syneris

syneris

Joined Member # 2398495
1 Posts 3 Replies 652 Reputation

What you want is some sort of minimum damage dealt and reduced? Dice are needed in real world situations, but it's pointless for a computer to roll dice. Adding the sums of 6 random numbers between 1 and 6 is the same result as getting one random number between 6 and 36. 0 to max gives any unit a chance to deal damage and allows no unit to be invulnerable.

130 Replies 3,367,310 Views

I feel items are well balanced. Checkout http://elementalwarofmagic.wikidot.com/weapons-armor-equipment The no-tech armor (padded) is more expensive since it's available from the start and some pieces even have the same armor rating. This gives your first tech armor some type of benefit without making them too powerful for early equi

7 Replies 7,205 Views

Category tag is what you're wanting. The game will automaticly put a new tab in for it. Don't think the AI will use ships from nonstandard categories though.

12 Replies 6,146 Views

I'd recommend changing the title to style instead of category. Tiny, Small, etc are called the ship's category in the xml. Your thread may be overlooked by someone who has the answer. I'm also sorry to say that I don't know if this is possible through modding.

3 Replies 3,801 Views

If you want the AI to use new models without replacing the game's models then look at http://www.gc2builder.com/vtopic-76.html "Core Ships" are really only for the player's use and maps that start with ships on them (like most of the campaign). The AI uses shipcfg files to determine what models are used. Again, the link doesn't provide infomation on mod folders.

9 Replies 7,346 Views

Just as a warning, actually removing core ships from the gc2ships.xml can cause the game to crash. A slightly detailed explaination can be found at http://www.gc2builder.com/vtopic-25.html The first post explains making your own core ships, while the second post is about removing and changing. This was done up before v1.1, so it doesn't have any information on using the mod folder.

9 Replies 7,346 Views

Fair enough. The project is on hold for now. http://www.gc2builder.com/sutra-431.html#431 The star system tool was one of the newer addition/changes. The bug of having to use the planet tool to change the setting of the star system tool will probably be fixed. That same bug also affects moons and rings (using the moon/ring setting from the planet tool). Leaving feedback about this stuff on the gc2builder forums would be the best way to let exzachly know what to change/tweak/add/fix/etc for

15 Replies 21,300 Views

Second problem, custom planets are not random with the planet graphics. All habitable worlds are terran like, are 0 worlds are jupiter like, there is not such a versality like on random maps. Is that a problem with gc2builder or a problem with custom maps themselves?

15 Replies 21,300 Views

The map editor is basicly complete in my opinion. I don't think the scenario editor has been tested much though and is probably lacking some needed features too. Don't think the campaign editor is even available. I've already been given permission to try to keep the site alive, but the forum wasn't very active even when releases were coming out frequently.

15 Replies 21,300 Views

The topic is about disabling tech stealing for mods, and as the op stated later it can very much messup all your time spent into giving different races unique tech trees. Something has crossed my mind. Has anyone ever stolen in any way a tech that requires an alignment other than their own? For example, if you picked good as your ethic choice, have you ever stolen neutral learning centers?

15 Replies 14,598 Views

gc2buiilder was planned to support all data modding and not just maps. I don't know the current status of the project.

32 Replies 21,856 Views

Blender is awesome and as a first time doing any sort of graphical design I found it easy to use and easy to learn. Only problem is that I can't get textures to work ingame with Blender. DirectX Viewer has no problem showing the model properly with textures, but ingame it's just an all greyish surface. Nobody on these forums seem to know how to get them to work either.

9 Replies 10,845 Views