syneris

syneris

Joined Member # 2398495
1 Posts 3 Replies 652 Reputation

My first attempt to get a model into the game using blender failed with the game crashing. I've since installing python and got a new export script for directx. I'm completely new to blender, but it seems really easy to use. What settings do I need to use to get things to work properly? I got the model ingame once (by luck), but it didn't have any textures. Also, how would you make it so certain areas use the players chosen colors (like for engine, hu

8 Replies 6,869 Views

try to add a cube, make it invisible and name it dummy01, dummy02 etc. Using Blender the dummy naming thing works for hardpoints, though I used an empty instead of a cube. Not sure how to adjust the orientation of the hardpoint, but it's probably something simple (i'm a complete beginner).

12 Replies 9,474 Views

I wrote a long post here on how to edit the ship xml files to strip out the tech requirements. The tech requirements tag in the xml has no effect ingame (maybe it lists the ship in the tech's details). The game determines when it is available according to what components are on it.

21 Replies 17,607 Views

Yup, tech tree modding is one of the easiest. I have a screenshot of how multiple requirements on a tech are being displayed ingame http://www.gc2builder.com/viewtopic.php?t=90

19 Replies 8,937 Views

I've seen reports about the game crashing when you view the corner of the map or something like that. It might not be related to this map specificly.

7 Replies 9,936 Views

I was wondering if Stardock is hiring programmers. I've done some searching and found a few comments that they are, but i've not seen a specific email to send a resume/demo to. What kind of requirements are you expecting for people applying to be a programmer? While I believe I'm not qualified yet for a commercial development position (unless you are interested in an apprenticeship ), this

8 Replies 10,742 Views

You unzip the file into the directory it says. Information on how to use the modding folders will be released when they are fully functional (probably with the official release of v1.1) GC2builder http://www.gc2builder.com is a utility in development that will assist in modding the xml data. You can currently create new maps and scenarios. There are many 3D modeling programs out there, but I don't know anything about them. From w

5 Replies 7,202 Views

It does? Is that AND (I need all of them) or OR (I need any one of them)? And how do you specify multiple requirements? Well I don't remember what version I checked with, but all you do is add another requires tag. My test had it requiring me to research both techs before I could research the tech wit

19 Replies 8,937 Views

Drawfour, it is useful for modders to be able to use the same ship name. That is why that should not be disabled I don't see how this is possibly more useful for modders than players. The display name doesn't have to match the internal name, and you'll have big problems if you do have the same interna

24 Replies 19,903 Views

1: The ability to have multiple required techs. Preferably both AND and OR. IE, you need to have Techs 1&2 or tech 3. Interesting idea. Multiple requirements for techs already work, but an alternative requirement instead could be useful. The only problem I see is with the tech tree display ingame, as

19 Replies 8,937 Views