lord of ruin

lord of ruin

Joined Member # 2402446
0 Posts 0 Replies 3,840 Reputation

one how did your friend actualy manage to break the wiimote, all of the stories about the wiimote breaking stuff have one thing in common the wiimote survived completely intact that thing is indestructable. two and this is a bitch. i tried to get a wii at my local 'game' today when i went in the morning they told me the delivery was coming in the afternoon when i went in the afternoon i was told

25 Replies 13,568 Views

i'm a fan of both pc and console games and i was just reading up about the wii games coming out next year (i'm getting a wii if i can find one 50,000 units my a**) and i read about the fact that relic are making an as yet unamed stratergy game for the wii. now its stuck it won't go away the thought that it could be 'homeworld Wii' i must know. this got me thinking that mabey stardock the masters of stratergy should look into making a wii game (i'd buy it) what does everyone think

25 Replies 13,568 Views

to give the minor races a bigger use than just something to look at i think each one should be given unusal race ablitys like superfast ships or cloked vessels nothing to make the undefeatable (so the balance should be just right) but enough to make them more use, because if you are in good standing with them you can pay a certain amount and rent one of their special ships for a number of turns

5 Replies 3,689 Views

I would like the planetary defense improvement to actualy do some thing i know it improves the planets ablity to resist invasion but i would like something more substanual like: now that ships are shown in orbit above a planet i'd like something like the planetary defense giving a chance of enemy ships being shot down or damaged as they try to enter orbit or invade, to keep it fair the chance should only be small but it would be much more realistic.

21 Replies 15,759 Views

What we need is an unusal race to mix things up a bit how about a race that doesn't live on planets that only lives in asteroids and huge space stations i think that would create an unusal dynamic with the other races anyone else got any unusal ideas to shake things up

1 Replies 2,225 Views

Now gal civ 2 has a dynamic city light generator that creates lights on the surface in line with population why not something like that for obital structures. i mean your suposed to have a spacefaring race and what kind of space faring race is not going to have some kind of obital stations to sopport its planets even if all you see on screen is a few lights in orbit it would look better

3 Replies 3,930 Views

what really needs adding in is that when ships are in orbit of a planet you can see a smaller size ship (similar to the freighter effect) obiting the planet, not only would this make it easy to see what was in orbit it would look cool

2 Replies 2,704 Views

Is it me or it the tech tree somehow lacking something, i know that the tech tree has far more weapons than the previous gal civ but some how it feels as though the other techs seem to have got left behind. the other branches of the tech tree really need expanding and i think the medical technologies need to be brought back it just seemed so much more realistic with them included. perhaps more offshoots of the populsion tech tree so their were some more unusual forms of travel like wormholes and

1 Replies 2,417 Views

Is it me or it the tech tree somehow lacking something, i know that the tech tree has far more weapons than the previous gal civ but some how it feels as though the other techs seem to have got left behind. the other branches of the tech tree really need expanding and i think the medical technologies need to be brought back it just seemed so much more realistic with them included. perhaps more offshoots of the populsion tech tree so their were some more unusual forms of travel like wormholes and

0 Replies 1,607 Views

for an expansion pack we realy need to bring back TERROR STARS the game just doesn't feel right without them theres nothing to look forward at the end of the millitary tree (yes i know theres the black hole weapons but their just not the same). you should give TERROR STARS only to evil civs, Give the neutral civs the GREY STARS which if fired at a 0 planet turns it into a class 6-7, and give good civs the BRIGHT STARS which because they are good surron

13 Replies 7,589 Views

for an expansion i would realy like: 1.more unusual ship parts like the nano ripper (instead of researching say phasors II and getting just the phasorII component you get a scaled up versions of the tech 2. more techs both millitary and none military (I would like to see the return of the medical techs from the orginal game) and have different unusual propulsion methods instead of just one continous popolusion tech 3. h

71 Replies 28,928 Views

not that the current pictures for things like research labs, and farms aren't good they are its just that i think they should be drawn instead of using a 3D render (i'm guessing from 3D studio max) get one of your artist the draw the building tiles i mean they don't have to move and i've seen some very impressive game art before, having something like that would improve them greatly P.S. the colony tile is always the same no matter how

