If you recruit an unit / an army, it doesn't provide a field of vision until you move the army. For example, you can recruit the unit, then move away from it and the unit that you now own disappears into the fog of war. Selecting it isn't enough, you need to move it in order for the game to understand that it is your own and should provide sight.
LNQ
EDIT: I'm actually not sure if the unit in question is a sovereign, but it has a lot of traits just like sovereigns have. I was able to recruit the enemy sovereign, Lord Blackstone, as he was in an army with a recruitable champion. Also, recruiting doesn't seem to cost anything - I don understand why I wouldn't run around recruiting everything I can? debug.err, screenshot and savegame to be found at <a href="http://linque.pp.fi/Elemental/RecruitB
The 3D portraits do not work for me. I have a relatively new setup, pretty much all other games work great. You can find my DxDiag.txt, debug.err and two screenshots displaying the problem at http://linque.pp.fi/Elemental/GraphicsBug1/ The problem persists in game, when sovereign selected the medallion doesn't show anything.
There's a typo, hopefully only in the change log: "Senic View" should be "Scenic View".
I don't want to spam the boards with silly topics, so I'll ask here from the older betatesters: do we get an e-mail notification when a new beta version is up or is it only announced here on the webpage?
I actually kind of agree with the notion that having gold as a relevant currency in the world right after the cataclysm is kind of silly. I'm trying to think what would be a better system. Here's one idea that came to mind: You start off without any currency. When you stumble upon the first goodie hut that would give you money, it displays an event, something like "You stumble upon a stash of trinkets from before the cataclysm. People hold these things dear to them, you can use
[quote who="John_Hughes" reply="183" id="2585118"] I also agree that I will hold off judgment on the new resource model until after 1Z is Compiled, Staged and installed on my PC, and tested thoroughly, before getting to... [/quote] I would hold off judgment until a couple of balancing passes after the global economy has been implemented.
And remember to select 'show prerelease versions' or something similar from preferences so that the beta will show up once you're in.
Everyone who has preordered is eligible for the beta. Whenever they let more people in the beta it means they let in everyone who has preordered who hasn't yet been let in. Preordering is the only way you can apply for the beta and therefore no-one is excluded. So preorder away. But as pointed above, once you are in the beta you can't cancel your preorder anymore.
Somewhere pretty recently (last couple of days) they (Frogboy if I recall correct) said that they will grant new players beta access within a week or two. So I'd order now if I were you.
[quote who="RisingLegend" reply="131" id="2580686"]I just think that if we don't have per city stockpiling and instead go for global stockpiling for everything, then caravans, which almost everyone has said is a great idea (in fact, I haven't heard anyone say they want them abolished) won't have any purpose anymore other than random boosts to income or some other abstraction. That's what I want to get away from, random % boosts that are nothing more than "gamey" solutions when an alterna
Since I don't want to clutter the forums with silly threads, I have a same kind of a question about farms. I've played two games now and I've never been able to build a farm, even after researching farming. The farm city improvement just doesn't appear on the building list. Is there something I'm not getting?
What a wonderful idea. Such a cool way to create a sense of community even when just playing a single player game.
[quote who="Beric01" reply="19" id="2579696"]Couple of questions though. Will the AI assumably still be a fair opponent after, say, a year of play? Also, as various multiplayer strategies develop, will the AI be updated to both implement and counter these? I'm a singleplayer/LAN (co-op vs AI) user, but i still find myself reading into some multiplayer strategies online, unfortunately. [/quote] With moddable AI, it'll probably be up to the community to write counters to specifi
Double post - the forums sent some error messages, sorry.
[quote]The more valuable locations there are on the map and the more pain players feel from losing them, the more value of good tactics and planning.[/quote] Can you elaborate this a bit? With my logic it's the other way around. If there are a lot of valuable locations on the map, the less impact there is for losing one. Inflation and all that.
I don't understand how having a unit for a finite time isn't just as cool as having it permanently. Actually, having a unit for a finite time only often makes it seem much cooler, mysterious and rare to me. In my opinion there shouldn't be permanent super units that trump everything, but I do like the feeling of having awesome magical super units possible to get (such as the dragons you mention), and when I actually manage to get my hands on a dragon I damn well want the dragons to fe
docbates7, Here's one option that popped into my mind about the Civ problem: have the super units last only a finite time. The Genie you managed to summon from the magic lamp that you spent all your arabian pottery supplies on will go back to its own dimension after you foolishly use up your last wish (X amount of turns or battles or some such). The diamond golem runs out of power unless you're able to find another star diamond vein to keep it powered for longer. The dragon you captur
I hope that the global resources paired with increased density doesn't mean that we have to maneuver a gazillion pioneers all across the board just to tap in to all the scattered resources within our growing kingdom. In other games (Civ, GalCiv) this becomes a really annoying problem in the endgame, when you just can't be bothered to mess with the outposts and such even though you full well know that you would be slightly more efficient if you did. I'm loving the sound of 1Z though. I
I'm looking forward to this game a lot, and don't mind testing relatively buggy and plain games, but at the current state this game provides so little enjoyment and is so difficult to play without a proper manual that I shy away. I'll rather opt to just sit in the sidelines and wait for the game to be more stable. Feels like too much work to test the game at its current state. My two cents honestly is that this not quite ready for multplayer testing yet. I might have a different view
What I mean is that because they have consistent profits, and no competition, there is little incentive to improve to generate greater profits. Thus, if I'm making a 20% margin and $100B/year (or whatever), and my shareholders are happy (if I'm a monopoly, I'm likely "outperforming" the sector), then there's little incentive to change. This unwillingness to change can, in the long-term, result in failure. People think--and, especially, are incente
Well, now I played a second game, with a gigantic galaxy / rare stars and things played well. With normal difficulty I'm now the dominant species in this game. I guess a big map suits me better. I didn't really pay attention to the sliders before, as in Civilization you don't have to mess with them that much yourself and the buttons to adjust spending are displayed in the main UI instead of a Domestic Advisor tab. Now that I found it, raising spending really helped things out. <b
This game is soo much different than basic Civ - so practically I'm forced to buy ships and buildings very often and forced to tech trade with the AI to remain competitive. Also an unfortunate thing seems to be the lack of exploration in the game, since at around turn 50 most of the galaxy is owned by some race or another. Okay, I think the biggest issue was that I haven't found the slider yet so most of my taxes went into the treasury inste
Well, I played a game of GalCiv2 yesterday. I chose the normal difficulty, made a custom race. Some one hundred turns into it, I was already left very much behind in technology. I researched as fast as I could but the computers just seemed to be a lot faster, compared to civilization games, super fast in research. They also had numerous (4) planets, several ships etc. before I had even time to reach their planets with my flagship. In the quarterly repo