[quote] You can deflect all you please, but NEVER should ten CRAP SHIPS that you can build in the first 30 seconds of the game be able to bring down a HEAVILY defended planet system. Those 10 frigates are more effective then 10 capitals. How is that balanced? It's NOT. And thank you again, for further proving my point. It's now 10 siege ships, which my defenses NEVER have a problem killing- AND within a whopping 30 seconds! S
ProfCS101
[quote] Lol to destroy the pirates I rushed their base with 39 Planet Bomber frigates....I only lost 10 even though they had like 201281 ships...in couldn't have gone any more perfect! [/quote] Yup. Effective isn't it?
[quote] What a dick [/quote] My thoughts exactly.
[quote] thats why my fleet was WAITING for the siege spam attack. Failure number 1. Later on there was an occurance where my fleet was a few systems away when the siege spam arrived AGAIN and my defenses did nothing to stop the killing of my capital. This ALSO happened. Failure number 2. Failure to deal with problem after initial, identical failure. You survived, why did yo
First, let me clear up some misconceptions. I said that I was siege spammed at my capital with my entire fleet and numerous defenses. This indeed did nothing to stop the death of my planet, it did indeed die. I DID scout (you guys can't get over this "you need to scout" issue), thats why my fleet was WAITING for the siege spam attack. The simple fact is that a large fleet and defenses can do nothing to prevent the death of the planet. At this point I rebuilt my capital. <br
[quote] Likewise, the "early" game doesn't have 20 siege ship rushes against you. By the time numbers that large come into play, it's not difficult to have any of those specialized tactical buildings up. [/quote] 12 siege frigs rushed my capital in the first 30 minutes. Fully upgraded, with two caps in the system and a ton of frig support. A number of turrets and hangers with bombers. Planet still died before I could kill off the sieges (in fact a
[quote] Each race has a unique tactical building that help against the "siege rush". The TEC have planetary shields. The Vasari have a weapon jammer (that should prevent them from bombing also), and the Advent have some sort of a disabler also. Like was mentioned, the siege frigate damage has already been nerfed before release, and there are plenty of ways to survive it. 4 gauss turrets and 2 hangars is not a sufficient defense against much of anyt
[quote] I think the idea is that the game wants you to also think about using Fleets defensively. You cant just send all your ships gung-ho in attack as your defences can only repel small attacks. [/quote] Indeed, but the problem is no fleet of nearly ANY size can destroyer a siege spam before it kills your planet. If the targeted planet is your capital, you will very likely lose the game. So once again, the "strategy" of defensive fleets
[quote] the thing about the siege run is either that it wont work on a planet worth the investment (unless you're caught completely with your pants down) or when it does work it wont make up for the investment the person put into it, so just hit them with a fleet while you defend with another. [/quote] Ala musical chairs. This is not a fun game mechanic. You should be able to capture a planet, defend that planet against counter-attack, then attack
[quote] Better keep a fleet close to home for defense...thats what ships are for. This is where intelligence and sensors come into play. Like Blair said, if that opponent has 20 siege frig, than it will not have the battle fleet necessary to defend itself. that is quite a sacrifice that should be exploited. [/quote] That's the best part of the siege spam strategy. You don't NEED a fleet
Define "decent defenses," Tsed. I'd consider 4 turrets and two hangers to be a decent defense of a planet that is behind the front. A planet defended by this would kill nearly nothing before being nuked. How about a planet with two caps and about 14 frigates plus three hangers and six turrets? Still gets nuked before destroying half a 20 ship siege fleet (with a carrier added in carrying fighters to counter the hanger bombers). In this case it's my capital (ma
[quote] I meant in reference to my previous post. I agree that if you let him show up at the front door unnoticed its game over. [/quote] It's game over if you do notice. The only defense against such an attack is a huge fleet already waiting at the planet. Since many galaxies contain multiple entry points to each planet, your enemies fleet may be based only one or two jumps away. If your fleet is occupied at another planet, they will not arrive i
[quote] Consider so what that is costing the enemy - siege cost almost as much as high level heavies...that is quite a sacrifice that should be exploited. [/quote] Incorrect. In that 60 seconds that you are taking out the planet, three turrets and six bomber squads will take out two or three frigates at most. After that you can retreat your uber-fleet. So at the cost of taking out a capital (permanetly crippling your enemies econ), you've l
[quote] Within seconds? Is the a.i. cheating? [/quote] Depending on the number of siege frigates, a planet could die easily under a minute (with no emergency upgrades maybe 30 seconds). This is at 12ish frigates which is very easy to get. Add more and you can imagine... Also keep in mind, that in this same time, three turrets and six bomber squads will kill two or three at most.
[quote] This was a problem before release and they were nerfed a fair bit. We'll look at it again for the next round. The suggestion at the moment is to increase their cost. With decent scouting and probing and preparedness (EMF and DEF) it should be fairly easily countered and then you know he's way behind because he wasted so many resources on a dead product and you can nail him. I rarely leave the local vicinity until I know what the enemy is up to, where he is, wh
[quote] just need emergency defense, and then they can only get max. one planet from you [/quote] I keep it maxed out on every planet. The problem is even with that, sometimes your primary fleet will be jumps away and won't reach it in time to save the colony. The other problem is the complete and utter worthlessness of defensive structures. Hangers don't do enough damage to save the planet (I've had three hangers maxed with bombers and n
[quote] *giggle* Can we at least wait a week before yelling "NERF!"? [/quote] Have you played the game yet? That's the primary AI strategy. Spam a planet with siege frigates, rinse, repeat. It's no fun rebuilding your colonies every minute.
Right now it is possible to spam 20+ siege frigates and ninja take out any planet (irrelevent of the defenses) before any possible response can be achieved. Frankly, this lame tactic is used by the AI regularly. Either lower the planetary damage of siege frigates or implement some kind of system where you must eliminate defenses first. It is IMPOSSIBLE to defend a planet with structures from all 6 sides (or anything short of a huge fleet when you get spammed by 20+ siege frigs). The power
It's definitely worth getting. Even at this stage of beta, it's better then almost every expansion that I've ever played.
Oh, and I should mention that I am very excited regarding your next game. Let us hear/see it soon please!
I agree with the above poster. The launch date is irrelevant to me. Keep up the great work SD :D
Awesome looking expansion Stardock! Can't wait till it's done.
Congrats Stardock! Well deserved.
I love you Stardock!
oh my god...