i dont think bladevenom was right.i dont think the starbase module module is in galciv 2 it was in galciv 1 but i havent seen it yet, unless ive just ignored it haha.
Josh_88
just because you havent seen the pirates doesnt mean they dont exist. in many games. i've gotten a message that says as commerce grows etc etc.... there are now roving pirates etc etc. and there are random pirate ships and later on MASSIVE pirate fleets that do attack everybody. they arent fun in the later stage of games
that would be awesome
i havent gotten to play the game yet because i spent 3 hours in the ship designer and i think im going to go do that again.
i agree with seajay, we need to talk frogboy into adding a button that toggles the jewelry. you can add everything you want and then when you want to get to the real parts you click a box and it clears all the jewelry out of the bottom thing its in, leaving only the hull and anything already there, then when you wan to add more jewelry you click the box again and it comes back. i think a setup like that would help everybody a lot, especially the people
yeah but you're the almighty BRAD. I must have a learning disability because i struggle on normal a lot of the time
yes the nanoripper has a lot of power but it is very expensive, and the evil weapons are not overpowered, they are evil. most evil people have powerful weapons, and in comparison the good defences dont give as much defence, but they also are smaller which means you can have more of them. its all balanced out, and people have been trying to bring this up over and over again. perhaps it is the way it is, because thats how stardock designed it.
actually id like to see the building of a gate-like starbase, that can be built in pairs at opposite sides of the map, it could be a huge undertaking, but once completed there is a stable point that you can send ships to and then have them appear at the opposite base whereever you put it, could be extremely helpful in gigantic maps. but if you think about it, physically it makes more sense to have it flat and with an end then round. because in reality
thats just way too much depth, that would ruin the game, its already hard enough for most people to deal with the components they have, and that would make ship building too hard for many people.
just read the v1.1 post on the home page. the beta will be out later this week. which likely means friday. and that wont be the full 1.1 update it is as it says, a beta, so expect problems and bugs and crashes, as it will contain things that are new. and stardcok can't be expected to be able to make everything perfect all the time, so check SDC and it should be there by friday. with the full version 1.1 perhaps the week or 2 weeks after that. dependin
i've had this happen too, but... how long have you waited? sometimes when it minimizes after i've been playing for awhile and everything is pretty warm i get that black screen with the cursor, and it just takes awhile for it to kick back in.
Attack our own planets??? he means attack their planets or planets they take from you, and also defend your own planets
i beg to differ, nearly every issue i've seen for at least 6 months has had at LEAST one full page big add for galciv 2.
i would love to be good, and i try, but free starbase upgrades, i just cant pass up usually. my next game i will be good though, because my empire is trying to compare all the evil weapon stats against the good defensive stats to see what works better. if you'd like to help or have any info join the colonial fleet and let us know!
well PC gamer generally gives scores of 80's to amazing games, the only games that really get the top 90 scores are something like half life 2. really, for pc gamer, 83 is a great score and if i had an online version i would have linked to the review, but i didnt want to retype the whole thing. it does mention that there is no multiplayer but that you can at least show off in the metaverse. they did mention a few thigns that pulled the score down a lit
PC Gamer has reviewed Galciv 2 in their latest issue, it however has not been posted on their website yet. "This game is the kind that grows on you like a fungus - a good one, if there is such a thing, not the type you might get after spending a week in the jungle (or one night in Bangkok). PC Gamer Final Verdict 83% Highs: Extremely configurable; lots of d
this is no place for something like that. if i knew who to send an email to at stardock i would, but i dont and i wouldnt want to bother brad with something as insignificant as this, but seriously people why would you even post something like this? maybe we should just bombard the forum with posts labled ban crazyjack, and maybe they'd get the point haha
well im sorry it doesnt work that way, if you want them to stop building in your space, you shouldnt be allowed to build in theirs. it would be nice to be able to threaten them but just because you dont like them in your space, doesnt mean they shouldnt be allowed to build there. its got to be one way or the other, not YOUR way. sorry
actually i'll tell you how they do it. at normal i think they are actually normal all the intelligence is there and everything. (there is an exact answer floating in the forum somewhere) after that, the next level up they get a production bonus to make it harder for you, more production means faster producing of things and more money. each higher level gets a higher bonus. i think even frogboy said he has a hard time at the highest difficulty, but i c
i've not really had any problems, like everyone else has said if you really wanted help you should have asked and it would have gotten fixed proabably but instead you had to bash it on a forum full of people who like it, what did you expect to get back? oh.... and battlefield 2 was the best space game i've ever played (oh wait, that wasn't a space game) you've got a long way to go, but keep up the good work. haha. <img src="http://images.stardo
im pretty sure ive seen one, but bear in mind, 700% bonus is incredibly rare, they do not happen on every planet in every game, so that could be why you havent seen any.
Also, economic starbases do get extra revenue from ALL trade routes that pass through thier influence if you add the trading modules onto them no they dont. if you have a econ starbase and one of YOUR trade routes goes through its area YOUR trade route gets more money per turn, but if other civs routes pas
ok so i finally got the tech tree that was supposed to be with my collectors edition of the game, and i have the collector edition parts and everything else in the game already, but along with the tech tree poster came a new serial number and i dont know what to do with it. should i enter it in and start using it? or should i just keep using the serial that is already fine? stardock? any info? well thanks for the poster at least and its awesome haha.</
so? deal with it. its part of the game. you have to adjust and adapt and change your strategy. if you dont want to do that, well then use it to your advantage and always play as them, or never put them in your games.