NTJedi

NTJedi

Joined Member # 2399246
4 Posts 208 Replies 21,456 Reputation

[quote who="Scoutdog" reply="6" id="2130987"] The player can be just as evil using high taxes to bring the same amount of gold. Citizens are going to be more likely to stay in a realm of high taxes compared to a realm of moderate taxes with very bad crime because losing family heirlooms and priceless antiques will hurt more than a sack of gold. I wouldn't say that. People are actually going to be less likely to leave an area of high crime that you can protect ag

42 Replies 124,274 Views

[quote who="Scoutdog" reply="19" id="2130992"]It's not absolutely perfect, but I imagine that the devs could rig something up with font, stacking selectors, and floating labels. [/quote] Well on a game with a very large map and many players this would still be a problem. Say you receive a message to recieve a free item from another player who only wrote to meet him in Dunkans Forest. The world map might have 50 different forests... so you have to highlight each forest

73 Replies 287,829 Views

[quote who="Scoutdog" reply="4" id="2130962"] I disagree with chopping off fingers to feed the body... hence stealing from ones own kingdom when other sources exist. You think that, and I think that, but the channeler might be a biiiiit less responsible. I think players should have the option to be evil if need be. [/quote] The player can be just as evil using high taxes to bring the same amount of gold. Citizens are going to be more likely to st

42 Replies 124,274 Views

[quote who="Scoutdog" reply="17" id="2130930"]Why bother with naming rights at all? Just have everybody assign names, and have all the names show up on the map. For example, if I name a mountain "G'Nost Peak", and you name it "NT_Jedi_Is_Cool", both names would show up on the map pointing to the same thing. No confusion, no unfair naming rights, just the possible most obvious system. [/quote] Well that can be a problem for a game which has 20 human players and each of them

73 Replies 287,829 Views

[quote who="Scoutdog" reply="2" id="2130946"]The plausible-deniability point makes sense, but what I am saying is if this guy is loyal to the CHANNELER above all else (and he would have to be), he could be trusted to work within the kingdom. [/quote] Yes the channeller should have the option of having a master thief on the royal council. I strongly feel this master thief should be used for stealing from independents and other opponents. My whole argument ha

42 Replies 124,274 Views

[quote who="Scoutdog" reply="25" id="2130923"]I diagree with some of what you have said, namely that you would need a 3rd party thieves guild to steal from your own people. The way I see it, the sort of person you would have as a master thief could be TRUSTED to steal from your own people because the channeler is NOT a citizen. Just because they happen to pay taxes to you doesn't mean you can't collect some fees that aren't on the books. [/quote] You would not want to use your ma

42 Replies 124,274 Views

[quote who="Fenhiro" reply="23" id="2130850"] Lol... you know when you think about it there's not much difference between a thieves guild and a government. i mean both steal from the people (thieves are just more honest/obvious about it). Everyone hates a taxcollector and a pickpocket (not much difference there either). And NTjedi, i can think of a few reps who would be worse then a master thief: a power hungry relative who either tries to manipulate you or tri

42 Replies 124,274 Views

[quote who="GW Swicord" reply="12" id="2130465"] Quoting NTJedi, reply 8 ... The player who has the majority of ownership for a section of map terrain should have the ability to rename the location for everyone in the game. ... Still not sure I'll care for multiplayer, but if I did, I'd still want some ability to maintain the map coordinates & location names separately somehow. I'm thinking of things like "Istanbul's not Constan

73 Replies 287,829 Views

[quote who="Jonny5446" reply="9" id="2130297"] Nice list Ntjedi! I'm pretty much behind tile types being as varied as possible.. obviously the more complexity involved the harder it will be for the random map generator to come up with reasonable looking maps (I mean you don't really want one spot of rainforest in the middle of a grassy plain), but I have faith the devs can do it Even if they can't, as Ntjedi says, I certainly could see how a tile such as the unpassable mountainpeak would be i

18 Replies 19,659 Views

Dominions_3 has extreme gameplay depth. The huge massive list of spells(many which are different) and huge massive list of units(many with RARE abilities/attacks) opens an enormous amount of strategic gameplay and this doesn't even include the extra gameplay strategy depth from items, dominion preaching, +/- scales chosen, battlefield orders, hidden magic sites, etc., . The game can be very difficult for beginners... so I

12 Replies 4,913 Views

[quote who="Vicente" reply="6" id="2129999"] Sadly in a world with things that can fly, burrow, teleport, become incorporeal, transform earth to mud, disintegrate, breath fire, etc castles and all types of fortifications we are used to see in our world are totally useless. Castles are nice and make sense in a game like Civilization, but in a world with those things defensive structures and tactics will have probably evolved pretty different than in our world (an old Drag