3 Replies 3,622 Views

when in the main game you find precusor ships they are ethier a corvet (which is from the yor appearence i think?) or a ranger (which is from the human appearence) i think these ships should have unique hulls like the dread lords, its not as though you can alter their design so their should be no trouble making them look organic like anorian ships are suppose to be

0 Replies 2,732 Views

WOW! after i started this thread i kind of forgot about it for a while and now i look today and see all these replies this is great thanks to everyone who has put their thoughts out their for the devs to see (i'm currently at university studying to become a game developer and i would try to put in as many of your ideas as possible so i hope they do to) one more little thing to go with everything everyone has said: when you build a custom frei

77 Replies 40,735 Views

their are a couple of little things i'd like to see for patch 1.2 for example 1. instead of a moon auto maticaly giving you a bonus to production you should be able to chose what kind of moonbase is on it (bonus to reseach, production, or planitary defense) 2. when starting a game the abilty to chose the fequency of random events (rare, common, abundent) 3. the abilty to chose the fequency of bonus tiles on planets 4. the mino

77 Replies 40,735 Views

I think their should be two new modules both when attached to a ship should be very expensive and take a long time to build but that is because of what i think they should do the first is the terraforming module (which should require a lot of tech to use) if you send a ship with a terraforming module to a 0 planet then it should turn it into say a class 5 (don't want it to high or you would have hundereds of wonder planets). the second is the orbital b

1 Replies 3,372 Views

if you can create your own ships then why not your own weapon or amour modules with a bunch of predesigned sections to stick together to create a module and the cost should be automatical defined by the prerequist tech and the purpose of the module say how much attack it does.

0 Replies 2,341 Views

finaly someone who thinks as i do organic ships rock i would love to have organic hulls as a advanced civ. I spend most of my posts asking for organic ships because they just look so cool, and actualy you would not need to have the modules look organic in the books of peter f hamilton the human race has organic ships but some things like crew cabins and weapons are not yet within our ability to grow as part of the ship so when it is fully grown they are strapped to the out side of the ship. if y

6 Replies 5,485 Views

I think when you colonise a planet with a moon you should be able to build a moon base with four options: 1. millitary moonbase increase of firepower of ships in orbit and resistance to invasion 2. mining moonbase increase of social and military production 3. trading moonbase increase money made from trade to this planet 4. research moonbase incease research output of this planet please tell me what you think of this ide

6 Replies 8,924 Views

I know I,ve gone on about this before but ORGANIC looking ships like the dread lords and farscape look so cool it would make my year if we could have some kind of upgrade that would give some new ship styles with organic as one of the designs. if that were to happen you would have my eternal gatitude.

84 Replies 99,056 Views

these new improvements are great but their is two things that i still think need fixing one that as a good civilization i once did a trade with one of the evil civilizations to obtain two of their unique technologys and through spying i was able to steal one of the neutral civs technology i think it should under any rules be impossible to trade for or steal unique techs. secondly the neutral civs still don't have any unique weapon techs (i think they should get the phasing tech from the orginal

84 Replies 99,056 Views

I have a laptop made by TINY with a raedon 9700 graphics card in it. the laptop is wide screen and as such the latest drivers from readon don't work properly with my laptop as i don't have one of the "listed brands" (which is the biggest load of ************ i have ever heard from any company especialy when nvidia have universal drivers) anyway does anyone know someware i could get the lastest drivers (from at least 2005) and don't say TINY because i c

0 Replies 2,543 Views

I really like the whole concept of organic ships to me the whole idea not to mention the way they look seems realy cool, i know their are some organic ships in the game already (dread lords) but i think it would be a great idea if for the next patch they include a new organic ship design to select when defining your civilization because that would make my day, who agrees

4 Replies 5,655 Views

when i look at the research screen no what it says it is organised by the techs are all ways organised by time remaining but it always goes back to how it should be, reproduce by setting organisation to catagory and then researching a technology when you go back in it should have changed

317 Replies 88,785 Views