HOWEVER, instead of REPLACING the standard buildings, it now has *2 COPIES* of each building. I classify this as a bug. Definately a problem. To replace or not include some improvements in your mod you still have to edit the main game's xml?
syneris
Kalin posted a nice table of the numbers for events at http://www.gc2builder.com/viewtopic.php?p=285#285 It hasn't been tested yet, so a few things might be off. We plan to document all the xml http://www.gc2builder.com/viewforum.php?f=4 , but I'm waiting on v1.1 release before I do any more work on them.
https://forums.galciv2.com/?AID=113202 The listing can be found at https://www.stardock.com/jobs.asp Now's your chance to get in with a great company If I had spent a little more time learning instead of playing I might have gotten a chance to start my goal
I'm currently modding the DreadLord hulls to be available for every ship style. I'm doing two version as some people said they didn't want the red spots. Version 1 will not have the red spots from the advanced textures, and Version 2 will use all the textures. You can see the difference in the two versions at Link The models are setup to use the mods folder which requires v1.1 beta 2 or g
I've been trying to get my models to load with textures ingame, but it just isn't working. I'm using blender 2.41 with the latest directx export script from http://xoomer.virgilio.it/glabro1/python241.html I've even asked for help on blenders forums, but no luck. Has anyone been able to get textures ingame with blender or any other free alternative?
Thanks for the info Mormegil.
I'm on the site latenight through morning and sometimes in the afternoon without any problems. This release is great, I might actually make a map to submit for others to play instead of just testing
Where's my free food?
Animation is possible, but i've encountered a few problems with it. Using the turret model as my test, I've had the hardpoints move to strange locations and also had the model disappear completely. These problems could be related to how the turret is animated, so something simple like a rotating sensor dish might not have any problems.
Looks like you started a revolution! Both HOMM5 and Spellforce 2 will still have copy protection, just not Starforce.
Make sure you check all the sublink Ohh Spellforce 2 is back on my list of buyable games as well!
GC2Builder is going to add a script based map generator. If you have any experience creating or working with map scripts, please read http://www.gc2builder.com/viewtopic.php?t=116 and post your comments/suggestions
Victory for the consumers! Looks like some companies still care like Stardock does
One of the users on http://www.gc2builder.com created a map from the stars close to earth. Check out the details http://www.gc2builder.com/viewtopic.php?t=115 You need to register to have access to downloads other than the map editor. There will be more and more exclusive content on the site as time goes by, so might as well register
GC2Builder http://www.gc2builder.com/ It'll let you make maps with all known options available for them. I think the scenario editor is mostly working, though a few parts still need to be updated when information is known and tested (see http://www.gc2builder.com/viewtopic.php?t=30 ) It's planned to support all data modding you can do to Galciv2. Another project is planned for packaging and handling mods.
thanks, that really clears up how sizemod works
InsideGC2 is back? Nice!
this is what one of my tech's looks like Governments, not Techs
Thats legit. 4 / sector is new rule. So they removed the within 3 parsec of another starbase limit?
Defense roll would be from 0 to 10 so it could get hit.
That's really really weird because hardpoints are part of the model itself. What version are you using?
v1.1 is coming up. Lets get some more ideas on here so it'll be ready for v1.2 beta which will be adding a lot of modding features.
This feature doesn't make sense to me either (it's listed as a tactic for terrans in the beta release notes). Even if the planet is guarded by a ship with 5000 defense, a ship with 1 attack will eventually destroy it.
In the near future, any game using Direct3D 10 will probably require driver updates. Microsoft is redoing the way it works, and I don't think it'll be backwards compatible. It's a good thing that Stardock doesn't plan to support Windows 98 in any more game, but now they need to consider support for XP as Vista is just around the corner.
Empties renamed to dummy## worked for me, though BoogieBac said in your post on hardpoints ( https://forums.galciv2.com/index.aspx?ForumID=348&AID=112444 ) that renaming isn't needed. I'm now able to get the models to show ingame, but the textures don't show. If i try to add the model ingame without exports it with textures the game crashes. Not sure what I'm doing wrong because it shows with textures when I load the .X in the directx viewer (from