37 Replies 118,667 Views

I see the towns themselves providing the bonuses for defenses and even small bonuses for towers. This will help the underdog survive longer, perhaps long enough to finish researching an important spell or acquire a peace treaty with a neighbor or complete an assassination of the enemies channeller. Overall it won't make much difference... but it will help. The reasons for bonuses within the towns themselves is because of having home advantage.&nbsp

37 Replies 118,667 Views

The naming of sections of map terrain will be fun. The solution within Multiplayer is actually quite easy. From the images we've seen it does appear each player has a dominion or magic domain or territorial boundary. The player who has the majority of ownership for a section of map terrain should have the ability to rename the location for everyone in the game. As an extra feature a low level and inexpensive magic sp

73 Replies 287,829 Views

[quote who="olp33" reply="5" id="2129351"] thats a pretty cool idea although i do think that if some civs are native to a certain area should be immune to disease and stuff but thats an unnecessary detail. [/quote] Yes, a few races should be immune or highly resistant to diseases from the swamps such as Lizardmen and Undead. That's why I wrote most races. [quote who="olp33" reply="5" id="2129351"] the only problem i have is the glacier or ices bu

18 Replies 19,659 Views

[quote who="AM_Shark" reply="3" id="2129188"] I dont like peaks becasue it removed a tile from a game. [/quote] As I wrote earlier... anyone who's a map maker understands the importance of having a tile which cannot be accessed. This allows the map maker to create worlds which may require a special key to access or the need for the adventurers to first travel thru underground caverns or it could provide extra defense for an AI opponent or human player.

18 Replies 19,659 Views

[quote who="SnallTrippin" reply="1" id="2129089"]The mountain peaks (blocking flying) would have to be very small area or magical in nature for me to get behind. How do we know most of these won't be in though? Mostly I want to campaign for magic being able to make any terrain type as well. [/quote] I haven't seen any solid evidence these terrains as being available which is why I created the topic. I've also added unique traits to several speci

18 Replies 19,659 Views

These are suggestions for adding some unique creative terrain types. This is a list of creative terrains which currently do not appear to exist within Elemental, yet will hopefully be considered. 1} Rain Forests ~ This map location is similar to regular forests, yet due to the high amounts of rainfall during specific seasons the water level raises making it i

18 Replies 19,659 Views

[quote who="Solam" reply="4" id="2128855"] I've tried to get information on Diablo 3 and noting is coming out. [/quote] Unfortunately this is true with most developers... where they don't communicate with their targeted gaming community. I recall when Triumph Studios was developing Age_of_Wonders:Shadow_Magic they were actively taking advice from the community which produced a game which still has an active forum today. They did sneak

11 Replies 15,717 Views

[quote who="BoogieBac" reply="21" id="2128703"]I dont know if I mentoned this in another thread, but one idea I had (again, ideas are the easy part) would be to allow certain dungeons (catagorized into caverns, ruins, and towers), once cleared, and a spell of control is cast upon them, to be 'tapped' for recruitable creatures. Almost like our current setup...you need an Archery to train Bowmen, Stable to train Calvary...here, each controlled dungeon would unlock various creatu

30 Replies 28,706 Views

[quote who="Hawawaa" reply="15" id="2127994"]I will have my new pc before the first beta too. So actually this works out great! [/quote] If you want to play the very very gigantic maps get the system with a 64-bit OS and at least 4GBs of RAM. Sounds like the more RAM the larger the maps.

81 Replies 338,575 Views

Dungeons are top-notch real estate for monsters and things of evil which is why they should eventually be refilled. The darkness and deep caverns are known for breeding insects, bats and other ugly things... within a fantasy world it's only logical these things would be much larger in size and would allow larger monsters to easily feed and reproduce. The very darkness provides monsters not only protection, but an edge for surprise attacks. &

30 Replies 28,706 Views

[quote who="Frogboy"] If you have any questions, let us know. We’re always around. [/quote] Questions... 1) When would we be able to start testing the very gigantic maps only available for 64-bit operating systems? beta3? 2) Will the game allow for some terrains to be mixed? Forest

81 Replies 338,575 Views

[quote who="landisaurus" reply="4" id="2127203"] Quoting NTJedi, reply 1 8) Frankensteins: This is a type of monster zombie which takes the parts from multiple dead beings and/or creatures to create a very powerful undead which is sometimes mindless. Creating this creature is a very difficult task. This is a pet-peeve of mine... "frankensteins" would be a unit of mad doctors... not monsters<br /

47 Replies 129,158 Views