What is the required percentage of Morale that you need to keep a huge (>25B) population planet from dropping below 100%? According to the equations that are known, it looks like it should be 400% (7 maxed-out morale buildings, or their equivalents). Is this accurate?
Alfonse
Because smaller than Class 4 planets would be useless. And some Class 4 planets can be made better with terraforming. And please stop doing things like this: "WHY? WHY? WHY?" Its immature.
And exactly what stats should subspace blaster have? This isn't like the NLC-upgrade thing, where it is pretty obvious what it should do. There's quite a few stat combinations between Disrupter III and Doom Ray. Which one is the "right" one? In any case, I wouldn't hold my breath on it getting fixed. This bug has been there since 1.0, so they either don't care about it or don't consider it a bug.
Wait, people use economic starbases to make money? Is that actually worthwhile? I only ever used them to produce resources. Giving a cluster of worlds near a sector border +200% in all production is never a bad thing, particularly when half of it is free
First, why is cheese tactic made official, by making AI adopt it? Why should unarmed anythign prevent transports from doing invasion? That's how the game works. And, for the gameplay, it's good to be able to build cheap ships to keep people from rushing invasion.
I never let my general approval rating get below 90%.
Best sci-fi tv show ever, better space battles than star wars, best show on tv. Thx. Um, the show is a great show, no question, but if there's one thing it doesn't do well, it's space battles. Outside of the "shakey-cam" nonsense that's been going around TV and movies like the Black Death of Cinematography (please stop this!!!!), BS
No they're minor because they start out at both a tech and racial disadvantage. We get all our racial abilities but they start out at nothing. They also have less unique poorer AI's. That is what makes them minor. Minor races not colonizing planets is not a bug. It is the way the game is designed. They aren't part of the galactic r
For me the minor races don't. Maybe 1 in 8 of them try to build an empire. The others build 10 constructors that sit on their home planet and do nothing. Fix please... Minor races aren't supposed to expand. That's why they're minor
Honestly, I think a better way to do things would be to fix the size of components for each hull type instead of hull size so that a Huge Hull's engines would always be the same size regardless of miniturisation's bonuses to hull size. Do you have any idea what that would do to the game? It'd make miniturization techs God, make any weapon but
I just bought myself this game as a graduation present with the money I should've saved for next month's bills. Tell me why that's a good decision. If you should have saved it for bills, it wasn't a good decision. It's just a game.
If you keep taxes that low, you obviously cannot produce as much at first. How long does it take to pay off? I am convinced you need to do the planet grab as soon as possible. Then work on getting the morale up. Use a morale building. Since your homeworld is going to sit at 5,000B or so for much of the colony rush phase, keeping its morale up
The concept of strategy and tactics are both differents. RTS games are in fact tactics games. Not really. Resourcing and building units are strategic concerns. RTS games put them into tactical situations, effectively shrinking a strategic scale game and putting tactics and strategy next to each other. RTS games are an entirely unrea
I said this in another post, but it bears repeating. The GalCiv2 AI works best when it is doing high-level thinking. Who it should attack, perhaps what techs to research, making proxy wars to soften up an opponent, etc. It's pretty good about that sort of thing. It fails when it tries to actually execute some of those actions. It doesn't have a clue how to fight, for example. It doesn't know how best to use attack ships, or how best to prepare defenses. And it only has a minimal clue
The Arceans are always strong, no matter what. Every game involving the Arceans has always had them in a position of strength. Maybe not #1 or #2, but never far behind (unless I'm dominating). The Drengin have a pretty good shot at killing everybody if they get a few lucky breaks early on in the colony rush. The Torians often do well, but they can't defend themselves worth anything. Their colony rushing skills are definately impressive, but that's about all the skills that
Or, maybe it's not a bug? What is Prestige? It's not a stat that is actually in the game (anymore?). Neither is Employment. So two of the features of this wonder don't even work. More than likely, this wonder was designed for an older version of the game and then removed, but was left in the .xml file.
The real problem with the AI isn't really the high-level thinking. It's the low level stuff. It isn't the fact that it goes to war against target X; it's usually a good move for it to do so. It's the [i]way[/i] that it does so. You can give the AI hardcore ships that should be able to take out its adversary easily. But it can't; it won't. It doesn't understand how to make attacks or to defend correctly. Now part of that is the fact that it's playing the game as the game was
Watches work for you? Because they've never worked for me. Not once.
As the turns take longer and longer, the last thing I want to do is be forced to wait 10 turns to get the next weapon/banking/etc tech. Normal is a good speed, as it doesn't cripple the AI for making poor choices.
What is the problem that this is attempting to fix, exactly? Because, from my perspective, the weapons don't need to have another stat attached to them.
Xeno Bank Construction - Bad on its own Manufacturing Centers - Bad, but useful for starbases Industrial Sector - Very bad Xeno Entertainment - Only bad if taken too early Extreme Entertainment - Bad early, useful later Zero G Sports Arena - Bad, exempt for Gravity Accelerators Virtual Reality Center - Very bad <br
Figured out the planet quality ability bonuses at last. Good man, Random. This means that the PQ bonus only affect how many extra tiles you get. Hmmm, I may need to readjust my modified Yor. Here's what I don't get. Why is it that, given the huge number of "Planet Quality Bonus Doesn't Work" threads, why didn't someone fro
There is no need for an encyclopedia type thing the information for Gal Civ 2 is already out there and easily accesible. Is this the state of PC gaming? That its OK for developers to slack off because the mod community will always have their back? The reason developers get away with this stuf is because we let them! If we wou
Sure they give a huge military advantage, but you can't move the darned things. More than that, they're fat targets. If you have good speed (12+), you can easily hit them inside one turn from well outside the enemy's sensor range. Then you can pick off the fleets of small ships at your leisure.