For the record, Civilization (I think civ3) had outpost, for precisely this purpose - to let you use resources without the need to build cities. Later installations scrapped the concept. That said, I like them too. I did not pay close attention to my pioneer first time I played and accidentally founded an outpost instead of my first city, and then waited forever for it to grow to a city ;-) I thought the concept was similar to MoM, where newly founded cities has an outpost phase.
Kamamura_CZ
Some design decisions are hard to understand, like removal of city walls from the tactical battles. First, the games wants you to micromanage the swings of individual combatants (which is currently not very entertaining, because usual tactical elements like flanking, formation bonuses or cooperative interactions between units [archers provided cover for footsoldiers in Fantasy General, remember?], and boils down to a row of units trading blows till one side falls), and then it says: "okay, yo
Some baby bear just MAULed them out of existence. Happens now and then.
GW Swicord - I don't know in which universe do you live, but it can't be this one. Voting ceremony is just a charade - in case you haven't noticed, your "elected representatives" are bought with corporate money before, or shortly after they come to office. That's why you can get over 20 year in prison for copyright infringements, while for starting a war that kills hundreds of thousands of foreign civilians, you are not even prosecuted. Those "do-gooders" are just a bunch
A turn spent in a city would be necessary to repair it, some sites could possibly double as forges. Special attacks could break equipment too, weakening important heroes for a while and bringing new strategies to the table. "Master Smith" or "Supperior equipment" traits could affect this - possible repairs in the field (after a while), or modified chances for breaking. Units could be affected too.
The optimal solution would be if they TALKED ! Then they could, even briefly, explain their hostility towards the player, like "Ho, ho, er... give me your... er... salted pork or die!", or "I am your long lost uncle Marrr-Hagma, and I still hold a grudge for the bottle of apple wine you stole from me. Die!", or "I am booored, let's spar a bit. I promise I won't use the sharp side of the hammer... much"
Actually, Master of Magic had such a spell - Floating Island
Occam's razor, people. Use it.
1) I will go with the UI. I know technical-oriented devs tend to underestimate this aspect (look at Dwarf Fortress - deepest game ever, but the UI is a mess! Every screen controls and behaves differently). Consistency, ergonomy, ease of use - this must improve (I have a separate thread on this) 2) Difficult choices with lasting effect. All drama and tragedy is based on hard choices - will you save your wife, or the kingdom? Will you support the nobles, and turn the burgers against you
[quote who="seanw3" reply="9" id="3066961"] This is a beta. Tactical maps are not even finished yet. Tactical AI is being added in two weeks. If you were being ironic, you need to make sure you use an emoticon or something so the rest of us can tell. [/quote] I don't know if you are familiar with the usual meaning of the term 'beta' (though it might be different in case of Stardock), but 'beta' refers to the phase of final testing when the product is feat
I see you have put a lot of effort into this. Okay, I won't elaborate on this, since they already have it set in stone anyway, building on some framework from EWOM. Brad probably considers this of secondary importance anyway.
I intend to expand this topic because I am not very satisfied with my experience. I think UI is very, very underestimated in general, and represents a significant portion of the entry level learning curve. Poor UI also adds to fatigue from prolonged playing sessions. iPhones killed everything when they launched - not because of some amazing technical innovation, but by streamlining the interface, removing every unnecessary element, every redundant click and menu. 1) Poor
I have a counter-proposal. Allow saving only when quitting the game, or save regularly, but reload loads only the last state. Whatever happens, happens, deal with it, or restart the game. This constant reloading kills gaming. To OP - try and force yourself not to reload. You will become a better player, and you will find out the games are more enjoyable too.
I have discovered a new branch of S-TN monitors from EIZO that claim good viewing angles and 10bit internal color depth (!), and 5ms GTG response time. They are rather pricey for TN, 22" EIZO S2202WHA-BK EcoView costs a but more than DELL 2311H. Did anyone see it in action?
Okay, so my negotiations with Dell ended in with "accept U2311H or die!". True, they also offered 2211 and 2212, I think, but those are the same quality, but smaller. So I stand before a dilemma - retain my old 2209wa, even though it has the yellow line problem (and risk it will become permanent in time), or ask money back and try something else - but what? My latest candidate is Eizo 2335w, does anyone has a firsthand experience with it?
Speaking of that, I really loved the 'repel' feature in Dom3 combat, where longer weapons have an advantage over shorter weapons. The wielder of short weapon had to have enough courage and skill to get past the point of the long weapon to be able to attack at all. Hence, experienced and battle hardened swordsman will chop up a peasant spearman with ease, but give that sword to another peasant and he will be to scared to move against the spearpoint. Makes perfect sense. Oh noes
Maybe it's not a bug. Unnecessary haste tires up units and tarnishes their majestic and dignified look.
For the people who want to try COE2 - here is a download link (legal, the game is free): http://www.shrapnelgames.com/Our_Games/Free_Games.html
I must confess something. Promise not to tell anyone. I have preordered the stuff, against my principles.
I too vote for a level with AI algorithms maxed without cheating bonuses.
Remove the eypatch. The invitation is probably in a window on the left side of the screen [e digicons]*_*[/e]
You worry too much, people. We are running out of resources, global oil production decline is coming around 2015 http://www.theoildrum.com/node/8797 fish are eaten, drinkable water will be in short supply soon too, and world's population is steadily growing. The jaws of the famous Malthusian trap (1. all people need to eat, 2. all people want to have babies) will soon bite off a sizable chunk of world's population, and we will return to numbers sustainable befor
I still play CoE2 sometimes. I think it's free now.
halsteadr - lucky you. I wanted to love WOM so much I ended up hating it with passion. The more I played it, the stronger it was. That's why I am so curious - I want to see what Derek's handwriting did with the game. I loved Fall from Heaven 2, I am still impressed by the game.
I still don't understand how they want to implement it. DNS is a distributed database. They cant force authoritative DNS to remove whole zones if they fall out of US jurisdiction, and if they force local US providers to make their DNS recursors to lie about zones, they will break existing standards like DNSSec.