All of the above and.. I know its just dice rolls but I want some control. When my fleet clashes I want to pick the target. I may know going in that I'm goign to lose but I can take one ship with me and I want to pick the ship that comes down with me. I also would love to see all the different types of weapons firing. I've had ships with mass drivers, beam weapons and missles, but all I see is the beam weapon firing. I'd like
Sprockets
My thoughts on carriers - 1- They should be cargo hulls and as such very vulnerable to attack. 2- You have to manually deploy the fighters (which would by tiny vessles), if they aren't deployed when you're attacked.. sorry, they all blow up with carrier. 3- Each tiny fighter counts towards the logistics so you won't exceed your logistics ability. 4 - The main purpose would really be to create tiny vessles that don't need engin
1 - Carriers 2 - Space based shipyards 3 - More interactive planetary invasions 4 - Orbital bombardment 5 - Planet destruction 6 - More espionage options (ie - Blow up galactic wonder in civilization A and blame civilization B) 7 - Espionage victory. (Your forces have completly infiltrated every level of every remaining civilization, while they believe they are free, they are nothing more than your puppets and you hold all
Check this site out for inspiration on designing ships and for size comparisons of all popular sci fi vessles. http://www.merzo.net/
By the way, I want to download you WC3 mod.. the screens i've seen are AMAZING. Awesome work! When will we have a beta release of it?
I don't see how this would really mess logistics, there are 2 easy ways to deal with it. One is that the fighters actually count towards the logistics value, ie, they are tiny vessles and count as such in the fleet logistics. However the advantage is that you can pile engines on your carrier instead of the fighters to deliver them to the front. The other solution is to have to deploy the fighters before they can be used so they can be caught inside
But that would require something resembling some kind of modding skill which I am ceretainly lacking in.
Is anyone working on a robotech mod?
A couple more things -- 1. Space Fold tech as a drive option. Something you could put on a ship and teleport to anywhere within range. Have it at the very end of the propulsion tree or something. 2. Maybe have the squares around a planet constitute orbit? I hate having a ship on the other side of a planet and then the enemy slipping a troop ship past me because he came from the other side.
I put this in another post in another forum but I'll put it here too.. Threat of Attack / Extortion - All empires (though mainly evil ones) should have the diplomatic option to threaten a neighboring civilization without actually going to war. (Eg. Give me Influence Base 262 that you just built on my border, or I’ll attack you.) Alternately the neighboring civilization can call your bluff and go to war with you. Planet Killers / S
First off let me say to the developers, thank you for making such an amazing game. I get very limited time to play games these days (having 2 toddlers and all) but when I do, its devoted to Galactic Civ II. I never played the first one but the word of mouth this game was getting lured me in (and MOO2 was my all time favorite game.. was.. until now). Its even pulled me away from World of Warcraft which is a feat unto itself. The support you guys are