There's 3 settings to group phase shifting, none, some and all. Double check you have the three arrows, can get mixed up when you select two groups.
Wrongshui
lol only thik peeps cant understand text speek Its not a question of understanding, its a question of class.
You're using an English text based forum to convey ideas and suggestions and so it would be in your own best interest if you thought and checked what your wrote, so people could understand you and more importantly take your suggestion seriously by not looking like a blithering idiot. I'm all for super-ships. Kol battleships lose there majesty when there's 12 of them.
Since one of the cap ship modifies other ships to hit % you'd think they should miss, but I don't see it. It would be nice if each weapon salvo caused impacts on ships, as opposed to now where only the first salvo makes an impact and the the rest of the shots just disappear. Scorch marks from bombing!
How about an interdictor, stopping mid phaselane creating a gravity well to launch surprise attacks?
No probs, I was just hoping for someone to link to me to what's envisioned in the finished game. I see a lot of suggestion threads about gameplay elements that I'd like to comment on, but I have no idea what's going to be in it in the end so don't bother.
Occasionally I get one huge sky box across all star systems. Unable to replicate it though. Thanks Wrongshui, Do you notice the skybox becoming darker as you zoom out in galaxy view? No its just one big non changing orange sky box, haven't had it in different colours yet. Other bugs: A font issue in the research tree, that's probably my end. <img src="http://img.pho
Re-reading my first post I guess it comes across overly harsh in tone, which isn't meant since I do like how the game plays, I'd still like to know what the overall aim is though. Some bugs I've come across: I can't give my ships movement orders in a Stars gravity well, it will always try to jump out of the sector instead, which is annoying when trying to defend against marauders. Anyone else get this? Occasionally I get one huge sky box across all star systems. Unab
This is driving me mad! Stop with the Galaxy non-sense!! The term is Solar systems,you had 4 overcrowded solar-systems. A Galaxy has 10's of thousands of planets and is not represented in this game. We are fighting/contesting ownership on the solar-system level. Solar systems have orbits, asteroid fields, comets and doubtfully 25 habitable planets. In an abstract sense you can call it either and in a reali
Is there going to be any negatives from glassing a planet from orbit? And planet scorch decals!
I'd like one of the buttons above the information about stars/planets/ships to completly hide everything and it would be nice if there was a way of knowing what you are currently researching and how long it has left.
Which is why I'm asking, where's it off? have we been told? Is it mentioned anywhere? Isn't this the GAMEPLAY feedback section? I didn't even mention fun. Also, free-riders? Haven't we all payed for this?
Im confused about a couple of things. Whats the point exactly? The combat is a bit weak compared to other RTSs, currently as things are there's no tactical aspect in combat and in a strategic sense its just who throws the most tonnage. Empire management isn't much stronger, with the 4X games being greatly deeper. Will we get two weak halfs that make a poor whole or is there something big missing that you have planned? Sorry if this has been asked already.
So 72s ain't suppose to happen? In one of my games the dreadlords came and had their starting planet with every tile one of those top end factories. Bug?
I would very much enjoy open solar systems if there's more of them but less planets in them. Still the game needs choke points, more interesting.
Staples of the 4X genre sound like good things to add. No brainer?
Is the 3 stars the max there's going to be? I'd like it if there was more stars but less planets to them, so solar systems as opposed to galaxies. Just seems more 4Xey.
SDC is pretty great, nice and simple. Anyway why im here posting.. No more spikey ships, yay.
So you don't remember something called World War II? You Know... when the USA had to save the world from Nazi facism, We in USA, like to take 1 day of a 365 day year to remember things like that so they don't happen again. We honor our fallen heros of Wars current and past... because they gave their life for the Freedom of our country and probably yours, so have some respect, you can play with your video game tomorrow... just be thankfull you have one to play.
the developers should be ashamed for releasing a game with mega events at all. they are so unbalanced and untested as to be a joke. If only they could be turned off....... In my last game the Dread Lords came, I figured I'd have awhile like their last appearance, but this time they went nuts, built a ton of ships with 800+ attack and wiped out everyone. I managed to send 30,000 troops over to t
Carriers, fighters and mines. And star destroying weapons. Civil wars would be fun too, I rather like they way they worked in medieval total war, where you could pick a side.
This is nitpicking and im sorry. The remains of destroyed ships in the combat viewer disappear way to quickly. Would be nice if they could hang around longer or not disappear at all.
I read through but didn't spot this, sorry if its been said. Would it be possible to get a bigger map size? Even on the biggest with all races things are bit squashed.