Dewwar

Dewwar

Joined Member # 2384592
0 Posts 1 Replies 2,142 Reputation

Any crashes I've had with my game are due to known issues with my computer rather than issues with the game (it has a history of crashes, so I don't let it bother me too much.) There are some annoyances in the game, but nothing particularly horrible. Once you've played EVE-Online, everything else seems rock solid -Dewar

62 Replies 44,444 Views

Very interesting thread all. I'm glad to see that most of the flaming died down after the first page. Thanks to everyone who put work into this, especially Brad for putting up with us. SmackleFunky, your hypothosis is interesting. "Where does the colony ship go if it has no where to go?" It's a very good question. I might take a little poke a this tonight. -Dewar PS: Oh, and as long as the computer isn't outright cheating all the time, it's not that big of deal to me.

147 Replies 99,691 Views

If you're building defensive fleets, I would build them with at least one point in every type of attack and defence. Why you ask? Well, I have lots of combat starbases around my worlds. They give bonuses only if the ship's rating in that area is above zero. In other words... I could build a ship with 6/0/0 offence and no defence or... a ship with 1/1/1 offence and 1/1/1 defence for about the same price and size. In mid space, the 6/0/0 would be quite superior, but near a st

17 Replies 12,573 Views

I too find the economy and populations systems rather weak, but I also don't think that's what was being focused on when the game was being made. Stardock has created an awesome ship designer with a lot of options, so it's natural that the game would focus on technology, ship construction, and ship design rather than the gritty details of each planet's economy. I'm not saying I wouldn't like added detail (I'm undecided at the moment actually,) but the chances of that detail being added this late

38 Replies 32,003 Views

Use tidal disruption or mass drivers and totaly level the planet if you want a quick victory. Otherwise, the larger and faster troop transports that DRavisher mentions are about the best way to go to speed things up. Oh, and if you're biggest problem winning the game is the grind, turn up the difficulty a bit. When you're fighting for your life these sort of things aren't as annoying. -Dewar

10 Replies 11,805 Views

I'd work the diplomacy angle, lots of gifts to the light blues, then try to ally with them. I've learned that a few big gifts (3 or 4 techs or 5000+ BC) go a lot farther than a lot of small gifts. I'd also give whatever techs you and the light blue both have to everyone else either for free or for cheap, to help slow down the light blue advance, just in case they declare war on you. I wouldn't give any ships though. Oh, and make sure if you give the light blues a bunch of techs as a g

11 Replies 8,057 Views

I never ever use the prebuilt ships. Even right off the bat you can usually design a colony ship that is faster, and thus can outrace the computers. I've found the custom built ships less than adequate, cause they never use the top tech in everything you've researched. Oh, and 90% of the time, low morale has to do with over-population. -Dewar

45 Replies 54,470 Views

I usualy have a defence of one in each area since, as Tetleytea mentioned, the square root of 1 is 1. Also, starbases only boost stats of a ship if they have at least 1 in the area already, so 1/1/1 defence boosted by a basic combat starbase is 2/2/2... and it starts to add up from there. It's easy to be out-gunned though if you go to heavily into defense. I usually research as far as the smallest space defense that offers 1 defensive power, and then stop there. Keep in min

9 Replies 11,566 Views

When I play, I usually research all of the defense techs up to the smallest item that still gives one armor, and then put one of each on my ships. The 1/1/1 defence seems to work better for me than all out attack, as the all out attack ships fall pretty quick if the computer gets a jump on me (which happens quite often with Bright AIs.) Not sure if it's the best way to do things, but I was getting quite a few small hulls that survived to have 50 or so HP, while my all out attackers were crashing

100 Replies 48,307 Views

I just wanted to toss out a big thanks to both the Stardock folks and the average citizens who spend their time here on the forums answering questions. I've found these boards to be amongst the most pleasant large-scale boards I've been involved in. ... Now that I've done my good deed for the day, I'm going to go back to playing the evil Yor pounding the Iconian Refugees back to the stone age. <img src="smiles/Cool.gif" border=0 ALIGN="abs

0 Replies 3,679 Views

I would never let an alien race get my "Mars" because then they can get deeper into my territory without using life support modules. Every life support module an enemy has to put on to attack my main planets is one less gun they can attack with. The one time I did let it get colonized, it was the dang Yor, and I couldn't ever get it back cause it doesn't flip and I was too much of a chicken to attack them (they were the most powerful race in the galaxy

18 Replies 17,533 Views

In order to keep people happy, populations have to stay low (around 10 billion at the most.) If you can't or don't want to do that, lots of entertainment centers to keep them happy. You can hold your pointer over the morale number and it gives you a tool tip that shows what's making people unhappy. As far as how to specialize your planets, your economy capital should be on as high of a class planet as possible. More population = more taxes

7 Replies 8,664 Views