Darknutter

Darknutter

Joined Member # 2400851
0 Posts 18 Replies 513 Reputation

Cant cancel auto-explore, even after trying to target multiple locations, left/right clicking the autoexplore button, etc... The Sov. now atleast moves to the location i target, but after that he automatically starts exploring again...

4 Replies 2,604 Views

New city/first city, after filling all building slots, i researched farming. Once city leveled up to let me build a farm, i built the farm. After which i scrolled the map, moved my Sov. went back to the city, and clicked the build icon. After that only the destroy building icon appeared on the left side(no building icons showing), and the right side tabs were 'farm' and 'design', with info on the farm, and it also had left/right arrows that are used for side scrolling in the game.

2 Replies 1,817 Views

Seems to be a fair amount of 'lag' when moving mouse around the icons when they are shrunken, ie the building name not changing fast enough and such. Almost seems as if theres an invisible square that is preventing the game from noticing ive changed which building im hovering over.

0 Replies 980 Views

Hey, Sorry if some of these have been reported/fixed already, just typing up what i wrote out on the paper beside me... 1) Game options/graphics settings, etc... should have drop downs, as well as arrows. Having to click alot of times just to change to 1440 display setting is anoying, clicking the screen res/area and having a drop down would be better IMO 2) Big issues with side scrolling, seem to have no ability to scroll to the right/down right, and trying to

3 Replies 1,637 Views

Phase Gate: I no longer research that tech, because its the most anoying thing out there, atleast the TEC version doesnt waste pop cap with random ships. Research: using current system, if i queue up enough items i get the "not everything listed, cause you cant scroll mouseover" issue. Which is really anoying, when i sometimes need to change the order of things. As to how, right now current item is glowing, add a 1-5 for the next 5 items in the queue on the actual square for the researc

579 Replies 356,933 Views

Ya, i figured that, unfortunatly ive been busy and such, hence why im posting so late in beta. Atleast i got a "most" not an "all", dont know if this stuff has been mentioned, doubt it thou: - Loading a saved game, centers on your original homeworld(one at start of game) not your current homeworld, should however focus on what you were looking at when you saved the game. - The news doesnt seem to report all events where a capital ship gains a level. - Asari research Returning ar

579 Replies 356,933 Views

Sorry if these have been mentioned before, got through some pages, but just WAY to many to go through: - Cant cancel the bombardment planetary upgrades(top row, 2nd column, forget name) - Queue for planetary upgrades doesnt seem to work right, if i go infastructure>tactics>tactics>explore>explore>infastructure, as long as the 2nd infastructure is added, BEFORE the first one is finished, it starts on the 2nd infastructure, rather then going to tactics. Kinda anoying, when you just wa

579 Replies 356,933 Views

Stock market = the buy/sell for metal/crystals on the diplomacy screen, atleast thats what im thinking/have heard/seen, then again i didnt think the AI used this...

18 Replies 4,271 Views

You could just research the TL 15 incursion/insurgency miltary tech and laugh away. The AI gets slaughtered by them, havent heard anything about it in MP games thou. IMO it seems way to OP against the AI right now. ive seen an AI with 1/2 the map die soon after me researching that tech.

13 Replies 3,920 Views

Where do i find all these little bits of important information like Alt showing the ranges for things? I assume its somewhere no one looks like the tutorials? or is it a IC secret that allows them to dominate the online experience?

20 Replies 7,145 Views

Ya know... if you went to that much trouble to get a custom case/system like that. Why not mod a keyboard? Get a wireless keyboard with the manufacturer/keys that you like and take it out of the keyboard case, and design your own.

20 Replies 22,163 Views

Ya, you cant compare Moo3 with any decent game, and that wasnt the only good thing with Moo3. The other good thing, is that its a perfect example of what not todo when making a sequel.

11 Replies 24,869 Views

They look great, its alot better then seeing 3 different coloured stars. As to the scale of stars, dont they depict the largeness of the star's gravity well by having ships slowed down alot when in their gravity well? just because the circles look the same doesnt mean they are the same, after all i dont think id want a giant circle 2-3 X the current gravity well. It would make things look to weird...

