[quote] Prof you really are dumfounding... 1) a homeworld you said, correct? at 4500 health yes it DOES take 2-3 minutes for a siege frigate swarm to, unimpeded, take down a planet. if you're refering to a frontline planet you should be UPGRADING those anyway. 2) by intercept I mean send back some units from the front, obviously if they're piercing your empire THAT shouldnt be hard. interception part was removed in beta I
ProfCS101
[quote] you cannot stop them. Try it out right now, see how fast a planet drops with 20 siege frigates. a homeworld takes ~ 2-3 minutes, 20 frigs (lets ignore everything else for right now) drop a single siege frig in ~ 5 seconds, I dont exactly see the issue. as for "letting them slide past" your planets: if you have THAT much forewarning and do not move to intercept them, that is your bloody fault. [/quote]<
[quote] NO counter strategy should ever be more challenging than the original strategy. PERIOD and there is absolutely NO valid support to say it is! A dead capital and a lost game. tell me how in the nine hells of sins games you let 20 ships slip through that much defense? [/quote] News flash! Ships move fast and you can't really pin them down! On top of that, it
[quote] It has nothing to do with skill level. A bunch of cheap and easily massable "catapults" (siege frigates) should never be more effective then an equal number of "M1A2 Abrams Main Battletanks" (a balanced battle fleet). Right now, a siege frigate spam will neutralize a planet faster, cheaper, easier, earlier, and better then a well balanced and powerful battle fleet. This is correct and I would challenge anyone her
[quote] so you're saying we should make changes at the drop of a pin? your expectations for instant gratification are childish, dont let me try and tell you otherwise. the biggest issue everyone on this forum seems to have is a HUGE need for instantaneous results, this game has not even lost its sheen of "ooho, its new!" and people are already demanding that things are inherently screwed with it. my argument that we can each handle a week of learning before
[quote] if the strategy remains uncounterable for people with moderate levels of skill (NONE of you yet) then its time to consider a nerf, but to jump onto the "NERF IT" bandwagon 3 days after release, when EVERYONE is still on training wheels is just plain stupid. So having a fully upgraded planet defended by 2 Capitals, 14 frigates, and 6 turrets and 4 hangers isn't adequate enough defense? Hey, Prof, what was it again
[quote] I don't see why not, and the fact that it is doable in the first place means that it can, and WILL be exploited by our internet masters to weed out the "newbies." Prof if your only argument for a nerf is that it doesnt cater to those who are completely devoid of skill with the game (aka they bought it a few days ago and are understandably not idiot savants) then you really need to put a little more time into mastering your games i
[quote] You know. I'm just gonna go with that. EVERYTHING I've said has culminated in, "it doesn't exist". Like the holocaust, and the iraq war. Go with that. I'm fine with that. Neither Schod nor I ever said "massing x unit to kill y player" doesn't exist, but I'm fine with that. Also, I said killing children is fun. Now that I'm off work, I'm going back to eating Pirates for lunch and siege frigates for dinner. [/q
[quote] A.k.a. the overlords of the "ignorant newbie." No, wait, Prof - understandable indignation but he might have a point there. It's the AI that's doing this, right? Would a human player do it? [/quote] I don't see why not, and the fact that it is doable in th
[quote] the issue with the AI should be rooted out --WITH THE AI-- not through goof-fixes that ruin the game for [B]flesh and blood players[/B]. [/quote] A.k.a. the overlords of the "ignorant newbie."
[quote] = Siege frigate rushes are NO DIFFERENT. It's a cheesy tactic that has no real functionality against ANYONE who sees it coming. It's ONLY good at killing newbies. Like flash tank rushing in TA, or zerg rushing in SC. This game is FAR more tactical, and even an HOUR of commitment to learning can teach you how to counter this "killer strategy" that ProfC absolutely refuses to accept.
[quote] Could the bomber siege have been easily stopped by fighters though, or was Tokyo caught totally off guard? That is, would a commander with fighters under his command have been easily able to stop the raid? Siege frigate rushes are NO DIFFERENT. It's a cheesy tactic that has [B]no real functionality against ANYONE who sees it[/B] coming. It's ONLY good at killing newbies. Like flash
[quote] oh here we go... caste wars invented by the [B]newcomers[/B] you do realize that nobody has established a power order yet? you know what also hasnt been established? the credence of your claims. [/quote] The "newcomers?" If anyone is a "newcomer" it's your best e-buddy Scynix (who has been registered for literally less than a week, so clearly his knowledge of SD games is severely limited). It isn't the "newcomers" versus the old experienced
[quote] There have been plenty of battles in history, or even wars, and never, not once, was there a well co-ordinated plunge into weak areas of an enemy's territory consisting only of siege units. Oh really? So world war 2 never happened? http://en.wikipedia.org/wiki/Bombing_of_Tokyo_in_World_War_II Or are BOMBERS not considered siege units in our day and age? Not only that, NONE OF THEM CAME BACK.
