Ok newby question here. I thought social production slider effected how fast social building projests were completd. For example at 100% they would build as fast a possible and at zero they would never be built. If this was true there would never be waisted social money. So if this is not true would this not fix the problem
capsela
Actually, I've found that the AI races trading techs makes my job easier. In the two games I've played, all of the AI races were all using the exact same weapons and defenses. My missile-packing, shielded cruisers wiped the floor with them all. It seemed like their tech swapping was so rampant, I felt like they were all the same
Option 1: Open Tech Trading Option 2: Tech Trading to Allies Only Option 2: No Tech Trading Easy to Implement selection at the beginning of the game. Yeah, this is a good stop gap measure! Could we get this in a patch this weekend please? <img src="http://images
Yes, post 62 has some great ideas. Here's what I think are the best ideas so far (to be added as options) - Limit trading of technology to only what the player has researched (to prevent reselling) AI will only trade technology that is old compared to theirs (like -2 down the tech line) Tech trade
The ideas I like: 1. Can only trade tech you researched yourself. Best idea so far. You really shouldn't be able to acquire tech from others and whore it around. Yeah, it limits you, but due to the utter cheese factor some practical limitations need to exist. 2. Blueprints. Second best idea. Acquiring tech
I read all brads sausage factory post and have read this whole thread. I'd like to give my 2cents. Techn0mage is a genius. I agree with everything he said. I hope you can implement these radical economic changes without having to reprogram the AI, perhaps you can just make these changes player specific GUI only changes. I like more transparency, and please change decouple the sliders and reduce social waste and make labs sepe
Strangely enough it affects the intro movie which I'm assuming is pre-rendered as well as regular in game 3d graphics. I didn't think antroscopic filtering affected movies. It's pretty simple to fix but could be very frustrating for a newbie.
My video and sound stutters to unplayability when I run 4x antroscopic filtering, but when I go 1,2, or 3 its fine. It's quite strange, my video is pretty weak maybe that's why. I'm running onboard video with an nvidia 6150 mobo.