[quote who="Ashbery76" reply="7" id="3146521"]One cannot moan about a game design for being a poor player.[/quote] That is absolutely unfair assertion. There is a plenty of bad design in the game, plenty of balance issues, and plenty of bugs. Being in the beta stage, some of it can be ironed out, but programming a competent AI is no small feat (and probably impossible, but a competent-looking AI would be better than what we have). There are very strangely designed mi
Kamamura_CZ
I could not do any of the proposed workarounds, because the kingdom I wanted to kill was the only one I was in contact with. Attack should circumvent any diplomacy - no more talk, just slit their throats, let the sand drink their blood.
Rock paper scissors is evil incarnate. Bad, very bad, artificial, gamey, like a zombie gnawing off your leg. Annoying. Play Empire Earth series. You will see.
Burntsoul, that's a lot of assuming you are doing, and I will step right into it - the assumption that on release, the game will be 100% polished, playable and done, is IMO utter fantasy and I am willing to bet money against it. Look at any reasonably complex game of today - it's never finished on release date, and support often drags on month, or even years. That is because on release, the user base is usually significantly expanded, the new users will discover new problems and bugs,
... but I don't want to talk, I want to kill you. Still, all I get is the talk cursor. Even if I manually select Attack command, click on the target unit, it still changes to talk cursor... and they are too busy. Seems a bit retarded. Oh - and unit selection is still living hell. I manually select all my three heroes, want to move - no more moves. Okay, I click end turn, the two heroes besides my sovereign ninja-deselect, so when I want to finally move, I find out I am charg
Technical comment - please choose a proper, informative subject for you thread. "OMG devs read this" is horrible, because it does not say anything specific about the thread's content, it only conveys your feeling of self-importance. If you think the message is so important, use a private message.
Agree with the OP about the UI. It just simply seems that programmers in general underestimate the importance of UI, because they are used to work with all manners of debug information cluttered in a small space, so they think "I can read it just fine, so it's probably fine." That is a grave mistake - as someone observed asking a programmer to design an ergonomic UI is like asking a mason to draw plans for a building. It seems that the mason should know all about buildings, since it's
Just create a solid, working, interesting single player version, then care about the multiplayer. The initial decision to scrap multiplayer and create as good as possible game was IMO the correct one. People demanding multiplayer are usually very vocal, then most of them never play it anyway.
I still think something like a "tavern" similar to Homam series had would do a lot for immersion - a place or window where random gossips like "travellers from the east report increasing numbers of shrieks attacking the caravans", "Smiths in the kingdoms thrive due to increased number of demand for blades from the Empire", "a red comet has appeared on the night sky, a bad omen of coming wars and suffering", "distant desert on the north is rumoured to hide great treasur
The more I play the game, the more I realize what hampers my enjoyment with the game the most: it is the static nature of the world itself - and I don't mean the landscape, though volcanoes, tidal waves, or something like Hell terrain spread from FFH2 would be nice. No, I speak about the interactions between the mobs and the AI players in the wilderness. Kingdom and Empire aligned heroes should attack each other, and wild animals (depending on an "aggression" characteristic, perha
I think Steve Jobs led his brainwashed followers ... eh, loyal users through the prickly maze of new and confusing technologies by giving them omens easy to use, white and aesthetically pleasing devices to calm down their agitated minds. Now, when he made his last step into the Great Unknown, what can his disciples honest admirers do but t
What Windows 8? There will be no Windows 8, just a thin client that will stream everything (including your saved data, your visual theme, your calculator app) from and to some "cloud" somewhere.
Poor unit selection - those little cirlcular highlights and highlights with arrows, what do they mean exactly? When i click at the enemy now, who will charge him? Just my sovereign? Everyone? No one? I can't count the mistakes I made by poor selection of units. Who is selected should be immediately, visually clear. Sadly, it isn't. <span style="color: #ff0000; background-color:
First, before anyone pesters me about merging my analysis below with some other thread, I will provide an explanation why it cannot be done. Well, look, it's not possible. And why? These are MY observations, and I want a separate thread for them. Capiche? Bono. There are three categories: improvements , <span style="
Nevertheless, it's a bit silly as a form of feedback and should be precisely defined.
Okay first - a quote from Wikipedia (I know there are better sources, but still) about hammers being THE specialized weapons against heavy armor. The point was - they could damage without penetrating the armor: War hammers were developed as a consequence of the ever more prevalent surface-hardened steel surfacing of wrought iron <a class="mw-r
What does it mean when it happens in combat? Is it a sound of metal weapon hitting the armor, or does it mean the opponent parried? Or did the blow was not strong enough to hit?
I'd just say that it's completely counter-intuitive that plate is good against maces. Blunt weapons were the very thing brought to the battlefield to counter the heavy armor like plate, because a mace can bend armor and possibly impede mobility, and can also deliver blunt trauma through the plates. When heavy armor became obsolete due to firearms, maces and hammers disappeared from the battlefield too. Blunt should be worst against soft, leather and cloth-type ar
I can say only one thing: Wow! They are trying real hard. So many changes...
Crusader Kings is one hell of a sleek, polished game with insane depth. I have made several attempts to play it, but the things I try never work out the way I presume they would ;-) To be clear, I don't blame the game for it. What is admirable is especially the interface which is incredibly well-design, packed with information and ergonomic at the same time. As for the game being RTS - this is loses a bit of the original meaning of the term, because there is in fast clicking actio
http://www.aljazeera.com/indepth/features/2012/04/201241682318260912.html After reading links to the "studies" proving that 80 percent of the oil was eaten by bacteria, this is another side of the story. The damage industrial and mining corporations are doing to our world is tremendous. On a related note, I recommend seeing the movie Gasland. They won
[quote who="2of3" reply="3" id="3081351"]The PC is a dying market. Mobile (hand held) computing is the future.[/quote] Please don't blindly repeat trendy marketing phrases. I have been hearing a similar phrase "PC gaming is dying - consoles are the future" for... 10 years? Never happened, because a PC with its performance and superior input devices (keyboard + mouse) is able to offer what consoles never can (games like Arma, all Paradox strategies, Total War games,&
As I wrote in a PM to you, my new CCFL Benq G2420HD is just fine. It's not perfect, it has all the TN monitor drawbacks, but it induces absolutely no eyestrain, unlike all the LED panels, and I game on it for hours regularly. I recommend a German site prad.de (most reviews are in german, use Google Translate if necessary) - they started to include "backlight" section into each review, measuring the PWM flicker with osciloscope and providing accurate information about its character
Ad topic - in a post-apocalyptic world, sword would be IMO redundant - sharpened sticks and stone axe-hammer would suffice at first against animals, etc. A sword is a highly specialized tool of war that makes sense only with a specialized training (there is a lot of counter-intuitive tricks that were developed over long centuries of military tradition). I believe I could make a sharpened stick just fine (with bamboo, you can have a combat-ready pointed stick with just one cut). Primitive bow
Thanks, but I think they are referring to the 3D mode specific flicker that is caused by the fact that you receive different images for left and right eye, while the other eye is temporarily blocked with IMO polarized filter, I did not study the so called 3d tech, because it adds only headache IMO.