ozmono

ozmono

Joined Member # 2398743
0 Posts 14 Replies 598 Reputation

[quote who="Raven X" reply="4" id="2391484"]A better equipped army should always stomp a mud hole in a bunch of untrained peasants.[/quote] I disagree although that might better suit such a game. EDIT If there outnumbered 10-20 to 1 than the lesser quality units should win.

69 Replies 192,830 Views

I think your both right. It'll be a complicated thing to balance in such a game due to the many factors. Base units, magical powers , magic resistance, different equipment and the composition of troops for tactical battles to name some factors. Trippin you said "As long as upkeep costs are balanced things should work out." which brings me back to my original question(well statement anyway). I hope to see it viable to have large numbers overcome a few higher quality units to a certain

69 Replies 192,830 Views

[quote who="Nivad_Blue" reply="2" id="1714915"]Russia fell from economic power and it was still considered a superpower. Cheers Everybody[/quote] Well technically it shouldn't be considered a superpower as a superpower is supposed to describe a clear leader in terms of diplomatic, economic and military strength.

596 Replies 1,750,528 Views

I'm just wondering and hoping to incite discussion regarding the balance of troop quality versus quanity. Personally I hope to see both strategies as being viable. However that said I have reservations. If having a large amount of troops can equal high quality troops with good equipment than that might undermine a very exciting part of the game (that part of the game being resource management and unit customization). Anyone have any thoughts on this?

69 Replies 192,830 Views

Just thought I'd add a link to the original post as it has been discussed in there. Original Post regarding duel wielding with some discussion

5 Replies 7,446 Views

[quote who="Raven X" reply="7" id="2391352"] Quoting KellenDunk, reply 6I can't imagine that it will remain "can hold a weapon in one hand and a shield in the other" because that seriously limits the potential for variety in units. Why would you ever make units without shields, in that situation? Well, if you have foot-knights, I.E. foot soldiers in full plate. If armed with a sword And shield they would have higher defense then when armed with two swords. Armed wi

24 Replies 19,856 Views

No your not the only one of this opinion. I expect that larger maps will have more micromanagement. That said I'm normally against delegating micromanagement aspects to the AI and I like playing larger games in a 4x tbs game. I actually like micromanagement (one of the things that drew me to this game) and I kind of take the view that if it's so much it becomes tedius than I'll just play a smaller map.

8 Replies 6,563 Views

I've had problems with building roads too. I'm not experienced enough to realize why yet though. However some kind of confirmation and some way of knowing that your build roads orders have gone through would be nice.

13 Replies 9,194 Views

I'm starting to check my email every hour in anticipation for the beta release. Considering how it doesn't seem as though there will be much to test until the first of next month you think I'm to eager? Considering I've made this post its obvious that boredom doesn't help my cause either. Anyone else doing this too?

30 Replies 23,124 Views