Im not so much talking about micro management (which yes does need to be held in check) but having 9999999999999999999999999999 money and 99999999999999999999999999999 resources! (In other words unlimited power! In Dominions III there are options to cut money, resource, gem production in half which really helps with the giant maps! Helps to slow things down!
auboy105
The problem with most games is that the settings are always built for small maps. When you create large maps things grow out of control! Money, cities, resouces just start piling up like crazy. Make sure there are options that can reduce the growth of these say 25%-50% so things can slow down. This is a necessity with empire building games such as this!
[quote who="kryo" reply="1" id="2375013"]Try grabbing the full installer form the impulse website and reinstalling it.[/quote] Updated! Thanks!
After update dowloads and extracts I get decompression error Impulse Main... :(
[quote who="Sorceresss" reply="21" id="2236079"] Quoting Paradoxnt, reply 19 I actually favor the 'Channeler dies = lose the game' concept. It will certainly make players bond with their 'avatars' and improve game immersion. ... As an option for those who would share your (very valid) conception of bonding & immersion. In some of my games, I could choose to experience that kind of bonding & immersion, and then, your "concept" would appl
[quote who="Demiansky" reply="20" id="2236018"] Quoting pigeonpigeon, reply 18 Quoting Demiansky, reply 16 I know it sounds spiffy and novel to have the game end when the channeler dies, but I think this will be fatal to the game. The biggest problem with the original Age of Wonders is the ease of which the game promptly ended. You would walk into a dungeon or take a wrong turn and be up to your nose in enemies, even if you were proceedi
Camp 3 with optional priorities to become Camp 1!
I definitely choose Camp 1: Sophisticated! I agree with all the others that if Camp 2 is so simple just make it an option for all of those that dont want to deal with more strategy. Matrix Games Crown of Glory has this option: Advanced Economy or Simple Economy Why not both!? Everyone's Happy! [e digicons]|-)[/e] Plus it would be cool to be able to play the game differently once in a while! Would increase the playability!
[quote who="BoogieBac" reply="10" id="2214420"]What it comes down to is this: People dont play MP to play the computer. We can put the saved time into a better in-game AI, but developing the external bot architecture, just to have people complain that they end up playing AI in MP, is a waste of resources. As for the streamlined economic model, dont worry about there not being enough depth...we're floating a few systems around ,but it wont be a complete departure from what was origi
[quote who="Frogboy" reply="11" id="2123318"] That is frickin' huge! I can't wait to try out those large maps! PS- Did Soren mention anything about Civ5?! Soren's at EA now. He just got done working on some "Spore" game. We don't know anything about a Civilization V other than hoping Firaxis is working on it. Civilization (the game) is why I became a game developer in case you're wondering just what level of worship I have fo
[quote who="BoogieBac" reply="8" id="2119501"] The time spent on playing the janitor could be used for more challenging adventures and exploration of new areas. While I agree that any game that FORCES you to grind lacks proper balancing, I would never argue at leveling-up as a CHOICE. Actually, some of my most memorable moments in gaming came from failing in a boss battle (ran from too many encounters, didn't have the proper strategy, etc), leveling-up my party, and retu
Yes please dont make us have to be Janitors with endless map cleaning! How meaningless endless grinding can be a fun positive thing I will never understand but my main point is I want a game that makes me think and use strategy with the occassional fun quest and independent battle but more grand strategy tasks that effects the world around me and does not turn me into a grinding mindless repetitive robot doing the same boring silly useless battles/tasks that have no effect on the worl
Please leave this to the Heroes Might and Magic games! A little bit is ok but I want strategy not running around fighting the same independent monster battles over and over and over for silly things the whole game! This bores me to no end!
Well here is my 2 cents again. I think there should be a huge risk and a huge loss to losing your wizard. I think your empire should suffer, become disorganized, and become weaker and easier to pick off. It would become much weaker because you have lost so much power from your great wizard and the empire goes into chaos. A weak successor wizard then takes over and you have to start back all over again building their power up. I just dont think the natio
How much will water come into play?
[quote who="SackLunch" reply="6" id="1938291"]I'm pretty sure in AOW your wizard only respawned if you had another town with a magic tower in it. The problem was it was too easy to kill the AI wizards before they could build another magic tower in another town. (at least that's how I remember it) [/quote] EXACTLY!!!
[quote who="Seabass" reply="25" id="1927183"] Quoting Razgondk, reply 17 really? my invoice said I wouldnt be charged until the game was available...but of course, that could mean when the first open beta is there... You should not be charged until the beta is made available. If you move you will need to contact [email protected] to change your information so that the sale can be processed. If it isn't once the beta is closed you
[quote who="Vandenburg" reply="24" id="1934960"] Quoting Frogboy, reply 23 I do know I'd like to avoid flying units but that's personal preference. Nooo. Won't please somebody think of the flying unicorns? Anybody? But aren't dragons flying be default? Or do you just mean, every unit can be attacked at mellee, even flying ones? I'm confused (and flying-unicorn-less). [/q
[quote who="DSep" reply="5" id="1932332"]put the customplanets.xml in the [hi res mod location]/data folder if you want to use it with that mod. -Dave [/quote] Thanks! Man there needs to be a tip book somewhere for all of this mess! [e digicons]^_^'[/e]
So I am using the high res mod and for some reason when I do it changes my custom planets xml that I modded. How would I use the high res mod with my own custom planet xml?
HOMM and AOW among others had lower levels such as this that brought lots of rich flavors to the game. Will elemental have such levels?
Is this mod not available for Twilight?
Yes thats the best answer is some sort of penalty until someone else takes over... ...the complete ending of everything is just stupid to put it mildly in my opinion.
[quote who="Macmatt" reply="1" id="1931317"]Because political parties were not changed in TA, it uses the DA file. [/quote] Thanks again!
Does this mod work with 2.0?