Some other thoughts.... Ideally the larger dungeons should be more likely to eventually refill with new creatures, thieves, monsters, etc., . Some of the larger dungeons should also have multiple exits(example-Moria)... a few one_way exits could also be available. I'm also looking forward to finding huge dungeons which may t
NTJedi
[quote who="Fenhiro" reply="17" id="2127044"] So thieves in general would have a natural interest in the welfare of the government. Not to mention the potential of being rewarded with a general pardon upon retirement would be icing on the cake. [/quote] A shady master thief who's part of a 3rd party thieves guild could be used for stealing money from your own citizens... but heck why not ask him to send his people to steal from your opponents instead! Why
To my knowledge... we haven't seen any games provide actual structures which truly travel. As seen within the movie Krull an evil fortress would teleport and appear at different locations across the realm... this piece of the story was very interesting. Traveling structures should naturally be very rare, but definitely available within the editor. Such a feature would add a fun type of fantasy we've never seen for
I would like to see independent underwater villages, towns or cities used by amphibian or aquatic beings. The same as independent villages, towns or cities on the land it should be possible to trade, ally or attack these locations... naturally since they are underwater either breathe underwater spells or special water_type beings/creatures would be needed for traveling to these locations. I like the idea of underwater domes, but this should be one of the higher research tec
[quote who="GW Swicord" reply="13" id="2125377"] In other words, if a Master Thief can bring enough info and/or 'special forces' to the table, who's to say other than the monarch whether that rascal needs killing or not. Even if the hometown Rogues Guild takes a steady cut of caravan traffic and regularly creates new business for the town silversmiths, a monarch might see that 'resource flow' as just another form of taxation. At least that's how it seems when I try to put on my fuedal t
[quote who="Fenhiro" reply="11" id="2124713"] Though, I would have to disagree about not having a thief in a government council (I would). Who better to oversee the muck work than someone who already does it for a living. Not to mention having a self financed spy network helps. Of course some factions would object to the idea (especially the morally righteous), but for the more machiavellian factions wouldn't dream passing up such an asset. [/quote] As long
I agree with landisaurus ... Stardock please take a look at the editor within fantasy TBS HoMM_3 (Heroes_3). This editor was not only easy to use, but it provided many many options. 
The most recent greatest find for me was Dominions_3 ! Huge Maps, Huge List of Spells, Up to 20+ Opponents (Human or AI) {70+ Opponents with a mod}, Over 2000+ units, 70+ unique nations, 300_Page HardCopy Manual, Long History of Updates providing new content, and great gameplay depth. Make sure your first game is on a big map with few AI players so you have time to feel comfortable learning the game...
[quote who="RandomRetard" reply="4" id="2110724"] One of my biggest disapointments was The Sims 2. [/quote] I'm still shocked people actually purchase those SIMS games. Well I can understand some females possibly being interested with playing Ken and Barbie on the computer. Sacred_2 has been a disappointment for me... the only interesting piece for me was fighting the final boss in gold with a hardco
[quote who="Ron Lugge" reply="3" id="2124349"] I would place a $10,000 gambling bet you are using 32bit OS. Careful, if you'd bet that on me you'd have lost -- laptop is 64 bit vista [/quote] You wouldn't have asked the same question he asked. ;)
[quote who="PunningPundit" reply="3" id="2123273"]I can't wait for 64Bit Elemental! The question is... will I have to buy it twice (32bit/64bit)? I can see why it might be necissary, but I'm not sure I'd be willing to. [/quote] Just so you know... you will need a 64-bit operating systems to use the functionality of 64_Bit within Elemental. Based on your original question you are most likely using a 32-bit operating system... I would place a $10,000&
The best weapon for stopping this evil greedy pricing is by spreading the word to friends and family. The more people who know the greater force we'll have for fighting against this evil.
