Avenger7

Avenger7

Joined Member # 2388179
0 Posts 0 Replies 128 Reputation

I don't like the cost of the tech now. If I play on a small map, you cannot get far in the tech tree even when tech is set "very fast". I suggest making the cost of tech variable depending on the size of the map. I like smaller maps. You can control your planets without feeling overwhelmed, and I don't like governors or dozens of fleets in the bigger maps. Tech just takes too long to research!

0 Replies 3,410 Views

Hi, I was hoping with the final release that they would either add in the old asteroids miner or some new way to mine them. Right now there isn't a purpose for the asteroids and mining them was a good feature in GC2. Thanks. Enjoying the game.

10 Replies 4,867 Views

2 ship yards - Not really. Just that you would be able to build ships from the planet until a ship yard was built. After that it moves to the ship yard and building speed is increased. However, if the ship yard was destroyed, it would revert to the planet, at a reduced building speed and maybe limited on ship size. That way, you may still have a chance if someone parked a ship near your planet. May or may not work.

6 Replies 2,957 Views

Hi, Although I like ship yard, I have found all I have to do is post a ship in a system and blow it up each time the planet rebuilds it. They cannot produce any ships! Game is over at that point. I just have to research invasion tech. There should be a way to still build ships without star bases???? Maybe only require it for capital ships? Have the ship yard also increase the speed of ships built if you have one??? Just some ideas. It seems like the invasion tech is late

6 Replies 2,957 Views