BaninLance

BaninLance

Joined Member # 2388001
0 Posts 0 Replies 1,095 Reputation

This patch looks awesome. Thanks for taking the time to listen to your community guys, it really makes me glad I got this game. That and the game itself is awesome in general Why is everybody getting exited about the option to not trade tech? It seems to me that tr

223 Replies 120,900 Views

This is hella annoying. Now my average level is all wimpy (I have only played tough or higher, but it shows "challenging". I would rather the 'normal' games just be removed from my account if they can't update the metaverse to the correct level.

9 Replies 8,535 Views

btw... Is there any way to build a flagship type ship that can investigate anamolies? What is needed for that kind of ship? You need to research a couple of the sensor techs, and then you get a "Survery Module" addon. I forget the exact sensor tech you need, but it isn't very far up. You can then add

10 Replies 12,788 Views

Binnister's Suggestion 2 and 3 seem to be very import factors for increasing the AI diffculty. Especially #2. Attacking is so important that I will purposely stop my ships out of range, wait for the AI to move into range, and then attack. Basically I think it would be better for the AI if it also stopped it fleet's and waited for you to move. Then its a stalemate, if you move into range, you lose. If they move into range, they lose. It is is now, they always move (and lose unless th

38 Replies 50,496 Views

If you're pre-scouting the planets, you're not really beating the AI are you? I mean, THEY still have to go out and scout. That's a pretty big advantage. To me, beating the AI would involve not having to reload a game at all. Quoted for Truth. Pre-scouting is super lame.

23 Replies 17,780 Views

I have noticed this as well. I figure there must be a rally point there, and every time a new ship arrive it evaulates it for the "fleet". The best ships are in the fleet, but then there are a dozen that could be in other fleets but it doesn't group them.

10 Replies 13,115 Views

Thanks for making this post. I hope they fix all of these in the next release, as they don't seem super complicated but all affect gameplay (the XML ones are ridiculously easy to fix).

63 Replies 33,294 Views

I have noticed this quite often and it is easily reproducable. 1) Have a bunch of ships flying to Rally Point A. 2) Go to the governer screen, select all ships going to Rally Point A and tell them to go to Rally Point B. 3) Notice the "Autopilot" turns off under all the ships. Notice they all still have movement. 4) Press Turn. Notice none of the ships moved, wasting that turn of movement. 5) Press Turn again. Notice autopilot turns on and they all move to th

0 Replies 3,812 Views

I to have noticed the 0 movement points next turn in game. It does appear to only happen to fleets, but I have seen it happen without quicksaving/loading. I think the 0 movement next turn usually occurs if I created a fleet out of multiple sets of ships that have varying amounts of movements points remaining in the current turn. However, that is just a hypothesis, I haven't confirmed it.

23 Replies 15,763 Views

I've haven't done this, so it is just a theory, but I think all of the shipclass files for the in game ships are exposed to us. So, theoretically you could replace the files for the Lucky Ranger with an average (or above average, or below average, or whatever) ship that you feel wouldn't ruin the balance of your game. I can't say the same about the PQ event though, but the ranger seems the most imbalancing (since anyone can land grab, on one race gets the ranger).

29 Replies 30,463 Views

You can find all of your saved ship designs in My Documents\My Games\GalCiv2\ships (you can usually access My Document from My Computer on your desktop or start menu). Post your most awesome one for other people to use! (I think it needs both the .shipclass and .shipcfg files for each ship, but I'm not 100% sure. Might only need one or the other).

47 Replies 52,195 Views

*Warning* Reading the following strategy may make the game less fun, you have been warned. *End Warning* Currently, because of this 'feature', I have reversed it and turned it completely to my advantage. Every turn a check each race to see if they got a new tech, and if they do I buy it. I think go and sell it to every single other race in that same turn. This does 2 things 1) I am always technologically equal or superior to ev

54 Replies 38,071 Views