46 Replies 11,478 Views

One thing ive noticed is they go after any border world that has the least defenses, ive actually taken to keeping a world with less turrets then any other world and putting a rotating capital ships there. Enough turrets to kill them quickly, but not enough to have them go elsewhere. By border worlds, i mean of your territory, not yours+allies. Also, ive noticed, and i belive its been stated elsewhere that pirates ignore everything that is no their way to their target planet/area. They

33 Replies 38,560 Views

I think hes just pointing out that the ingame system rejects the alternate characters when being entered there, but accepts them if its beign copy/pasted. It could be considered an exploit/glitch, even then worst that could happen is someone could try and copy a well-known player's name via that method to fool noobs or something.

3 Replies 2,279 Views

Ok, i have to ask this... does the anti-matter regen artifact actually work? im serious, i havent seen any increase in a capital ships regen pre/post discovering that artifact on a world. Also, ive had 2 of the same artifacts appear in the same game, and they dont stack. At the very least if i get 2 artifacts i want stacking, even if its say 50% of the power of 2nd version. Either that or a 100% guarantee of only 1 of a artifact/game.

24 Replies 8,252 Views

Pretty sure that wasnt the case, if i remember correctly i did the full tier one of those 2 techs, then queued up the teir 2 of them. Either way, shouldnt it have finished the tech then gone to the other, since it had already started it? I have the save game of when it happened, once i noticed it i screened/saved it. Its late so if need be ill upload/post the savegame of it, or ill just pause the game and clear up the que enough to see where items really are in the que.

297 Replies 220,627 Views

lol, your suppose to whisper the sucker on e-bay part although some sort of collectors edition might be nice, or even just a model. AFter all, who wouldnt want to have a nice 12" Kol capital ship on their desk? After all it would only be 100$, and hey if crack addicts can afford it, then Sins addicts can as well... we'd even have prettier teeth <img src="http://images.stardock.com/gc2/T_DL/smiles/BigSmil

12 Replies 25,247 Views

From what i could tell in the couple 3 star systems i tried in beta 2, only one capital and the jumps were like normal, jump from your capital>star>2nd star>new world. Also, i ran into camera issues with 2-3 star systems, if the distance between the systems was to great the camera would stop moving, other then rotating and id have to "jump" everywhere to see anything in that system. When i zoomed out i noticed there seemed to be a box that would limit where the camera would scroll to, unfortuna

49 Replies 10,101 Views

Ok, first time i found this bug and first time ive read/heard anything about it. I Acutually have a savegame where there are TWO items showing as being researched, The items were queued up in a really long list(modified the close encounters game to start me off with 75k$ and 15k of each resource) i went through and queued up everything that i could with 2 of each station. In this game when i went to check the status of the techs(since the list was to long for me to see what was being researched

297 Replies 220,627 Views

I dont think limiting the fleet to that size would be a good thing, unless you meant "fleet in gravity well of area X" limit, even then it could get anoying. However i do agree something needs to be done to protect against the steamrolling, but decreasing the caps on Cap ships or other ships isnt the way to go. Maybe make frigates alot cheaper, compared to the other ships. The Cost:power ratio for frigates Vs a capital ship is very unbalanced IMO, a single capital ship if used properly can easil

297 Replies 220,627 Views

Heres an important question, is it just me or do homeworlds have no chance of getting anything at the start of a game? Having an artifact might be wrong, but a bonus atleast might make sense. Having a homeworld with none of the bonuses seems wrong, it would also spice up the start of the game a bit. Since atm it is to slow and boring, not to mention lacking real variety.

24 Replies 8,252 Views

The reason its a bad idea, is all you'd need todo is get to the enemy's homeworld glass it, ignoring other objects in the system, and pow that player is gone. Even if the enemy has jump inhibtors prventing a fast jump, just have a ton of seige frigates and focus fire on any phase inhibtors then jump to next area. In the end, that loss method is just to cheesey for the game IMO. Only way it could be ok is if its an option like the flagship kill option.

23 Replies 8,334 Views