Stats like cooldowns, run speed and attack speed don't need to stack linearly. I could be more like 1/(1+%) that way an increase of 100% would only cut cooldowns in half and 200% to 1/3. It would create diminishing returns on that stat and prevent you from getting it to near 0.
Ryan Barley
I think what they mean by a blank item is that it would be level 0 and upgrade to the level 1 items that you would put in the store. This would let you combine the store and the blacksmith and have only one building to click on.
[quote who="xthetenth" reply="12" id="1868237"]However, this would create the problem where you go to select a unit, it moves, and you get the ground, causing you to stop attacking and walk there. Not a probelm for assassins, and I think generals will use a more group oriented approach to selection and orders, so this may not even be an issue.[/quote] Actually that example was under the assumption that a left click onto the ground would be a move order and that you were trying to
I'm going to suggest something completely differnt and say that the camera pan should be on ESDF instead. With this the abilites would be on QWRT or G, your items on ZXCV and A would be for starting an attack-move order. The biggest reason for the difference would be because a distinction needs to be made between move and attack-move. With the current suggestions that could be done with left click being move and right click attack-move. However, this would create the problem whe
The status screen doesn't seem to take into account +health items when you're dead. However it will remember increases from leveling up and from spending skill points on stat upgrades.
Actually, It's not enough to copy the font into the font folder, you have to install it. Under the file menu there is an option "Install New Font" that will open a window with an old style directory tree. You can point that to the folder where the fonts are and it will install them.
To swap the buttons you'll have to change a settings file for the game. In XP it's C:\Documents and Settings\[user name]\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting\uimappings.setting Some of those folders are hidden so you'll have to tell Windows to show them in Tools>Folder Options>View tab>Hidden Files and Folders. When you do get to the file find the section that reads CURSOR_BUTTON_0 NumMappings 1 Mapping Device "MOU
If you go to your uimappings file, C:\Documents and Settings\[user name]\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting\uimappings.setting on XP, and find the section that reads CURSOR_BUTTON_0 NumMappings 1 Mapping Device "MOUSE_BUTTONS" DeviceInputID 0 isAltDown FALSE isCtrlDown FALSE isShiftDown FALSE CURSOR_BUTTON_1 NumMappings 1 Mapping Device "MOUSE_BUTTONS" DeviceInputID 1 isAltDown FALSE isCtr
The back and forward buttons are probably DeviceInputIDs 4 and 5. That will let them work like the scroll wheel when you click it like a button. However, scrolling is done differently and I don't think you can remap buttons to act like the scroll wheel but there are zoom in/out hot keys.
I just found this topic and there is a way to change the mouse buttons. In the file C:\Documents and Settings\[user]\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting\uimappings.setting is an area that looks like this: CURSOR_BUTTON_0 NumMappings 1 Mapping Device "MOUSE_BUTTONS" DeviceInputID 0 isAltDown FALSE isCtrlDown FALSE isShiftDown FALSE CURSOR_BUTTON_1 NumMappings 1 Mapping Device "MOUSE_BU
Regarding the hex color code, each pair of letters represents a color channel [U]R[/U]ed [U]G[/U]reen [U]B[/U]lue and [U]A[/U]lpha, alpha being transparency. The format is probably RGBA or ARGB but I don't know so you'll have to experiment to find out.
I figured how to swap the buttons in the game. Go to the file C:\Documents and Settings\[user name]\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting\uimappings.setting and find the section that reads CURSOR_BUTTON_0 NumMappings 1 Mapping Device "MOUSE_BUTTONS" DeviceInputID 0 isAltDown FALSE isCtrlDown FALSE isShiftDown FALSE CURSOR_BUTTON_1 NumMappings 1 Mapping Device "MOUSE_BUTTONS" Device
It's a research topic called "Sabotage Reactor". The only ships that are upgradeable from it's control panel are the Capital Ships.
Do you have the buttons swapped in Windows? That should be all you need to do. Other than that I don't think there is an option in game to swap the buttons.
It's worth mentioning that connection speeds are listed in kilo- or mega- [I]bits[/I] per second while the game size is in giga[I]bytes[/I]. With the numbers I ran on 56k dial-up it will take about 51 hours, on a 1.5mbps connection, which is typical of DSL, it should be about 2 hours, and on an 8mbps connection like Uzii's it would only take about 20 minutes like he said.
[quote] A question for stardock. Since the game went gold why customers who preodred through Stardock central can't have the game yet ???? Why we need to wait till febuary 4th ??? [/quote] It's because retailers don't like anyone getting the game before them so Stardock plays nice and doesn't release it for download before the release date.
I understand. Some starbase modules have prerequisites, generally only within one line of modules, and based on what order the techs are researched. So, in order to build the Galactic Mall you need to first build the Diplomatic Outpost and the Relations Center, since you have to research thier required techs before you can research Advanced Trade. Unfortunatlly, Influencer starbases don't improve morale only influence so it's better to b