltarn. I've used APT2.0 heavily (it was how I played ToA until realizing this existed; thanks for that, too!), but I never realized there were any UI differences. I suppose adding your UI here will make it more familiar to me, heh. Is there a place that outlines all the UI changes included in the AltarnizedUI for reference?
It was never an issue with insufficient RAM; as the examples cite, the application was limited to less than the available RAM. In my case, my computer has 12 GB of RAM, yet the program was only using 2 and crashing if it wanted more - the computer never approached its RAM limit. It sounds like you are unfamiliar with that particular issue and have not experienced it yourself - I'll take that as a sign that the 4GB patch isn't needed, unless I have any issues. :-) <p
To everyone involved in making this mod (and hopefully soon a patch!) happen, thank you! As a long-time GalCiv2 player who just stumbled across this today, I cannot express my excitement that the community is still alive and my appreciation for all of your hard work. Thank you all! I do have one question - back in the day, I used to be plagued by the "Out of Memory" error and game crash on large games. This was due to the game's 32-bit nature and its inability to use more than 2.4