Alfonse

Alfonse

Joined Member # 2379368
0 Posts 148 Replies 6,975 Reputation

So, I played a "long" game this weekend. 9 civs + me (modified Yor, as usual). At Challenging. And I came to a conclusion: NLC's are just a little too powerful. On their own, they're probably not uber. But, if you combine them (as I often do) with a 300+% bonus from Economy starbases (planets near corners can get access to up to 16 econ bases), they become exceptionally powerful. And, because you can get this well before most people get Discovery Sphere, you win the tech ra

21 Replies 15,209 Views

the organic ship will need fuel too - but it will fall to bits if you don't feed it. Are you suggesting that you know the needs of a completely fictional construct? We're already deep in the realm of speculative fiction to even be discussing living ships; it seems disingenuous to start saying that "X isn't possible" or "Y is possible". <br

249 Replies 266,523 Views

I don't know whether to build frictionless clothing, an embassy, a cultural exchange center, or a McDonald's (Bob Evans for the older crowd). Unfortunately, the game doesn't name upgrade buildings for influence or approval/morale/happiness very well. It's better with Farming and Factories (for the most part). If you're confused as t

6 Replies 5,232 Views

100% approval is nice, but will kill your economy very quickly at the beginning, keep a good approval so your people grow, but 100% is excessive. Nonsense. 100% approval means a population growth bonus. That means that the population you steal from your capital to fund the empire is quicly replaced. At the beginning, I'm building colony ships f

13 Replies 9,292 Views

i'm hoping i don't really need to explain recursive math, because i don't think i can very well. Recursion is a basic tool in any programmer's mental toolkit. Indeed, I don't think you can call yourself a programmer (certainly, you're not getting hired to do anything more than Visual Basic) if you don't understand recursion. <TABLE c

25 Replies 34,520 Views

for the record, i am illiterate when it comes to programming You didn't need to say that; you proved it in what you said. Only a non-programmer can consider such a monumental task to be trivial.

27 Replies 16,501 Views

Fighters are rarely useful as is. Nonsense. Fighters, coupled with military bases, are the ultimate defensive unit. Per ship, the military base bonus becomes much more powerful with small ships than with large ones. Granted, since fighting a defensive war is (at the moment) pointless, there's little point to it. But before

13 Replies 12,659 Views

I wouldn't say that. Many times the ones who started the war lost. I didn't say that. I said the guy who attacks, not the one who attacked first. Most invasions are successful. Most defenses fail. Sure, sometimes this isn't the case, but by and large, the guy with the army marching into the enemy territory is the one who will ta

12 Replies 7,708 Views

Multiplayer is sort of a necessity. Like, seriously, can people stop making threads about this? No? Well, can they at least stop pretending to speak for everyone?

27 Replies 16,501 Views

That would need scripting and Galciv2 is unscripted. Nonsense. What makes something "scripted" or not is not even a simple thing to define. GC2's AI can have a set initial colony build order (like most human players do, which is the saddest part about GC2's AI) without shelling out to some external file. When Frogboy tal

11 Replies 11,173 Views

you can have a variety of invasion tactics but i think that the defense tactics are missing, bye example if you get the minisoldier tactic theres no need to get more, you always use the minisoldier tactic. Not true. I use Mass Drivers. The only reason I even get MiniSoldiers is for the soldiering bonus. Mass Driver still gives far more of an ad

12 Replies 7,708 Views

What i want to do : Separate ECM-style tech from Point-defense tech. That makes no sense. There is no "ECM-style" tech. You're thinking about things too rationally. Tech is just tech; it has no intrinsic meaning. It just gives you ship parts (and other stuff). If you want to put a line of point-defense techs in the laser t

5 Replies 5,979 Views

You can; you just have to know what you're doing. Factory isn't even bad. Granted, I play the Yor (modified), who start with Factories, so I haven't seen Basic Factory in some time. Basically, the way to deal with it is to spend money. Just buy the factory; it's only like 700 or so.

15 Replies 5,788 Views

I'd forgotten about the tax penalty. So the 400% is enough to kill off the population penalty, but you need to also be able to offset the tax penalty. Hmmm... It seems like if you have a high-class world that could break the -80% barrier, you should build your tax structure around it.

16 Replies 13,401 Views