[quote] And to be entirely honest, sarcastic arguments like those from Prof and Scy, though amusing, aren't really all that useful in the debate. [/quote] Agreed completely. I tried to discuss the facts of the problem, but He-Whos-Tears-Are-Delicious instead wanted to call me a "ignorant newbie" rather then arguing the facts of the issue, like you stated (very well) above. But unfortunately, this is what happens with video games, elitists
[quote] Bitter much? Cest la vie. CONTINUE THE NERFZ! OMGZ PIRATES JUMPED IN AND KILLED MY TWO DEFENSE PLATFORM PLANET OMG NERFZ bit·ter /ˈbɪtər/ [bit-er] - adjective, -er, -est, noun, verb, adverb 5. characterized by intense antagonism or hostility: bi
[quote] Bitter much? Cest la vie. CONTINUE THE NERFZ! OMGZ PIRATES JUMPED IN AND KILLED MY TWO DEFENSE PLATFORM PLANET OMG NERFZ [/quote] bit·ter /ˈbɪtər/ [bit-er] - adjective, -er, -est, noun, verb, adverb 5. characterized by intense antagonism or hostility: bitter hatred. 6. hard to admit or accept: a bitter lesson. 7. resentful or cynical: bit
Schod, siege spam issue doesn't exist? Where? In your 1 vs 1 games with Scynix (the other king of "I-Am-Better-Than-You")? You guys are quite the duo. Not only are you both vastly superior skill-wise then everyone else (those intolerable "masses"), but you seem to know whats better for Sins then Stardock and Ironclad! Your experience and knowledge of the game industry is impressive! Why don't you impart more of your wisdom upon us stupid peasants my master?
[quote] Woohoo! Knee jerk nerfs to people who haven't had time to figure out how the interface works little alone build orders and tactics, but insist they're right! Alright! [/quote] As they say in another popular space game: Your tears are delicious. Bitter much?
[quote] There isn't. That's the problem. You can deflect all you please, but NEVER should ten CRAP SHIPS that you can build in the first 30 seconds of the game be able to bring down a HEAVILY defended planet system. With standard game speed and resource settings, it takes a bare minimum of three and a half minutes *just* to get the mere capability of building siege frigs if you go straight for them at the cost of all else. It then ta
I have great respect for IC, and anyone who is interested can quickly find out that I am a HUGE Stardock fanboy (search my posts on the GalCiv2 forum). The only reason I am so stridently pursuing this issue is that frankly, this game was fun in beta, but since release, with the appearance of the AI siege spam, it's lost all fun for me. I simply sincerely want IC and SD to look in to this issue and fix it. There are a number of excellent suggestions in this thread (create real plantary shields, l
[quote] I don't want to take sides, and I acknowledge I haven't played the game and can't really make a valid strategic comment, but I must admit that if I saw an opponent building a huge fleet, I certainly wouldn't 1) Wait for a *completed* siege fleet to attack me; their fleet is specifically designed, by its nature, to go for a suicide run on my planet and kill it off. So clearly I wouldn't want the opponent to realize this goal. 2) Try to attack the *completed* fl
Two more excellent posts from people who understand my frustration. /clap :CONGRAT:
[quote] My biggest problem with the tactic is that it's the only tactic the AI has ever used in the games I've played. I've never had a real fight with the AI. Every single time I'm chasing their siege frigates around. Frankly, it's pretty boring. A big reason I bought the game for was because they promised large scale space battles, but I have yet to have a single one. I want to see some real action, but instead it's the same thing every time. I build up def
Scynix, you've provided no counter at all to anything. All you keep saying is "scout." You can do NOTHING to prevent the construction of 20 siege frigates (because a human player will keep them jumping and flying, while they are jumping or flying you cannot pin them down to kill them). At this point, what will you do now that they exist? You see 20 siege frigates heading towards your capital, how do you stop them before the planet is dead? Remember, if they are piloted by a human, the h