rcspring

rcspring

Joined Member # 2380517
3 Posts 1 Replies 227 Reputation

Are they useful? It seems like they cost a lot of research, (in addition, to the constant constructors needed to upgrade the starbase) but you get only a slight return in terms of ships assists. Are they more effective then researching just defenses or weapons?

6 Replies 5,499 Views

The AI keeps building two kinds of ships. The first is a medium hull ship with an attack of 165, no defenses and Hit Points of 26 (they can put 3 in a fleet). The second ship they build is a small hull ship with an attack of 41, no defenses and hit points of 10 (they can put 5 in a fleet). Should I counter with medium hull ships that have an attack of 56, no defenses, or a medium hull ship that has a defense of 48, and an attack of 8? (I can put 3 medium hull in a fleet

15 Replies 8,246 Views

So, it looks like it benefits weaker ships by increasing their defense? How do we prove it? And does it work the same way it TA?

5 Replies 3,549 Views

I the Kol's guass cannon ability needs to be corrected. It says is does 800 damages at level 3, but it seems only to do 300 at best. In addition, the flak ability on the Kol seems useless. I have never seen it do any damage to anything. This severly limits the ability of this ship to be a "battleship." Are the developers planning on fixing this in any upcoming upgrades?

9 Replies 12,167 Views

1) Do the abilities stack? For example, if I get 3 cruisers to use embedden or designate target on a particiluar target do I get the benefits from all three ships or just one? 2) It seems like the TEC's abilities are very weak in comparison to the Avent's guardian's abilities. Am I right or am I just not using the TEC's abilities correctly? PS: I read that each race gets a bonus for fighting in areas where they have the dominate culture. What are they?

2 Replies 5,652 Views

I am having problems with ship movement and attack ranges. For example, my LRM charge right in and get too close to other ships when attacking. In addition, my other ships of all kind seem to be always be trying to move back together and not attacking enemey ships. So, I want to have my LRM ships attack from a distance and not charge in. How do I do that? Second, how to I order ships to attack instead of always trying to reform and then attack? Bec

1 Replies 4,398 Views

Couple of suggestions: 1) The AI needs to stay and fight. It seems that whenever I jump into a planet with reenforcement the enemy immediately jumps away regardless of of much they outnumber me by. 2) Some way to keep the enemy from jumping away on neutral planets, wormholes, gas giants or stars. I think maybe a ship that prevents the enemey from jumping away would be great here. 3) Some way to keep an enemy fleet (I don't mind scouts doing this, but not entire fleets) from ju

1,040 Replies 559,627 Views

One more idea: Make planetary defenses useful by granting the defensive bonus to all planets controlled by a civilization once you research it in the tech tree. This would allow players to avoid making the onesided decision of either building something "useful" on a planet or building a defensive structure.

11 Replies 6,954 Views

To begin I would like to say this game is great!! But, I have some ideas for new additions of the game. First, some way to "take over" star bases with special troopps. This way the star base would not have to be destroyed and rebuilt by the conquering race if they wanted the benefit of the star base. They could just send in a special unit to take over the star base. Of course, through would have to be some defense roll.....may be something similiar to the ground invasion now in t

11 Replies 6,954 Views