LNQ

LNQ

Joined Member # 2382998
1 Posts 221 Replies 15,554 Reputation

Frogboy, have you considered making it possible for a difficulty level to give penalties to the human player instead of bonuses to the AI player? I would rather give penalties to myself than make the AI cheat, because there's a big gameplay difference between the AI getting for example more gold per turn from a building compared to normal and you getting less gold per turn than normal. Usually, I want to feel like the AI is playing the normal game and there are just additional hurd

68 Replies 241,666 Views

To be honest, I don't understand TBS and Civ enthusiasts claiming that they won't by Civ V. Actually, I don't believe the claim either - I'd bet most of you will in the end buy Civ V anyway. To me it feels stupid to skip a great came (if it turns out to be one, that is) just because of a move by 2K that is bad from their producer point of view. To recap, I understand and agree with 1) Brad thinking the move by 2K is stupid 2) Brad not going to

726 Replies 1,770,789 Views

During Beta 1 the game hasn't felt remotely like what you described there. You're putting a lot of expectations to Beta 2 now. :) The concept is spot on though, the game you describe in this post sounds wonderful. In the betas so far however it has felt exactly like the 'generic build cities and grow an empire' game you described. Fingers crossed.

152 Replies 254,935 Views

It's weird to see how even the head guy whose ultimate work this game is is able to not know the whole game (and the tools it uses) inside out. I would be embarrassed too. It's cool that you go as far as to let it out and give the particle editor its due credit. Sounds like a pretty massive thing with regards to modding, since custom spells would be extremely limited without one.

58 Replies 194,000 Views

I agree that it is a bit of an annoyance that if you pick the rare techs, researching something like Basic Farming can take ages later on. So far during beta games the system has felt like even though you're given four choices each time, you really have only one sensible path to go through each field. I do not have a good solution to improving the current system, other than using the tried and true research point system.

15 Replies 7,883 Views

There's a reason we aren't talking about balance yet. There isn't that much content in the game, and content includes events from goodie huts. The reason you're getting those super items that often is that there are only probably like 10 different things you can get from goodie huts, while in release the count is closer to a hundred. There's no point in making such balancing algorithms until you see how the game plays out when the content is in. All in all those are very good points i

3 Replies 1,827 Views

I thought about this for quite a bit. The first reaction was "customization of course!" But I changed my mind after really thinking about it. I will enjoy the game more if you have the 10 factions and good amount of lore and art for each. I vote focus on the 10 factions. Let's focus on the customization later on.

207 Replies 513,676 Views

As you Frogboy stated, you get to do the built-in races only once but you can add customization options with expansions. I would love having both. However, even with the new customizable stuff, I would prefer having some sort of a backstory tied in to the lore. This backs up your idea of releasing the added customization options later on with expansions, giving you time to write additional lore for them. Some criticism on the lore of the game though. To describe myself, I'm not

104 Replies 206,784 Views

In my opinion 'City' sounds pretty massive for a medieval settlement, so I think it's quite alright for the top level name. If I have understood correct, settlements aren't supposed to be as massive in their scope as in Civilization for example, so it's nice for the names not get out of hand. The only other choice would be to have some sort of an adjective before 'City' if you ask me. Grand City didn't get much support but there are other choices. How about Royal City

22 Replies 12,862 Views

[quote who="BoogieBac" reply="2" id="2597910"]To a lesser extent, one of the faction bonuses makes use of this with 'Sacrifical Altars'. The actual improvements haven't been checked in yet, but it a fun way to play as an evil sovereign. [/quote] I'm sure there's also room for Gladiator Arenas that give prestige but reduce the population of the settlement by 1 every X turns due to deaths during spectacles. Oh, and labor camps giving production but killing off some weak workers. W

24 Replies 16,181 Views

[quote who="Magicke" reply="9" id="2601766"] Not a fan of metropolis either. Yes were nitpicky it appears. I agree with John_Hughes for the most part and this small detail can be fixed/altered later and is not a part of debuggin atm. Even if its only something you will see or read about in the manual. [/quote] Actually on the contrary. This is the exact time when gameplay terms should be looked at. As more and more content is brought in, it'll be harder and har

22 Replies 12,862 Views

Cool Frogboy, that sounds better than what I proposed. I just didn't like metropolis to be honest. The other points came as an afterthought, didn't matter that much. The reason I originally thought about changing Town was that I (as a non-native English speaker) have some difficulty seeing the difference between Village and Town. To me, Township sounds distinctly bigger than either of those two, but smaller than a City. But I do agree that it might sound a bit out of place.

22 Replies 12,862 Views

I don't like the names 'Town' and 'Metropolis' for the settlement levels. Especially 'Metropolis' doesn't feel to fit the theme of Elemental. Instead of Outpost Village Town City Metropolis I'd go with Outpost Village Township City Grand City The original meaning of metropolis ('mothercity' from greek) is of a capital or the city of origin of a

73 Replies 134,721 Views

There's some sort of a bug with the timezones / 24h clock. I set my options to 24h clock and GMT +2. It is at the moment 00:50 on April 22nd. On all forums, it displays Apr 21st posts as "Today " and posts made during the last 50 minutes as "Apr 22nd ". In other words, it somehow doesn't understand that the day has already changed for me.

37 Replies 105,216 Views

I don't share the same taste in game intros, apparently. Frogboy seems to love tiny characters running around the menu screen quite a bit, I prefer more cinematic intros. http://www.youtube.com/watch?v=Lrp_vOSLkXE ( The Settlers II: Veni Vidi Vici ) This sort of stuff is more of my thing.

81 Replies 158,642 Views

Forgboy, man, you're the hero and messiah of PC TBS enthusiasts around the world. And PC gamers in terms of proper publishing too, for that matter. I can't believe even the development of Elemental is getting that much flak from people wanting it to be released early. I know I don't really have to write this as you aren't really upset about the complaints at all, but I want to write at least one post showing my appreciation for everything you do. I think it's really cool you address the compl

85 Replies 212,170 Views

For people not sure if it was implemented: The button should show up *always* on NPC stacks. It is grayed out if you don't have enough charisma, and mousing over shows you the charisma requirement. One more thing about recruiting is I don't know if there is a range check at all on recruiting. Since all you need to do is click on an unit and press the recruit button, can you have your Sovereign at one end of the map and recruit a NPC stack from the other end as long as the stack is vis

15 Replies 10,831 Views

It would be much more logical for recruiting to be an option when you try to attack a NPC unit. You would have a 'Declare War', 'Cancel', and 'Recruit' buttons if you're not at war with the NPCs. Also, recruiting should cost gold if you ask me. Or a mix of gold / items / materials. It would be cool if there were some special NPCs that you would be able to recruit but only if you bribe them to join you for some cool swag. For example a priestess that you can only recruit if you trade h

15 Replies 10,831 Views