Chibiabos

Chibiabos

Joined Member # 2382123
39 Posts 361 Replies 2,452 Reputation

I like that GC3 expanded max map size to keep pace with the ever-expanding RAM and other computer capacities. I really enjoy playing big maps, as I enjoy exploration and expansion that smaller maps don't offer. However, some elements of GC3 deterred from the enjoyment of playing larger maps for me that I hope might get improved in GC4: Spammy lists requiring lots of scrolling, in general. Selecting a ship was the biggest headache for me with this.<b

0 Replies 8,209 Views

https://i.imgur.com/K96mJTQ.png "Lasers" and "Enhanced Laser" unlock with the same tech ("Weapon Systems"). They both have the same attack (1), the Enhanced version takes more mass (17 vs 16 scaled), despite the non-enhanced "Lasers" having a description of being the "Cheaper beam weapon," they actually cost more (24 vs. 12, the only advantage -- and the Enhanced version costs Elerium). Several of the "enhanced" components s

0 Replies 6,759 Views

I noticed that the Altarian Social Matrix lists as a 'Research Improvement' ... but when checking to see whether it would get a better adjacency bonus on a tile with Rare Earth Metals which gives a +2 Research adjacency bonus to anything next to the tile, but happens to be adjacent to a Deep Core Mine (and not adjacent to anything else) which gives +1 adjacency to All Construction (but none to Research), the Social Matrix gets a +3 adjacency bonus; by contrast, the Xeno Research Laboratory on

1 Replies 5,741 Views

Dear GC dev team: Please consider tweaking the UI by giving UI elements contrastive outlines or something to help make them visible, even when they appear over background that is of similar color/brightness. This screenshot of the > diplomacy control to cycle to the next civ for diplomacy is a good example; it is very difficult to see the > control due to it being white over the brightness of the background image. Thanks for considering this! <img

2 Replies 7,495 Views

Seems difficult to raise spell mastery aside from crafting amulets :/ Darn, was hoping I could charm dragons with enough spell mastery given they say 130% resistance. I thought it was like Elemental wherein it would say 'Immune' if it were immune

5 Replies 89,568 Views

Its roughly similar to Stellaris in that it is what you I call a "slow time Strategy game." Most might simple call it a "real-time strategy game," but its more glacially-paced (as is Stellaris) than most traditionally thought-of RTS games like, say, Starcraft. No need for high APM! Like Stellaris, you can pause and issue orders while paused. Its honestly not quite as grand nor polished as Stellaris, but the slow/glacial pacing is similar. Sins of a Solar Emp

5 Replies 88,865 Views

The exact same fleet (with no ships destroyed, removed nor added to the fleet) has suddenly become visible again immediately after destroying one pirate shipyard. The fleet had remained invisible until this point. The immediate point of reappearance: https://drive.google.com/open?id=0ByxJB3KvvsoJVF9iOU5SUktpSEU

5 Replies 14,935 Views

It takes a lot fewer ships to take out one enemy ship early on, they tend to only have one weapon type and one defense type, roughly one-third the total damage a shipyard can cause and completely vulnerable to two-thirds of attack types a ship yard isn't so vulnerable to. Why should a ship that's less than one-third the strength of a shipyard be worth 5 XP, but the shipyard worth zero?

2 Replies 18,233 Views

For any resource, if the AI has none, they will greatly value a single unit of that resource 1 unit of antimatter to a civ that has none, the credit offer is around 80. 2 units of antimatter, the offer is 90 -- so that second unit of antimatter it values at 10 (this is approximate, the maximum credit offer the AI offers for the antimatter I offer). 10 units of antimatter, the AI offers 120 ... past that first antimatter = 80 credits, this averages out t

3 Replies 10,709 Views

That'd be great, and greater still if the order of selecting colonies using the Planet Previous / Next controls on the colony view screen would follow the list order, too ... so when you double click a colony on the list, you can use the Planet Previous / Next controls to quickly proceed on the sorted Planet list without having to go back out to the list. If this is done, might want to add to the sorting controls the default Planet Previous / Next controls, which I think is the ord

1 Replies 4,313 Views

My fleet icon became invisible after adding a Commander. I have re-authenticated my files, re-loaded, still invisible. Here is a link to the save game: https://drive.google.com/open?id=0ByxJB3KvvsoJellVc3N2QTExeTQ

5 Replies 14,935 Views