or should the description be changed?
syneris
thought you had to spend points to increase any champion's hp (and there is only 1 sovereign.)
There are still some very good summons from the other spellbooks.
What you want is some sort of minimum damage dealt and reduced? Dice are needed in real world situations, but it's pointless for a computer to roll dice. Adding the sums of 6 random numbers between 1 and 6 is the same result as getting one random number between 6 and 36. 0 to max gives any unit a chance to deal damage and allows no unit to be invulnerable.
Was this ever changed in GalCiv2? I'd bet it's a design choice rather than laziness or 'efficiency'.
Keep her by your side while adventuring. 3) Pregnant barefoot warrior queen who gives birth in the wilderness after battle.
Not sure if there is any bonus from it but you can have city_1 send a caravan to city_2 and then also have city_2 send a caravan to city_1.
It's Magic!
I'd love to be able to effectively play my sovereign as a summoner without having to give away all my essence. Essence is rare enough that it's tough to pick between increasing it and int, so I don't like giving it away often.
I feel items are well balanced. Checkout http://elementalwarofmagic.wikidot.com/weapons-armor-equipment The no-tech armor (padded) is more expensive since it's available from the start and some pieces even have the same armor rating. This gives your first tech armor some type of benefit without making them too powerful for early equi
Category tag is what you're wanting. The game will automaticly put a new tab in for it. Don't think the AI will use ships from nonstandard categories though.
I'd recommend changing the title to style instead of category. Tiny, Small, etc are called the ship's category in the xml. Your thread may be overlooked by someone who has the answer. I'm also sorry to say that I don't know if this is possible through modding.
compared to the single massive line of text in wordpad turn on word wrapping
If you want the AI to use new models without replacing the game's models then look at http://www.gc2builder.com/vtopic-76.html "Core Ships" are really only for the player's use and maps that start with ships on them (like most of the campaign). The AI uses shipcfg files to determine what models are used. Again, the link doesn't provide infomation on mod folders.
Just as a warning, actually removing core ships from the gc2ships.xml can cause the game to crash. A slightly detailed explaination can be found at http://www.gc2builder.com/vtopic-25.html The first post explains making your own core ships, while the second post is about removing and changing. This was done up before v1.1, so it doesn't have any information on using the mod folder.
Fair enough. The project is on hold for now. http://www.gc2builder.com/sutra-431.html#431 The star system tool was one of the newer addition/changes. The bug of having to use the planet tool to change the setting of the star system tool will probably be fixed. That same bug also affects moons and rings (using the moon/ring setting from the planet tool). Leaving feedback about this stuff on the gc2builder forums would be the best way to let exzachly know what to change/tweak/add/fix/etc for
Second problem, custom planets are not random with the planet graphics. All habitable worlds are terran like, are 0 worlds are jupiter like, there is not such a versality like on random maps. Is that a problem with gc2builder or a problem with custom maps themselves?
The map editor is basicly complete in my opinion. I don't think the scenario editor has been tested much though and is probably lacking some needed features too. Don't think the campaign editor is even available. I've already been given permission to try to keep the site alive, but the forum wasn't very active even when releases were coming out frequently.
The topic is about disabling tech stealing for mods, and as the op stated later it can very much messup all your time spent into giving different races unique tech trees. Something has crossed my mind. Has anyone ever stolen in any way a tech that requires an alignment other than their own? For example, if you picked good as your ethic choice, have you ever stolen neutral learning centers?
Have you tried google? I know such programs exist as i've seen a friend use one to create techno music. It was rather cool and allowed you to interface with pretty much every common instrument.
gc2buiilder was planned to support all data modding and not just maps. I don't know the current status of the project.
Blender is awesome and as a first time doing any sort of graphical design I found it easy to use and easy to learn. Only problem is that I can't get textures to work ingame with Blender. DirectX Viewer has no problem showing the model properly with textures, but ingame it's just an all greyish surface. Nobody on these forums seem to know how to get them to work either.
It's hardcoded based on internal name. Mark it down as not moddable unless changed
bump to v1.3 wishlist?