An interesting range of replies (no I didn't forget about this thread that I started, just didn't have any comments). It seems a lot of people like the way it works, and it's balanced around that system (for the most part). Thanks for the feedback and discussion on it. The solution for my mod with the current system is probably just some adjustments of componen
syneris
Sign. post #7 of https://forums.galciv2.com/?ForumID=247&AID=109981 has my view on hotseat and lan
The AI only uses the shipcfg designs in Galciv2\Data\Shipcfg (maybe different folder for German version). The shipcfg file is only wha the ship looks like. The shipcfg file the AI picks is determined by what the AI will use the ship for and what ship style the AI race is (S0-S5). To get the AI ships to use your models, you need to change the shipcfg files. You will need to create the new designs in the ship builder and replace the ones in the ship
Fansties in the databanks does not link to the fansites page. You have to go to the metaverse and choose it from the dropdown list.
I tried to use http://babelfish.altavista.com/ to translate, but it is not very good. You have made models to change what the ships look like? You can see the models for your ships, but the AI does not use the models?
It hasn't been fixed in the beta It has in 1.1 beta 2. There is an toggle box in options/interface for this now. It's also easier to remove components from ships.
I can't get this to reproduce, so in converting to XML the problem may have been fixed. I can't reproduce it either in 1.1 beta 2. Love the change to xml.
Adding hangers to the game is more than just a simple task. It would require quite a bit of code added and changed. Star Wars: Empire at War doesn't even really have hangers. The pseudo-hangers it has aren't controllable by the user and are only available on Imperial Ships and Space Stations. The latest Star Wars game and it doesn't even have hangers.
Sorry, I don't quite understand what you're trying to ask in english. I don't speak german, but it seems german is your native language. Hopefully, Someone who does speak german can help with your answer. If not, try again with english because I might know what you want.
Any recent news on the possibility of map editor for the game like gc2builder?
Any cosmetic changes to gfx that do not edit any xml should be safe.
Didn't read all of it, but felt like bumping *shrug*
check post #9 of https://forums.galciv2.com/?ForumID=347&AID=104963 also you can do a search of the forums for siege to find other suggested tactics. It's one of the most popular campaign missions
Right now, Starbase HP cannot be modded Starbase HP is linked to the HP of the hull it uses for the Starbase core design in GC2ships.xml iirc. I haven't tested if starbases get the bonus hp from the hp ability like ships do though.
This walkthrough is for v1.0X. It may not be viable in v1.1 and/or on high difficulties. First turn: Design a new constructor with 1 constructor modules, 1 impulse drive, 2 general life supports. Design a new colony ship with 1 colony module, 2 impulse drives, 2 general life supports. Design a cargo hull fighter with atleast 2 general life supports, atleast 2 impulse drives, and atleast 1 laser. Move your colony ship into orbit and relau
Already researched? never encountered that kind of problem. Post the xml of one of your techs that you have a problem with.
Here is a link to a map editor called gc2builder Link This post is mainly for when someone searches the forum. Please direct any discussion on gc2builder to it's forums. Also, There is an upcoming release that people should definately checkout
but if there is alternative way to get the info to you, I'd love to help out. There is an email somewhere for you to send the debug.err to. Maybe someone can post what it is and how to use it (if it's not stickied or something). I don't crash hardly ever, except when I mod the wrong thing to the wrong
if you know how to do cheats, then do the same but instead of cheat use debug. This is supposed to make the debug.err generate more info. Also, I think the debug.err is filled out as it goes, and not just at a crash. Next time it happens, send/post the debug.err in the game's directory before loading galciv2.
Maybe they got it in an invasion or stole it?
The developers don't have time to read every single last post made on this forum Are you sure? Frogboy doesn't seem to sleep. Even if he's supposed to be asleep on irc, he's still here posting away
I remember reading somewhere that XP prevents applications from BSODing, and if you get a BSOD it will most likely be due to hardware or drivers. I don't remember about it very well, so don't blame me if this is wrong
sdmcp.exe is in program files\common files\stardock and yeah it's one of the enable mcp things.
It's something with Stardock Central. You can turn it off in your preferences. Thanks to the irc channel for this info
The only problem that might occur is if that old binary format is not supported in the new version. Looks like the game automaticly converts the .shipclass file into .xml