Stuie_

Stuie_

Joined Last seen Member # 2383066
0 Posts 80 Replies 531 Reputation

[quote who="Tydorius" reply="2" id="2882632"]So it just occasionally tells me my beta is old and to jump to the pre-beta patch? Not that I'm complaining. I'm back to 1.11 and glad to not be having crashes again for a while. Can't wait for 1.2.[/quote] The message pops when there is a more up-to-date version of the beta available. You must have had the initial 1.19 version, and now 1.19a is available.

4 Replies 5,134 Views

Does this forum have an "Ignore" function that I'm just missing? Or does it desperately need one? EDIT: The official response I received was... [quote] There is no ignore function at this time, but I do have it on my todo list. I'm not sure when it will be implemented though... Bara[/quote]

29 Replies 87,532 Views

He actually posted his issues in the Support forum. He is (somewhat understandably) upset that the advertised "exclusive" content he purchased isn't really exclusive. It's like selling "exclusive" club memberships and then letting in the riff-raff after 90 days. If Stardock didn't want to keep the content "exclusive", then they shouldn't make deals with the Walmarts/Bestbuys of the world to advertise content as such.

24 Replies 12,647 Views

[quote who="Infantes" reply="15" id="2882040"]@Stuie_: Ok, so, as I understand it, you like to have a frame that fills the game with meaning. [/quote] Actually I only play sandbox mode. Just pointing out how others might feel. :)

31 Replies 38,052 Views

[quote who="Infantes" reply="12" id="2881261"] sandbox gets old pretty quick. You honestly baffled me. Now I can relate to many a users priorities, but THIS simply is out of my range of comprehensible values. Even where I play the campaign, the "sandbox" mode easily gets played 20, 50, hundrets of times more often. [/quote] Some people like to play a game within the structure of a well-crafted story. Others like a more free-form, open-en

31 Replies 38,052 Views

[quote quoting="post"] I know you are all waiting breadthlessly for the this announcement (tongue in cheek) but I did buy Elemental. I apologize for my excessive angst in coming to this decision. [/quote] 50 bucks is 50 bucks. I don't blame you for wanting to spend it wisely. [quote]1. Are there gold mines in the game? I have not been able to find any as yet.[/quote] Yes - but they are somewhat rare. [quote]2. Are there any other sour

5 Replies 6,042 Views

[quote who="Lord Xia" reply="52" id="2881229"]I don't know, if you added that toggle, we might not have room for that super important enable minor factions toggle. You know, the one that enables or disables the game changing one minor faction? [/quote] They should just change the set up UI: Orekeepers: Enable/Disable Or maybe it could be... Minor Factions: Disable/Not Happening

62 Replies 149,130 Views

[quote who="Capn Darwin" reply="4" id="2880887"]Stuie, It appears to be totally broken in 1.19. I can't appear to mod any core xml in the data directory. Even recompiling the data.zip does nothing.[/quote] Yeah - I rolled back to 1.11 and got it working. Still wish these files worked in the mod folder though. Asking the end-user of a mod to overwrite vanilla files might not fly.

8 Replies 39,282 Views

[quote quoting="post"] Folks, Here is what I did to get my custom names working (lifted from my support post). Good News: I know how to get the two custom name ruleset files to work and have tested this successfully. Bad News: The game should be allowing mod file overwrite but it isn't. Not sure what other XMLs will not modifiy. Solution for Name Rulesets: [Snip ridiculously complicated instructions for getting

8 Replies 39,282 Views

[quote who="Heavenfall" reply="2" id="2880681"]Get titan's call, teleport around.[/quote] That works. I was hoping for a shortcut for the lazy. LOL Edit: Actually, just uncovering the map and then Ctrl+T to each sovereign works, then Ctrl+Z to run the game.

10 Replies 48,563 Views

[quote who="AlLanMandragoran" reply="52" id="2880662"]Thanks, Stuie. I'm gonna try the CTRL-Z thing for my AI analysis.[/quote] Just PM'd you in case you missed this! So you can ignore my PM. :)

54 Replies 62,207 Views

Posing more as I find them: Ctrl+W = Cycles through wall types for city. Shift+Ctrl+L = Lose the game Shift+Ctrl+V = Win the game (eliminates all other factions) The one thing I would really like that I haven't been able to find yet is a way to "meet" all of the other factions so I can watch their power rankings while running AI only mode.

10 Replies 48,563 Views

Posting this here because it has helped me with testing my (as yet to be released) Five Kingdoms mod. Originally from the "Cheats" thread in the main forum: https://forums.elementalgame.com/372995 I wanted to point out an important discovery I made; you can run the game in AI only mode by pressing Ctrl+Z, and Ctrl+Z again to pause. This is great for testing long term implications of modding on the AI. The other shortcuts from the original thread - note

10 Replies 48,563 Views

[quote]item[/quote][quote who="Eternis" reply="33" id="2758734"]A few of the ones in the op are a bit off from what I have seen : Ctrl+R = Research everything Ctrl+M = Give 1000 Resources Ctrl+U = Reveal Map [2nd time brings fog back] Ctrl+T = Teleport selected unit/group to cursor Ctrl+P = Grant selected unit/group's leader enough xp to instantly level Ctrl+E = Research current spell [I believe Ctrl+Q does th

54 Replies 62,207 Views

[quote who="noobshot" reply="32" id="2879605"] but over all the whole tactical combat/layout needs to be completely redone so that it will have accual strategy and not the person with the best armor wins. right now its just a brawl fest of tin men. [/quote] The layout is of no consequence as long as the AI is acting like the women of the Batley Townswomen's Guild.

46 Replies 114,807 Views

[quote quoting="post"] Guys, please, let me know whether it is my comp's problem or it is general. The damage dealt still is not shown properly over the heads of combatant. Furthermore, before by hovering the mass on my opponent i could see his actual HP, right now it does not get refreshed!! To know how much HP has my opponent i have to de-select my unit and click on opponent ... Takes forever and drives me crazy ... [/quote] Honestly, I'm not having

8 Replies 2,991 Views

[quote who="Heavenfall" reply="1" id="2878093"]There is actually a ton of small changes like these in every patch, way too many to print in the patch notes. I've found that the only way to know about all the changes is to compare the core XML of "before" and "after" patch (and read the changelog, ofcourse).[/quote] They have to have a comprehensive list of all the changes; why not release it? Is there a reason not to tell the end-users about all of the changes?

8 Replies 12,101 Views

I tried plain vanilla with only ACP, and there are some abilities that appear to be broken. These are the NPCs I've noticed so far that have no abilities even though they have them in the xml: Aniya Imuuskaenial It just happened that they were the first two I came across in the game I was playing. I uncovered the map and the rest of the NPCs that were present looked ok.

263 Replies 573,755 Views

Couple more things: The TacMaps folder in the zip file is empty. Are there supposed to be maps included at this point? None of the NPC abilities are showing up. I think this might be a conflict with my mod... I'll try running ACP with nothing else and report back.

263 Replies 573,755 Views

Really enjoying this! The new string quest (so far) is excellent. The only thing I would suggest is more proof-reading of the text. Part of the text switches verb tenses at one point, and there are some typos/spelling errors here and there. I'm really liking the objects that increase stats; I modded the game so that heroes get no points at level-up (since the AI doesn't take the upgrades), so the new items are very much appreciated! I was going to work on

263 Replies 573,755 Views