Mecha-Lenin

Mecha-Lenin

Joined Member # 2392140
1 Posts 11 Replies 1,072 Reputation

It took some time for ICO community to adjust to new changes and develop most efficient early game strategies, and general consensus seems to be that balance is... well, !@#$. Obvious reason for current state of balance is introduction of corvettes. They started as useless, then ridiculously OP, now slightly less OP but still not balanced.. at all. So what's wrong with corvettes? Their speed and generally high damage o

23 Replies 13,577 Views

[quote who="Sinperium" reply="6" id="3152047"]Game has become boring spamfest on MP in early game? Isn't that what it always is? Everything old is new again.[/quote] Sinperium, I always wonder where did you get your vast knowledge of Sins MP? Forum? And no, early game in Diplo wasn't NEARLY as much of a spamfest as it is now.

24 Replies 33,887 Views

Corsev needs nerf but problem lies not in this, or any other cap but in the way corvettes have changed balance of the game. Early game fights are now low dps, so any cap with AoE is crazy good since you can't just chase it off with LRM. This is unacceptable. This game has become boring spamfest not requiring any skill whatsoever. If this won't change I'm going to just stop playing Sins. edit: oh and anyone who thought that giving AoE dmg and passive tanking ability o

24 Replies 33,887 Views

[quote who="VoxVeritias" reply="13" id="3147236"]If they want checksum/savegame information to diagnose the problem, then they should author a tool to upload it. For such a fatal flaw, to rely on individual players EMAILING you data is laughable.[/quote] It tells how serious they are about fixing the problem.

25 Replies 17,408 Views

[quote who="DirtySanchezz" reply="4" id="3145794"]It sounds like someone hunted down one of your caps with corvettes across several gravity wells and killed it! It's happened to me too and I've had the same exact thoughts. However, at least now the corvettes aren't as good of a purchase as they were before.[/quote] I did it to some people, some people did it to me. Why does it matter? Corvettes still need balancing.

5 Replies 8,614 Views

[quote who="GoaFan77" reply="28" id="3145356"]So, you didn't lose anything economically, your opponent lost a starbase. I think several minutes of clear skies is the least BRB should do. Worst case scenario is you're forced to withdraw while you're bombers rebuild. If your opponent builds another BRB starbase well you should have had more conventional forces to secure the gravity well.[/quote] It's usually used in econ player vs econ player fights. Money is not the iss

62 Replies 37,666 Views

[quote who="GoaFan77" reply="25" id="3145315"]I thought it was weak but then I've never seen anyone use it on the edge of a phase lane before (even in the replays of pro games). That said, they only buffed the range by 1000/2000. Considering the gravity wells in Rebellion are bigger shouldn't that somewhat even out the percentage of the gravity well entrance, compared to Diplomacy? Sure that still leaves the loyalists able to use two starbases but that requires a level 8 tech, so it w

62 Replies 37,666 Views

[quote who="Ressy999" reply="12" id="3145130"][quote who="Mr. Haze" reply="8" id="3145109"] Kostura doesn't shut down Starbases.[/quote] It does provide a phase stabilizer node which lets you approach from a different direction though, getting past the phase-lane chokepoints.[/quote] Superweapon to INDIRECTLY counter just ONE aspect of a tier 5 ability? Really? And you still need bombers to kill that SB. I always thought that range was too large for abilty

62 Replies 37,666 Views

[quote who="TerribleNate" reply="3" id="3145070"] quoting post I have consulted several skilled players and all agree that this buff is totally uncalled for and will have negative impact on gameplay. Please, reconsider rolling back RB to it's previous values. Please don't provide hearsay as evidence of a needed change if said skilled players feel this issue is worth voicing concerns over they can do so here on the forums.

62 Replies 37,666 Views

Although corvettes seem to be fairly balanced now, there is one thing that I believe requires adjusting- damage vs capital armor. It's not raw dps that's bothering me, but fact that because of huge speed advantage corvettes can chase down and kill your cap, no matter what clever evasive maneuvers you will pull off, and quickly return to the battlefield. Even in days of LRF spam it wasn't all that hard to shake off chasing frigates. This forces you to keep your cap

5 Replies 8,614 Views

Increase in range of red button now makes it far easier to fully block 1 phase lane or 2 partially. Moreover, TEC loyalist can now fully lock 2 phase lanes. This will create many stalemate situations, making some planets completely unaccessible. As usual, TEC seems to be best equipped to counter this newly buffed ability. I have consulted several skilled players and all agree that this buff is totally uncalled for and will have negative impact on gameplay. Please, reconsid

62 Replies 37,666 Views

[quote who="asmosdeus" reply="126" id="3143459"] Quoting Mecha-Lenin, reply 10I know what is chasing the Vasari, but I'm not telling. Then as far as we care, you don't know.[/quote] I'm still not telling, you can bugger me all you want about it.

307 Replies 1,179,744 Views

Actually I'm fine with Wail, and concept of such weapons in general, as long as every race has something similar... and some kind of counter, even if it's not very obvious. Otherwise, we risk Sins becoming spamfest.

108 Replies 298,229 Views