You have mentioned the tip of the iceberg for what can be done with the undead. This is a good topic and I'll just respond by listing undead unit types. In random order and I may have missed a few, but here's my personal opinion of undead types: 1) Ghosts: Upgraded types of ghosts include Ghasts, Wraiths, Sceptres and even the dreaded Poltergeists. No need for a master, but may be controlled by a master. 2) S
Stardock should provide a basic PDF manual with the game, but then offer other hardcopy types available for sale. These hardcopy types would naturally provide more than the basic PDF manual. Here are some examples: 1} Basic PDF manual copy... comes with the game and occassionally updated with patches. ----Now for the HardCopy examples---- 2) Advanced HardCopy of the Manual (Stardock chooses the price)
[quote who="BoogieBac" reply="11" id="2122664"] Besides a obvious 'lore' reasoning, one stumbling block we've found is in the equipable armor. When you're out there, exploring the world and collecting treasure, much of your loot comes in the form of Helmets, Armor, Gauntlets, Shields, and Weaponry to equip your character with. This equipment needs to show up on your character for gameplay reasons...we want players to visually identify strengths and weaknesses with a simple glan
[quote who="Zubaz" reply="9" id="2122483"] I'm open to having more races for more players. It will maybe make more sales and I love it when SD makes more money. The fact is though that I'm in it for the gameplay. I can fake whatever I need to float my boat if I have to if playing is worth it. [/quote] Well you might be able to fake orcs if your knowledge of them is limited, but some races cannot be faked when ALL recruitable units are human.&n
[quote quoting="post"] Imagine having a game that is a combination of MoM, Civilization, and MOO/MOO2/Galciv2. ... ... You could load up troop transports with fantastical creatures and drop them with your other armed forces onto alien worlds and have huge ground-based tacticle battles where you fire off spells, shoot blaster weapons, etc. You could even develop armor and weapons technologies for your fantastical creatures and reinforce them further with de
[quote who="Campaigner" reply="6" id="2121394"] Dungeon Exploring Of the Age of Wonders series it's IMO best done in the original Age of Wonders since you really have to explore the dungeon and find out what enemies there are. ... .... It can definetly be improved though, like there could be different lvls, not needing to kill all enemies etc. [/quote] I agree the orig
[quote who="Fenhiro" reply="2" id="2120753"] Where as a dungeon that feels like the Mines of Moria could take up several tiles. In layman's terms, the more epic the dungeon the more space it will take up. [/quote] I would agree and this does sound reasonable... on the same note since larger maps have more room the dungeons have the possibility of being more epic. I'm hoping we'll see different types of chests as well. I'm hoping the chests are more
[quote who="Fenhiro" reply="1" id="2105206"] King of Thieves: Puts more money in your coffers through questionable means (heh, heh, imagine putting him the same room with the Head Magistrate.) [/quote] [quote who="Fenhiro" reply="8" id="2106870"] Examples: 1.) The King of Thieves complains about how there's too much law and order and his peop
[quote who="GW Swicord" reply="21" id="2119400"] Perhaps when you imbue specific territories, one of the things you might gain is a fantastic creature recruitment ability. And even though champions appear to be by definition a 'one-time recruitment,' perhaps some champions might themselves be able to recruit fantastic creatures. It might even be possible to build a quest that requires a champion to die (or just sacrifice some of the essence you imbued in him or her) but then
[quote who="BoogieBac" reply="3" id="2119126"] Want to grind your sovereign into an unstoppable Knight of awe inspiring might? Totally cool. [/quote] Will the sovereign be limited to only human forms? Different forms can provide different types of attacks, resistances(even 100% immunities), abilities, weaknesses, types of armor and weapons which can be used, etc., which are not available for human forms. &nb
[quote who="GHenrikG" reply="4" id="2119202"]Hm, can a unit have more than one weapon? Like in: can my legionair throw his pillum and then use his sword for close combat? edit: rephrasing [/quote] I would also be interested in having units which do more than just one type of weapon.
[quote who="BoogieBac" reply="17" id="2119138"]The amount of magic in the world will have much to do with how YOU spend it. If you want to horde your essence and be one-man force of destruction, then yes, your armies will probably be more mundane with typical knights and bowmen serving as your cannon fodder. On the flip side, if you imbew various creatures with magic and twist them to your bidding, thats when you'll see the great fantasy armies rise up (at the cost
[quote who="Darkodinplus" reply="14" id="2119115"] This could easily be mimicked with one of the 12 factions Stardock has in mind while they may not be the traditional undead or lizardmen you describe this provides the opportunity for Stardock to come up with deeper and more compelling reasons for a particular faction’s weaknesses. NTjedi, I think the major flaw in you argument is you seem to equate the fun factor directly to the apparent amount of