Does this mod work with 2.0?
auboy105
Is this xml located somewhere else?
[quote who="Macmatt" reply="1" id="1930973"]You have to start a new game to see the effects and if you have done that already try clearing the .raceconfigxml's in the My Games/TwilightArnor folder. [/quote] Thanks a lot! That did the trick! [e digicons]:grin:[/e]
So I modded the custom plantets xml in the twilight folder and saved and then played a game and nothing has changed? Am I missing something?
[quote who="vieuxchat" reply="20" id="1930058"]AoW did it the right way I think : If you have at least one mage tower in a city then you resurect there. And if you die with no Mage Tower then you die definitely. [/quote] To me this did not solve the problem because if the AI did not build towers or it was still early game the AI died very quickly and I do not want a similiar system! A successor system sounds like the best way to resolve these issues to me! &n
I just always hated it in any game (AOW, MOM, ) that when you killed the enemy leader a whole enemy empire suddenly vanishes! :( Some sort of successor would be great!!! Is there experience in the game? Maybe a balance to using, risking, and losing a powerful leader is that the successor would be much weaker and would have to start the experience growth process all over again.... ...which would make the kingdom weaker, struggling etc... <
From GameSpot Interview: "There's one catch: You are not only a sovereign overlord with a handy top-down view of the world; you're also a character in the game, capable of moving to other areas and joining in every battle. If you die, it's game over."
This was a big gripe in AOW Shadow Magic! You could kill off the AI's really quickly! :(
Am I reading this wrong? Only a forced campaign?
Am I missing something?
[quote]There are maps online but its really not that great from what ive seen anyway.If i were you id make my own, however the map maker is just as good as the in game one.In game you can choose what planets and stars will show up in game, quickly pick the distance and other random levels and be playing a map with 250 planets in 5 mins.Using the DL map maker i had nothing but crashes so i use the in game one, but that may be my issue alone...Unless you really need the galaxy to spell out ure nam
The biggest the better! Any other place to look besides the download area on this site? Other sites?
This would save a lot of restarting and restarting.... Option: Opponents max distance away from each other.
Or is this still a no go??
[quote]They haven't been changed from DA, so it simply reuses that one. If you wish to give it its own, simply copy the one from DA, mod that, then put it in TA's data or mods folders.[/quote] Worked great! Thanks for the tip!
Has this xml been moved in Twilight???
Hi can you tell me if it is possible to use the KHSM mod with the High Res Mod? Can you use two mods at the same time?
Any way to mod this? Thanks!
Yep Dominions III and Age of Wonders Shadow Magic are the best ones currently out there closest to what you are looking for!
Just bought it and am liking it very much so far! Here are the latest patch notes: Patch Notes for Patch 1.04 Final: - Leader names are now read from a file (Greatly improving names), more on this later. - The starting distance can now be chosen freely. (You can now start Much further apart) - When designing a new ship, instead of scrapping all ships with the old design, the player can now select to upgrade them, for a price.... - All sciences can
Looking for maps that separate the races by the most distance!
Such as can the intelligence screen be added to standard gal civ II from DA?
Is there a way to get rid of planet bonus tiles so that all planets are even?
Which file folders can be transferred to Regular Gal Civ II from DA that will not damage the standard game but improve it? Such as graphics etc...
ah gotcha oh well that negates me being able to have all differnt hull types for each race until dark avatar i guess...