[quote]Outside of the home or office, my mobile device is key for my music collection. I’ve really tried to like Xbox Music, but it’s a huge embarrassment not only on Windows Phone, but in Windows itself. It’s slow, clunky UI, playlist feature is just horrible, and syncing with Windows is frustrating. Being branded with Xbox, these apps should be top-notch, but they feel like they were put together by people who don’t even use it. [/quote] Think a lo
BlackSmokeDMax
Little tip for everyone. When moving units in combat, the "CTRL" button is your friend. Use it to sequence multiple activities together: 1. Click regularly where you want your unit to move. 2. Hold down "CTRL" button, and then while holding it, do your next action. This way you can move a unit and still target a specific enemy. This lets you move to the correct tile and still target the enemy you want, and not let randomness play in any more than necessa
[quote who="Frogboy" reply="1" id="3500153"] Just go to the options and choose a particular resolution, it will run in a window. [/quote] How does the custom selection work in that screen? Or is that not implemented yet. I selected custom, thinking I'd see another box pop up asking for a custom res size, but nothing. I'm asking because I'd like to set it to 1600x900 so I can try to Steam-stream it to my laptop, but apparently it's not one of the standard reso
[quote who="paul169" reply="14" id="3499893"] I have had the same issue with the Riders "true strike" attack taking inordinately long to execute And +1 on implications of a lieutenant's early demise [/quote] I don't remember having that delay with true strike in the first beta, but it is very possible I didn't use that ability in the first beta.
Think there were a couple things discussed, don't remember exactly what was mentioned though. You'd probably be able to do a search and find it though.
Nope, Frogboy has said there will be a 2.0 version.
[quote who="hedetet" reply="4" id="3500124"] Another thought - maybe instead of lowering the Doom Counter, it raises the goal. So visually the bar gets set back, and it delays the lose condition by the same amount of turns, but in terms of actual power wielded by the SK, there is no change. (and presumably when the SK reaches 500 he should be quite overpowering anyway, so it won't last much longer) [/quote] That sounds interesting. So, if you add points to the total it t
[quote who="abob101" reply="2" id="3500028"] Hmm I thought that was fixed. Not that is helps much but fairy sure if you that save and reload after you taken it back, it will be correct (rather than having to rebuild it). [/quote] Thanks, I'll give that a try when I get home tonight. Hopefully that does the trick. Of course, I'd still like to see it fixed completely!
Or at least doesn't back down difficulty. Perhaps the max level it achieves in game is where difficulty stays locked. This way if you back the counter down 100, it doesn't change difficulty at all until the counter goes back up at least 101.
This is about 15 turns *after* taking the outpost back. I have also tried building another upgrade to it, hoping that would trigger it to return to the correct size. The only fix so far seems to be razing the outpost and starting it anew.
This is an old bug, not sure if it has been reported before. After losing an outpost and then retaking it, it doesn't go back to the correct size. I am attaching a screenshot showing an outpost that has the +1 size, but is actually one size smaller than a standard outpost radius. <img style="float: left;" src="http://images.akam
Really love the idea of lieutenants death by "other means" starting a new quest.
Primal: Ahh! Thanks!
Yeah whether it is the outposts or the shards themselves killing the lieutenants, something needs to be changed to make sure a game can be finished. Not sure if I have an opinion yet on what that is.
[quote who="Leo in WI" reply="3" id="3499829"] -Vetrar got stuck on a shard and eventually just disappeared. [/quote] I've been thinking on this one, and wonder if possibly my outpost killed him?? Wasn't paying much attention to him once he got stuck, just know that once I went to check on him he was gone.
-Vetrar got stuck on a shard and eventually just disappeared. -Extreme slowdown during use of Rider's special attack (true strike I think it was, not positive of that name though) Worked fine on the charge attack (the one where you make an attack through a line of enemies. -Was also seeing extreme slowdown during a spider's devour attack against me.
Not sure what I'm doing wrong posting the pics, editing with links directly to steam... <a id="modalContentTitleBarLink" style="color: #ebebeb; text-decoration: none; cursor: pointer; font-family: Arial, Helvetica, Verdana, sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: auto; text-alig
<a id="modalContentTitleBarLink" style="color: #ebebeb; text-decoration: none; cursor: pointer; font-family: Arial, Helvetica, Verdana, sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: auto; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; widows: auto; wo
Had to load a save game: was just being attacked by an army and at the same time I was getting ready to click/drag the map. It started popping up the pre-battle screen just as I clicked on map to drag it around. the window minimized, the battle never happened, but i couldn't move that army again. Using an auto-load from a turn or two earlier worked just fine, and still got attacked by that same army and everything worked great. Same early clicking issue: Popped up w
[quote who="charon2112" reply="150" id="3499779"] I'd rather they just add dynasties to LH, amd leave WoM dead. They've replaced it with better games. [/quote] I hope if they do that, they make it either a DLC (with only that, I don't want to miss other content) or more preferably with an option in the menus to turn it on and off. I definitely don't want dynasties back. I did originally like the idea, but once I saw it in practice, just didn't really care
[quote who="Leo in WI" reply="10" id="3499616"] I started a deep scan with Recuva before I left work. I'll check tomorrow to see if it finds that file to undelete it. If so, I'll PM it to one of you guys. [/quote] Sadly, no go on that. Must have already overwritten that file.
I started a deep scan with Recuva before I left work. I'll check tomorrow to see if it finds that file to undelete it. If so, I'll PM it to one of you guys.
Dang. Wish I would have read this earlier. Just emptied the bin about 15 minutes ago :(
[quote who="cbray" reply="5" id="3499515"] Try deleting your Prefs.ini file in and rerunning. \Documents\My Games\SorcererKing [/quote] Well. That, worked! You sir, are the man! Thanks!! [e digicons]:beer:[/e]
[quote who="Island Dog" reply="3" id="3499496"] I believe they have seen the reports of this and are looking into it. [/quote] Awesome, great to hear! At least I still get to enjoy this on my home desktop :)