I-Mod Stefan

I-Mod Stefan

Joined Member # 2386682
11 Posts 19 Replies 24,024 Reputation

Hey Galciv 2 Fans, our X3GC2 Mod progresses, with big changes to the screens, and integrating 3/9 full shipstyles, the Mod comes closer to public Beta. The whole screens will end up having a hologram look instead of big fat metallic borders, so now you have interfaces, with nice sound popping up and disappearing. <a href="http://www.i-mod-pr

9 Replies 11,882 Views

yeah they have integrated some, maybe the other ones for next updates, maybe for 2.0 ;) all beam weapons but the plasma, the nightmare torp , the antimatter torp, missiles and other new effects from me are integrated yet, the rest is still waiting ;) will go sleep, came back from my prom, good night :) -Stefan

132 Replies 389,491 Views

For the X3 Mod, I had to create some Exotic Weapons/Nebulaes, one of it is the phased Shockwave Generator. It's a weapon that emits a shockwave instead of a bullet. So what does it have to do? Spread, looking good, hit and disappear. Here's a Screenshot of the PSG: An Argon Titan firing Beta Phased Shockwave Generator <a href="http://www.i-mod-productions.com/photoplog/file.php?n=211&w=

4 Replies 6,168 Views

Modifying game content, and making your own game on the base of an existing game, that's an easy introduction into game design. Especially a Total Conversion mod, that completely replaces all original game content by new one. But modding can start very small, changing the color of an imagine in a game is also called modding, but today I want to speak about creating new games on base of an existing game. I started the real game design modding with 16. At this time I tried myself

4 Replies 11,035 Views