I had a squad of swordsmen (8 of them) level up 2x after a battle. They went from 88 HP to 176 HP. I took them to a town to heal up and found that the squad only healed up 5hp a turn. This seems like a bug. Shouldn't they each heal up 5hp for a total of 40HP for the squad? Otherwise, I need to wait 16 turns for them to heal up? This doesn't seem right to me. Edit: I just finished training another squad that I trained as veterans. T
Pwn Ranger
I designed a hammer unit that ended up with zero combat speed between his weapon and his armor. Does this mean that he can't do any moves at all? If I were to change his armor to leather then would he only move once every other turn with speed of .5?
I have found diplomacy to be incredibly powerful. I rush to build diplomatic translotors and galactic showcase. With very high diplomacy, you get a lot when trading techs (the AI will trade offensive techs if you have high diplomacy.) It is also easier to get enemies to attack each other. Having probs with the Arcaens early on? Hire their Korx neighbors to attack them. If an AI is already fighting one war, they often will not attack you and start
In the current game I am in (huge map, all 9 civs, all on bright setting) I pushed diplomacy skills early on. I built both the diplomatic translators and the galactic showcase. I have advanced/expert diplomacy (forget which is higher.) Not only will the AI trade offensive techs with me, but I can get trades where I am getting 3-4 of their techs for 1 of mine. The diplomacy in this game is huge. It was probably 70 turns into the game before I even