aidyn66

aidyn66

Joined Member # 2379251
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I just loaded up the latest version and I found a potential bug when customizing races. Regardless of whether I'm starting a custom game or a campaign game, when I go to customize the Terrans' abilities I only have 10 points to use, despite most abilities costing more than 10. I did reset the selection to confirm nothing was selected elsewhere; I also reinstalled the beta (deleting all my old files) to confirm it wasn't being affected by old files/configuration. I did not check th

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Thanks for the clarification, MabusAltarn. I've used APT2.0 heavily (it was how I played ToA until realizing this existed; thanks for that, too!), but I never realized there were any UI differences. I suppose adding your UI here will make it more familiar to me, heh. Is there a place that outlines all the UI changes included in the AltarnizedUI for reference?

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It was never an issue with insufficient RAM; as the examples cite, the application was limited to less than the available RAM. In my case, my computer has 12 GB of RAM, yet the program was only using 2 and crashing if it wanted more - the computer never approached its RAM limit. It sounds like you are unfamiliar with that particular issue and have not experienced it yourself - I'll take that as a sign that the 4GB patch isn't needed, unless I have any issues. :-) <p

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To everyone involved in making this mod (and hopefully soon a patch!) happen, thank you! As a long-time GalCiv2 player who just stumbled across this today, I cannot express my excitement that the community is still alive and my appreciation for all of your hard work. Thank you all! I do have one question - back in the day, I used to be plagued by the "Out of Memory" error and game crash on large games. This was due to the game's 32-bit nature and its inability to use more than 2.4

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