NTJedi

NTJedi

Joined Member # 2399246
4 Posts 208 Replies 21,456 Reputation

[quote who="landisaurus" reply="8" id="2101861"] Really what it comes to be is when it adds reply value, at what cost? its hard to even say when just looking at it on paper, since its one of those 'looks good on paper' kinds of ideas. so I'm reserving further judgement on the subject until I get my teeth into a beta to see what the game IS like before I'm going to make any further assumtions about what it is going to be like. [/quote] I estimate if this id

14 Replies 44,351 Views

[quote who="landisaurus" reply="7" id="2101770"] I like the brain storming. I don't have a whole lot to add really except cut down on the direct spell-like effects. I'm an extremely conservitive player, which means if something that is finite (as I understand essense to be) can be expelled to create 1 time effects (like half the above effects) then I would never use those abilities. Thats all fine and dandy, not everybody should want to use everything, but the type of

8 Replies 3,921 Views

[quote who="landisaurus" reply="6" id="2101759"] well, I mean are you really saying you'd want things to be placed on the map in real time? L4D has versus, but its hardly giving the player control of the master AI, in fact, quite the opposite, its giving the master AI more control of the player (forcing them to change characters and respawn as tank and so on) I'm not saying its a bad idea, I'm just saying it doesn't really sound like... this game. I mean

14 Replies 44,351 Views

[quote who="Tamren" reply="5" id="2101699"] Interesting stuff. Are these considered guidelines or skills? Terraforming for example could be used to plant an orchard where there was none before. But would tree planting be considered a "terraforming" power or part of the skill itself? [/quote] I believe the channeller should be able to choose the type of terrain which appears when using Terraforming... so he may select grasslands, forest, swamp, water, desert, hills, etc., . So on

8 Replies 3,921 Views

[quote who="landisaurus" reply="3" id="2101668"]I'm actually against this. AT least for the normal game (maybe for a mod or something thats fine, in fact it could be pretty cool). I mean, I'm all about the RPG elements, but if it gets to the point where there should be an overseer/GM player, then its gone too far. When I sit down to my strategy game, thats what I want. A bit of RPG 'topping' adds flavor, but if I wanted to play neverwinter nights, I would... &nbsp

14 Replies 44,351 Views

[quote who="KnutAreMykland" reply="14" id="2100945"] well a tbs is different here. In an rts it is almost impossible to play 1vs3. [/quote] This depends on which RTS game... take Stronghold for example which allows the game speed adjustment literally taking the game into an almost turn based mode. There are other RTS games as well where it's real time yet the movement on the main map is so slow there's rarely any panic / quick thinking moments. [quote who="KnutAreMykland

38 Replies 138,660 Views

[quote who="Exitalterego" reply="1" id="2101049"] Hmmmmm..... interesting concept. I'm not sure how well this would fit into Elemental though. You would essentially be having to trust some individual to be impartial in all things. What would there be in place to stop the overseer/DM/GM from favoring a given player in multiplayer, or from just setting out to screw over all player?[/quote] Well of course you'd have to trust the Overseer(DM)... the same as you would within Neverwinter Ni

14 Replies 44,351 Views

This topic is suggesting a game feature which is popular for TBS board games known as the Dungeon Master(DM) or as it's being referenced here the OverSeer. This player is an optional setting. The OverSeer(DM) is a human player who does not actually exist or fight on the map, but someone who has complete power over the game. This player serves to increase fun and game balance for all players.&n

14 Replies 44,351 Views

I heard NWN_2 is geared more for the singleplayer since during multiplayer everyone is frozen when a conversation with NPCs happen. Last I checked the forums were still buzzing on the original Neverwinter Nights... which was truly a legendary ground breaking game.

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[quote who="GW Swicord" reply="3" id="2100383"]The few hints we've had about essence so far leave me with the impression that it will have just a few uses and probably no direct spell-like effects. Essence retained means a 'stronger' channeler unit (my guess is the strength is in how much mana you can handle at once--more essence means more mana flow). Essence 'invested' means either restored/cleansed lands or an enhanced champion. Maybe combining an essence investment w

8 Replies 3,921 Views

I agree with Silicor... there are several ways to play multiplayer as well which won't leave any one individual feeling bad. For example all humans can play against allied AI opponents. Another method is the game can be setup where it's three humans against one human player, thus the one human player already knows he's probably going to lose so there's no shame or embarrassment when it occurs as its almost expected.

