Korthuran

Korthuran

Joined Member # 2381094
0 Posts 0 Replies 512 Reputation

I've always been able to get it up to 700ish+ a turn. I don't know what others make but I don't consider that spare change.

43 Replies 36,200 Views

Well I don't make them a high priority other than the resource bases. However, when I have the time and extra starports to make the constructors I crank them out and create a lot of economic bases throughout my empire. Especially around the starport equipped planets. A few economic bases with social/military/research bonus modules can really boost the production. Constructors in 1 turn. Tiny fighters in 2. Small in 3. etc, etc, They can make you a military powe

7 Replies 4,684 Views

Is it just me or do the larger planets tend to have fewer and fewer tiles with bonuses? I've hardly ever seen a 16+ planet with manufacturing bonuses.

17 Replies 15,555 Views

That's what I did. Bite off as much as you can. If you choke on it just reduce it next time.

7 Replies 8,807 Views

I'll try to answer a few. Don't pass up small planets. You will be surprised at how many quality ship producing planets are low in planet quality number. At worst they are a set it and forget it economic boost. For technology. Find the ones that suit your playstyle best obviously. I prefer playing with 70% population bonus for my civilization. This keeps my tax revenue growing rapidly so I can research military and social production technologies. Early on don't re

22 Replies 13,930 Views

I pre-ordered the game and got the special extras that came with it. I haven't played in some time though and I had to reinstall the game a long while back. I just realized that I no longer have these extras and don't remember how to get them back. Anybody able to walk me through getting them back?

0 Replies 1,477 Views

There are two things that come to mind. 1 - It's a bug. 2 - Maybe the AI knows of a trick. Upgrading buildings takes signifigantly less time than building them new doesn't it? I've never upgraded over a starport so I don't know but maybe it possible that it doesn't matter if you just upgrade to a better version of that building. Maybe by building a starport in 2 or 3 turns first and then upgrading to say a factory actually c

11 Replies 8,787 Views

so what are the odds we can get a dedicated place on this site to put screenshots of our ships? The one thread for it is cool but a bit cluttered after so many responses and the library section of it seems well, empty. It would be nice to have a place we can put them up for easy viewing, maybe have a voting system put in, heck you could even have contests with the winner(s) earning special ship addons and what not.

0 Replies 3,046 Views

For those of us who like to design our own ships (I'll assume its almost everybody), I have a question. How do you lable your ships in the ship design? Personally I use a system like this Smd-Ta1 (ship name/class) I I'll break it down from first ot last S = hull size (T, M, L, H for other sizes) m = missile weaonry (R for mass and L for beam) d = defensive shipe (a = attack) T = Terran hull a = first generation engines (i.e. +1 speed, B for

0 Replies 3,095 Views

I would like to have a tab in the shipyard screen than allows you to see all of your player made ships. The reason is for organizational purposes. Now there already is a tab that allows you to see player ships but NOT the obsolete ones. Often times I will want to refer to a ship that I have made obsolete hours ago. I don't know how hard it would be to add a few of these next things but... I would like more control and organizational tools in the shipyard screen. <br

894 Replies 390,645 Views