ben_sphynx

ben_sphynx

Joined Last seen Member # 2387688
1 Posts 18 Replies 9,570 Reputation

Personaly, I would build more starbases. Economy starbases to make it easier to crank out the big ships in one turn. Or fleets of constructors to make instant military starbases covering multiple enemy teritories, for massive conquest. And make your you are storing away transports of troops, taken from whatever planets are nearing their population caps.

26 Replies 15,549 Views

Depends on galaxy size. Hmm, I would have thought it should depend on how close the enemy (or potential enemy) planets are to friendly planets or starbases. Which is not so much dependant on galaxy sise as on habitable planet sparsity.

12 Replies 21,403 Views

Goverments are suposed to increase your Economy, your Industry and your Research, according to the discriptions from the 'goverment and ethics' tab of the civilisation manager. Testing with changing goverment types has shown that only my economy (income) is affected; my military production, my social production and my research output are not affected by changing goverment. I dont know if this is intentional behavior, and the discriptio

5 Replies 8,992 Views

As it is a deliberate design decision on the part of the game designers to make it work like it does (did see a post from frogboy), one would assume that doing intentionally it isnt an exploit. Personally I would think that the tactic of sending in a small transport intending to reduce a planets quality without winning seems like a more reasonable and plausible tactic, but aparently that was considered an exploit, so it is designed so that o

11 Replies 13,798 Views

I'm running windows at 1024*768, and have galciv2 running in windowed mode at 1024*740, so that I can see my start bar and clock. Sadly I had to make the prefs.ini read only, so that it didnt keep getting reset to a 1024*768 resolution. It seems to work fine, however.

5 Replies 5,749 Views

My impression is that the only planets worth specialising are those that are intended to make you money: one wants to combine the high population (farms + entertaininment) with lots of economy buildings (go stock markets!). + specialising one each of industry and research, to use the relevant capitals to their maximum potential. Influence and economic capitals dont appear to be multiplicative with the basic influence and economy buildings, so

7 Replies 5,333 Views

http://www.the-battlefield.com/index.php?page=reviewgalciv2&setlk=en Result: Summarizing this review i am really happy about GalCiv2, its worth to be a sequel ! Just the missing multiplayer part and the automated fights could be improved but the high replay value make this game a SILVER MEDAL awarded Title! Well done! Graphics : 81% Sounds : 82% Motivation : 89% Multiplay : -% TOTAL 84%

0 Replies 2,959 Views

One possible tactic for killing fortified bases would be to use the suicide cargo hull. Pack a cargo hull with nothing but weapons and engines. Prepare a fleet of such ships, and get one good hit in against the starbase. Repeat, till it goes down.

51 Replies 27,191 Views

Might it to be to do with miniturisation? If you started with the Yor, who have a starting miniturisation bonus, or with a race that starts with tech that gives this bonus, it might stop your hull designs from showing up in future games without this bonus.

32 Replies 28,186 Views

True. But it isn't because that there is currently an offensive tactic against which the AI can't defend that this rules out the need for a better calculation of military rating, depending if you are attacking or defending. The idea was to allow the AI to better see who are easy targets and relatively tough targe

51 Replies 27,191 Views

I agree that the AI needs a way to stop repeatedly loosing battles. One possibility would be for it to have a combat simulator algorithm, which gave a % success rate for an attack (and possibly the likly health % of the survivor), possibly using an average of 10 (or more, depending on computational effectiveness) simulations. This would allow it to decide for any given attack or defence plan if they should instead be doing a bunny impre

51 Replies 27,191 Views

Neat, you are abusing the most overpowered component (does too much damage, at too cheap a price, and fits in too small a space), and combining it with a 'free cash' technique. Next you will be getting a very high diplomacy skill, and trading said ships to computer players for lots of cash, then trying to buy them back for less cash....

3 Replies 6,985 Views