Dewwar

Dewwar

Joined Member # 2384592
0 Posts 1 Replies 2,142 Reputation

I second BulenW's post. I'd like to not even have to see core designs. On a side note, when you select "Core" in the shipyard and obsolete one, it takes you back to the full ship listing. It's kind of annoying when I'm trying to obsolete the whole list of core ships. -Dewar

13 Replies 9,992 Views

I think a lot of the comparisons with Civ IV are a bit unfair, since a lot of it's story and soul come from real life history, rather than the game. Having been forced to take history classes, I might know that Napoleon was a bit of an elitest and obssessed with conquering the world, but I don't think that Civ IV goes out of its way to establish anything about the characters itself. Civ IV relies more on people knowing history than establishing any sou

64 Replies 40,724 Views

I started out with a crappy start on a large map. I had like 5 planets where the computer players had around 10. I dug in with tons of military starbases and researched my heart out for a long, long time. Thankfully, no one messed with me because they all had their own little wars to deal with. At least, they didn't until the end, when two races got together and started taking out my combat starbases one by one... But they were too late Mwah

11 Replies 8,770 Views

Well, actually, consoles are computers. Heck, my xbox has more processor power than my desktop at present. -Dewar

19 Replies 22,543 Views

I've been playing on large and huge maps with all 10 players, and I've had a few minors with no issues. I've also had a few pop up during the game. Dang Independant Leauge! -Dewar

19 Replies 9,697 Views

The influence map isn't updated right away some of the time, but upgrading an influence starbase seems to force it to update. So, if the Torians had done something to increase their influence (mining an influence resource, changing governments, etc) and the map hadn't updated yet, upgrading your influence bases might have forced it to update the map? That's my only idea. I've had something similar happen before, but not this extreme. <b

16 Replies 13,485 Views

Every AI improvement has been a welcome attack at my common playstyles. The tech brokering thing doesn't work near as well now, which is nice since the races have more unique tech paths. Also, the emphasis on speed rather than range has really put a damper on my high-speed strike forces. I can't knife in and destroy all their resource starbases in a couple of turns anymore. Evolving AI rocks Oh and this... float pShip->TurnsToReachPoint(ulTileX,ulTileY); Will tell the AI wh

38 Replies 50,185 Views

My main problem with the current system is this extreme case: Let's say I've been axed down to one world by the computer players. This one planet is my manufacturing capital, and can put out a whopping 300 shields a turn. There's only one lab on it though, giving me a total of 10 possible research points (or so.) Now, if I want to be able to research five measily beakers a turn, I have to give up 150 shields to do it?! That seems a little cr

130 Replies 140,507 Views

After an event that shifted the Dengrin ideology, they called me up and the greeting was "May love and peace save you!" (I was evil at the time) or something to that effect. It had me laughing so hard. I would have killed them all if they were anywhere near me. -Dewar

4 Replies 13,872 Views

Here's a different way of saying the same thing just in case that didn't make sense (I found it a bit hard to read myself.) Each RC gives you an additional 12 beakers per turn capacity. In order to use all that capacity, your Industrial Capacity slider and your Research Spending slider must both be at 100%. Otherwise, you're using just a fraction of the capacity. So, for a mathmatical example, if you have 5 RCs, that gives you a total capacity of 60 beakers. If your spendin

4 Replies 5,081 Views

The AI will also sell buildings on a planet if it thinks you're going to take it over, so if you take a planet from the computer, it doesn't necessesarily have the same buildings on it as when it was in full use. -Dewar

3 Replies 7,297 Views

Well, low morale is very very bad. It makes your planets easier to conquer with Information Warfare, it makes your government choices slim to none, and there's always a chance your planets will revolt and become a minor civilization. Trust me, it's not that big of an exploit. -Dewar

3 Replies 13,681 Views