38 Replies 138,660 Views

[quote who="lwarmonger" reply="1" id="2100224"] I don't know. I'd always envisioned more of an investment in certain areas that counteract the inherant weaknesses that every channeller starts off with at the beginning of the game. Some (not all), but some of what you mentioned seems better suited to a game where magic is supposed to be more common than it would seem Stardock wants here (i.e. teleportation, and I hope they don't do imbuing land that way... it sounds

8 Replies 3,921 Views

I recall reading we will have the choice of evolving our Channeller into a powerful force such as Sauron or we may choose to imbue or essence into other parts of the game. I have listed ideas for different ways essence can be distributed. Each choice can have an associated essence cost determined by developers. 1) Terraforming = <span style="colo

8 Replies 3,921 Views

[quote who="pigeonpigeon" reply="10" id="2089009"] Also, NTJedi, based on that same post, it looks like you're missing: Housing, Barracks, Mine, Mine Training (?), Mana Generator (probably temporary name), and Keep (although I think that's the one building you start with when you settle a new city). [/quote] [quote who="igoraki" reply="21" id="2096487"] So i guess we will have basic military training facility - train soldiers t

27 Replies 102,761 Views

[quote who="pigeonpigeon" reply="11" id="2090940"] Seems like our discussion is more or less coming to a close, NTJedi Quoting NTJedi, reply 9 Awesome, if you're using a system with an 8GB setup you're probably running a 64-bit system as well. Hopefully there's more beta testers also equipped with 64-bit systems using 6+ GBs of RAM. Yes, I am running a 64-bit system, but sadly I'm not . I'm a mac guy. OS X is 64 bit

66 Replies 214,839 Views

[quote who="mrakomo" reply="24" id="2096645"]I hope the the content will be moderated. Otherwise it will turn to the chaos. [/quote] I'm sure the community will be communicating and reading the forums to minimize conflicts for new creations. The most popular creations will naturally evolve to be the most user friendly for implementation and compatibility due to communications amongst the community.

50 Replies 157,324 Views

[quote who="pigeonpigeon" reply="8" id="2089682"] If they decide to work on a sophisticated trade system at the expense of depth in a feature that I think is more important, then I can only trust that Stardock believes that their time is better spent on the trade system. And I would withhold judgement until I play the game they create. If you feel otherwise, then by all means refrain from suggesting your own ideas - we will just have to accept that we have totally diffe

66 Replies 214,839 Views

Perhaps anytime a champion or channeller strikes an unusually very effective blow during combat the game could capture a screenshot (JPG) which is later used as one of the random loading screens. This strike might be from melee combat, ranged combat or spells used during combat. Gamers could then remove undesired screenshots and/or possibly add their own as well.

16 Replies 21,710 Views

1. Yes, definitely multiplayer. 2. Multiplayer would hopefully allow: LAN games, Online games, Hotseat Mode and PBEM Mode (Each of these would bring in a group of customers which might play only one type) 3. My impression of this quote is that once you've won a game you can choose to have your the game map &nbs

38 Replies 138,660 Views

[quote who="pigeonpigeon" reply="6" id="2089045"] The whole point of making suggestions is to get Stardock to lean towards them. My point still stands - we have to know that Stardock knows when to stop leaning and fall over, and when to stand up straight again. I am most definitely not going to refrain from making a suggestion for fear that Stardock might like it. I hope you make all the suggestions you'd want to see in the game, too. Quoting NTJedi, reply 5 Su

66 Replies 214,839 Views

[quote who="pigeonpigeon" reply="1" id="2088336"] And I love how you're focusing only on the ways that a sophisticated trade system could make your starting position more difficult and completely and totally ignoring how it could make it better. Being in a good trade location might be the one thing that makes your otherwise horrible starting location passable. I've never played Dominions 3, but I have played AoW:SM and Civ 4, and your use of them, while understandable, kind of

66 Replies 214,839 Views

[quote who="Fenhiro" reply="6" id="2086527"]Lol, does anyone remember Empire Earth's Manuel? that was a mix between a novel and a paper weight. i had text books smaller then that thing. [/quote] You should check out the 300+ page manual from Dominions_3 (Fantasy TBS)! This games graphics are from the early 90s, but it's a game with lots of depth and strategic options.

24 Replies 82,186 Views

Added the Stables/Ranches into the list. Setup Marketplace as the first economy structure and then the bank is an upgrade which appears as an extra building next to the marketplace. I like the idea of race specific buildings where several can include upgrade paths via gold, resources, magic, quests and/or time. I didn't add any into the list otherwise I'd need to create a general section, the empire section and the kingdom section.&nbsp

27 Replies 102,761 Views

Here are some ideas for Stardock on the types of buildings which can be placed/built inside a town. Anything listed can have a balanced cost associated such as gold, magic, resources and/or time: <span style="font-size

27 Replies 102,761 Views