I just look at your HDD and ... http://www.newegg.com/Product/Product.asp?Item=N82E16822144417 It's a 250GB HDD, although its RPM is slower then then one you have but it's a SATA drive as oppose to the ATA. And it's only half price. It's the HDD I got with my last purchase. As for your motherboard, I'm not sure what you will do with it in the future ... but either ways .... CHANGE THAT MOTHERBOARD ASAP!!! Uhm ... that motherboard you have there come with an onboa
satthukaraoke
The only suggestion I have is you might want to pump the CPU up a little bit. Possibly the E6600 http://www.newegg.com/Product/Product.aspx?Item=N82E16819115003 For this line of product it's the one that you get the most bang for the buck, the 6300 doesn't really cut it for Supcom (I know, heh, that's what I have). Also the 2.4 core on the 6600 will make a difference comparing to the 1.8 core when you run single core applications.
At that scale the whole game would feel like a single player MMO.
oh wow !!! You call that madness, I call that pure beauty Hum, I'm kinda surprise you can do that though, and I don't think we can really play it even if we want to. If it doesn't crash right out of the patch the load it put on the engine later will probably do, or maybe Ironclad did bu
The amount of crystal will be tweaked in the next patch. I just think, is it feasible to have multiple colors for crystal? It's CRYSTAL we're talking about here, so only one color ... don't you feel something missing?
if theres still a problem you could have new colonies start with injured infrastructure... I like this solution. It's not like a colony springs fully formed from the bay of a colony ship. Make it spawn at some lower level of infrastucture and then slowly build up (repair) to full. In the meantime, your fleet needs to be able to screen the planet from any siege in the area.
More incentive? It already has the biggest incentive, the coolest looking Capital ship On a serious note just like Deadlyshoe said, it's not the sitting duck type of carrier, more like an assault carrier so to speak.
Indeed it did! lol It is a bit extreme I admit but we tried less extreme solutions and couldn't prevent the problem we were having The things is right now that can be used as an exploit since you can totally take the pressure of the main fleet. I have a few interesting experience in mind to what extend the expoit can be used, I will do it sometime tonight and tell you how it turns out. <img src="http://ima
So I jump in my flag ship and a group of frigate to an unoccupied planet. There are a relative big group of pirate there and we engaged each others. About mid way through the battle I jumped a colony ship in from the other side. As soon as the colony ship jump in, all the pirate ships, and I mean the entire fleet disengaged my main fleet and rushed toward the colony ship. It's cool that the AI has some target priority and chase after the colony ship, but having the entire fleet jus
This functionality will be available just not until we release the modding tools. yes, Yes, YES!!!!! I don't care if you are a guy or a girl but I love you so much right now!! This gotta be the function that I find the most desirable right now, I had even considered to export the model and resize them manua
I'm for ship formation if it encourages the ships to be on different height. I think by default now the ships should move up/down more often, I do see they do that when they get into jump formation. But normally right now the ship will only move left right like objects moving on an invisible 2D plane.
I wonder if the pirate tech up like the player, since there is one tech that nullify the space inhibitors. But still, it's rather a bumber if you spend all the time to come up with a "doom the galaxy" fleet, and when you issue the order to start your conquest you're presented with the "Congratulation, you're the only one in the galaxy". You know what will be fun at time like
This happens to me a few times as well, me theory is that if you accidentally click on an area out side of the gravity well the ship will jump using the nearest phase lane. Not sure thought, and sometime it did automatically order a sequence of jump through a couple of planets.
Previous owners structures counting towards the caps seems the most straightforward solution. no, at least you're missing an important point. It should only count toward the Tac point if the ownership also changed to the new owner. Because there is no guarantee the alliance will hold, it would be rather inconvience if the alliance is broken and those gun fired on you while you have no room to build your own.
Yeah, a ebil cheater AI would rock. I want this Easy (ai at a disadvantage) Medium (no ai dis/advantage) Hard (ai has small advantage, 10% resource or so) Harder (ai has a big advantage, 30% resource or so) OMFG this AI cheats. (ai starts with two planets, huge resource bonus of 50% and is rarely attacked by pirates) <b
One thing I notice is that the AI comment so far is still a little generic, as in most of the time it's the I gonna kick your butt attitude no matter what the situation. In Galciv2 if you are winning a war against an AI, they'll admit it with something like you're kicking my butt! or pushing me around is your idea of fun heh!? something to the extend of putting them below you. In Sins the AI are always bossy. I almost wiped a guy out and he keeps saying my destruction is inv
*So does Multi, and asks* what is this? action, thiller or XXX? The bad news: it's none of those. The good news: it's something even better. The worse news: it can actually be something worse. Ever heard of the word counter-productive? Heh, the main problem is probably with the name cruiser. The way it stands now, we rather have 2 classes of frigate rather then one frigate and one cruiser class. The normal frigate feel
you bring up a lot of interesting points there, it is hard to turtle, and resources is / will be the limiting factor, if you don't expend fast enough, the AI will eat up all the resources leaving you with very little, again different AI styles will help, I also have to agree on your argument about the ship cap, its just too small and the game should have large ship battles, and Im not really seeing it at the mo, but if the player could build more refineries that would
Lasers for cutting stuff up. What good is a cannon? Well, if we use the common lore among scifi, then Kinetic base weapon usually still do the most amount of physical damage and they can not be blocked and have high impact as a bonus. Energy base weapon can be absorb or deflect by shield. But they're cumbersome, high running cost and low accuracy. Although I don't know how much of that applied to Sins.<b
MAKE IT BIGGER! I think every stations with the exception of Guass Platform need to be a little bigger to ALOT bigger.
The irony of all this is that the way the pirates behave is exactly the way i wish my AI opponents behaved. Aggressive, Relentless, and Group Jump in with a nice mixed fleet of caps, and frigs. The Normal AI still has a bad habit of suiciding 1 ship at a time by not group jumping if they even attack at all. They still do that on hard too, and same here, I wish the Skirmish AI also attack with the ferocity that the Pirate do because right now as iron
Kyro, while we on the subject I think the fighter behavior is the same. Right now they priority installation and ship over squadron, even after I tell them to attack bomber, after they finish one group they return to attack bigger target, not chasing after other bomber.
I would recommend retooling the AI's use of Gauss Def Plats or buff up the Gauss platform firing range (a lot, double it). Eh ... that would really dampen the Frigate though, they don't last very long against the gauss platform, the platform packs a powerful punch and double their current range meaning there will be little to no room for the frigate not to get fragged. Maybe adding a new platform with longer but a weaker punch for these ki
Is it just me or have the repair platform radius's' disappeared? It's there when you're placing it, at least in my game.
Well to start I think it'll help to keep the heavy criticism down, let's use a civil tone Anyway, what I think is we don't know enough to tell yet. We can not really talk about balancing without knowing how the other factions look like yet. TEC ship may be suck, which makes sense, the lore do say that most of them are freighter refit for combat. The only question now is how suck it is