hey brian, please tell me what do you think (my post over )
I-Mod Stefan
the enemy wasn't very advanced in 40 rounds, when I tried the effects out there wasn't really one armed enemy (for your brain: I changed the abilities, so that I can research more faster , what spare me a lot of time when I develope the effects, take a look at the library.
funny, the constructor is irrelevant, what I only want to show are the disruptor effects, is that so difficult ?
Hi There, Trekkies Attention! This is a little Preview of a changed Phasor weapon from our 1.mod-inventary Visit us and join us if you want to help us and want to be part of this mod. more previews follows soon... Link
@ Frogboy, is there a problem for players who don't have internet connection on the pc where he wants to play it? I really hope that WE don't have to make this validation and activation shit what everybody knows from different other games, If I can't play v 1.1 without extra-doing I'll be really angry (I heard of this problem in another thread) sorry for the agressive language but I'm full of that problems... than
hey Brian, I'm Stefan Gersdorf I founded a Startrek mod team some months ago, and we have an own forum, and when I first saw your ships, I thought wow, we need that guy. This is an official hirement so please tell me if you want to join us, take a look at the library, I posted some new Startrek weapon effects there. I think if we work together we will finish the mod faster... You may think about it, tell me your decision <img src="
yes, i'll tell you when i get problems with my ram
@moral55 we have a worksheet already... in the real member area, i changed already 2 weapons, the phasors and disruptors, take a look at the library--- there are some screenshots of my results
that sounds good, please register and introduce yourself on www.forum.startrekgc2.net see you there!
that sounds good, please register and introduce yourself on www.forum.startrekgc2.net see you there!
not seemed to me with 1GB and Geforce 6600 GT 256MB, maybe because of my big virtual workspace + 1GB...
well, I just thought about a big galaxy 40x40 with not many stars, so you have to travel and search a lot to find some, maybe the devs see this thread in some days and post us if this is possible to the one who said 3+ gb memory for a gigantic map, i didn't recognized that, i just have 1 GB Memory and it doesn't crashed or something like that...
Hi there Is there a possibility to make Galaxies bigger than Gigantic, maybe in the way of changing a file? Would be nice if the developers or somebody else wise know how thanks,
@coplann, which import export plugin do you use for exporting into x files, would be nice if you could send it me by mail, (i need one for 3dsmax, didn't found one. )br/> thx [email protected]
Does anybody know a page where i can download a x-importer for 3ds max 6 ? thx
hört sich gut an, aber dabei kann ich nich englisch lernen, (war nur n scherz, ich wollt dir nur mal kurz antworten) gute idee finde ich... mit freundlichen Gruessen, Stefan
This is my Warbird MK IV - D3 with my new Phasor effects
take a look at the library
thx, as you are a nice person i may tell you that this is very easy: take the massdriver animation and change the png file in look, then change the sound (wav) file and enjoy... Have fun!
i found a possibility i use an other animation, from an other weapon and change the png file, i only have to search the right looking one, The disruptors succeeeded as you can see the preview in the library soon...
yes, i know, i had to import it and make a new, faster animation (lesser frames but same distance) i only wanted to know if it can be made easier
Here is my own Warbird MK IV - D3 with my new phasor effects some of you have good looking Klingon ships, but I have some better disruptor effects tell me what do you think about...
This was my phasor on my Warbird MK IV - D3
it's a pity... look at this, this is my new disruptor effect, i hope the link functions